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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: Clothes Converter and maybe my own Issues


Blarghd ( ) posted Thu, 26 August 2004 at 8:09 PM · edited Thu, 23 January 2025 at 6:55 PM

ok I bought clothes convertor from Daz marketplace,.. and Im having some problems with the whole process I've watched the videos enough,... lets see first time I was trying to convert some of SVDL's Dynamic Clothing but since thats a prop not a cr2/figure I figured that didnt work which is originally why I bought it anyways after that,.. I went on,.. I found these boots I wanted to fit to AnAn (NewJudy)the boots are Cyber Boots for Victoria by GPS when I load them up then their donor file which would be Vicky,.. it gives me an error (CC does) but if I try like p4fem it doesnt,.. and I am using the Vcyberboots as opposed to the p4 version anyways,.. when it all loads up and I see the area that breaks thru I paint it,... and make sure its all set just like the video talks about and I got it positioned correctly.... then I hit the "Adjust Selected" button and Viola,... Nothing Happens and though I saved it to try out,.. it screwed up..... I know some of this is prolly my fault,.. but at the moment my question is why wont it work when I use it the its for,..


curtskinn ( ) posted Thu, 26 August 2004 at 8:13 PM

I also made the mistake of buying the clothing convertor and ended up uninstalling the damn thing because it never worked for me at all. It was impossible to do and I was never able to get clothes converted in the way that I wanted. If you are going to do anything with clothes, then I suggest using Tailor, it is a whole lot easier to use and none of the frustration caused by the clothing convertor.


gillbrooks ( ) posted Thu, 26 August 2004 at 8:25 PM

I tried to convert Billy-T's Real Jeans to fit David....no luck at all so haven't bothered since.

Gill

       


xantor ( ) posted Thu, 26 August 2004 at 8:57 PM

Has anyone got it to work?


lhiannan ( ) posted Thu, 26 August 2004 at 9:16 PM

I use the CC quite often. I've converted clothing between several characters, V2/3, Steph, SP, Koshini, Ichiro, Posette, M2/3, David, and others... I've never had any major problems and haven't had any problems since the new version came out a while ago. I think I'm the only one?


libernull ( ) posted Thu, 26 August 2004 at 9:48 PM · edited Thu, 26 August 2004 at 9:49 PM

I've had success as well. The biggest "problem" with CC isn't so much itself, but the way some clothing/figures are grouped. For example, converting clothes to/from p4/p5 to a mil figure, for example, will cause the clothes to break apart in poser because the groups are different - even with the jp's applied. At least, thats been my experience.

But, I've converted a lot of v3/m3 clothing to fit Sara, and some V3 to fit Koshini 1. I've done a bunch of Mike and Dork converstions for Wolfgang.

Mil to Mil is the easiest, imho. Anything to Sixus1 or the P4/p5 poeple is the most difficult (unless you don't mind regrouping/JPs).

I didnt find it too difficult to learn either - but it was frustrating at first. But I kept at it and now can convert pretty much anything in about an hour.

Message edited on: 08/26/2004 21:49


svdl ( ) posted Thu, 26 August 2004 at 9:55 PM

I've bought it too. In my case, a waste of money. I found out I'm better off importing the clothing into Max and using the freeform deformers to fit the new model. I haven't tried CC very thoroughly, so I don't know if it also changes the joint parameters of the clothing to match the new character. THe Tailor is an excellent program for transferring morphs of the base figure into the clothing, I use it quite a bit, but it's not designed to make clothes fit another character. Don't try it, it just won't work. Clothing props is easy, actually, since you don't have to worry about joint setups. Any modeling program that can handle .OBJs is usable, and you could even do it using magnets in Poser itself. Of course it's possible to convert a clothing prop to a conforming clothing figure, it's even easy when you have PPP or P5. Start the Grouping Tool, create a new group called "hip" and add all polygons. Then switch to the Setup room, select a conforming clothing figure from the library containing a hip and apply that figure. Switch back to the Pose room and you're done, it should conform now. I've used this trick to incorporate morphs in dynamic clothing using The Tailor, which expects conforming clothing figures. Hope this helps.

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Tashar59 ( ) posted Thu, 26 August 2004 at 10:11 PM

file_125016.jpg

Work fine for me, but I also use it with other programs, depending on the grouping and JP's. Here is Billy-T cut-offs and V3 top converted to PT. I think it just takes time to get used to how it works.


lhiannan ( ) posted Thu, 26 August 2004 at 10:16 PM

file_125017.jpg

Here's Lady LittleFox's Ichiro wearing the RDNA BeastHunter coat for M3 and Koshini wearing the whole outfit. All CC conversion. Bear in mind I couldn't model to save my life.


Blarghd ( ) posted Thu, 26 August 2004 at 10:48 PM

thanks for the INFO SVDL I have the 30 day trial of max from the website still havnt installed it,..might try messing with the props in there I have a book on max I borrowed from a friend see if I can make heads or tales of it there,.. Im only sore at CC because it was 40 Dollars that hasnt been useful yet


svdl ( ) posted Thu, 26 August 2004 at 11:16 PM

blarghd: you could also use gmax, it has about the same modeling functionality as Max, but it has no render engines. Should work, and it's free.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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caulbox ( ) posted Fri, 27 August 2004 at 12:18 AM

I've used this trick to incorporate morphs in dynamic clothing using The Tailor, which expects conforming clothing figures. Sydl: I may be wrong, but I seem to recall that you can force The Tailor to open a pp2 if you ask in the open file dialogue to show all files of the type *.pp2 I think it works for loading a base figure/prop, but I can't remember if I've used the same strategy for actually loading clothing props to accept morphs.


svdl ( ) posted Fri, 27 August 2004 at 12:29 AM

Hey, I didn't know that. Thansk for the tip!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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TrekkieGrrrl ( ) posted Fri, 27 August 2004 at 2:54 AM

But GMax can't output anything in any useable fileformat, can it? (At least it didn't when I tried it) It's a good way of learning the basic functions in Max though :o) I have the Clothes Converter too and have had mediochre results with it. Once I was lucky and made a conversion from posette to V3 that worked almost perfect, but most of the time the damn thing just goes into an endless loop so I have to ctrl-alt-del it to shut it down :o(

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FyreSpiryt ( ) posted Fri, 27 August 2004 at 7:26 AM

I despise the Clothing Converter. I can't do a damn thing in it. I wish I had bought it at DAZ instead of Renderosity, so I could have returned the damn thing. I personally am better off with magnets and Poser. It seems that CC is something you either swear by, or swear at. Keep your 30-day refund deadline in mind and if you haven't gotten good results with it by the end, return it.


Djeser ( ) posted Fri, 27 August 2004 at 8:40 AM

I"ve tried using CC to convert clothes (even mil girl clothes) to the Thorneworks girls. I even created duplicate objs and cr2s to work from (as suggested by someone trying to help me). Clothes look great in CC, but when I bring them to Poser, it usually looks like nothing happened. Very frustrating! I've also tried in Tailor, as I think the Thorneworks models are very heavily morphed, but not much luck there. Thorne suggests magnets which I'm trying to get my head around without much luck.

Sgiathalaich


Photopium ( ) posted Fri, 27 August 2004 at 10:05 AM

Can you explain the process? Is it easy? My max skills are sophomoric at best. -WTB


svdl ( ) posted Fri, 27 August 2004 at 10:26 AM

OK, here's what I do in Max. First of all, I load the figure to which I want to conform the clothing. I use the HABWare plugins to import the .OBJ and scale it at 250 (the Poser figures will then be about 6 feet tall in the Max coordinate system) Then I import the cloth. It imports as separate meshes, one mesh for each body part. I select all those meshes and apply an Edit Mesh modifier, so I can deform different body parts at the same time. Say, I want to fit a V3 dress to the PreTeen. I apply a FFD Box 2x2x2 to the complete Edit Mesh, select all control points, and scale it down to a rough fit. Then I collapse the FFD to editable mesh. Again, an Edit Mesh modifier, and now I'll reduce her breast size. In the Vertex subobject level, I select the vertices in the chest area, and then apply a FFD Box 4x4x4. Twiddling with the control points I get the dress to fit her a lot better. Again, collapse to editable mesh. This process will take some time, as you will have to select different parts of the cloth and tweak them, but the general process stays the same. It's not a very advanced use of Max features, but it takes a lot of time and practice to get it right. I find I have much more control in Max than in CC.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Photopium ( ) posted Fri, 27 August 2004 at 10:29 AM

Thanks! I think I get it


svdl ( ) posted Fri, 27 August 2004 at 10:37 AM

Try this! Only possible in Poser 5, by the way. Export the clothing item to .OBJ, check all the export options. Load the figure you want to conform the clothing item to, set him/her in zero pose, zero morph. Reimport the clothing object you just exported. Parent it to your figure. Probably some body parts are sticking out, while at other places the cloth is way too lose. Use the yTran, zTran, xScale, yScale,zScale dials to fit the cloth loosely around the character Scale the BODY of the character down to about 85-90% Then go to frame 15 and scale it back to 100% Go to the cloth room, clothify the clothing item, set Stretch Resistance to zero, Cloth Density to zero (or 0.0001, the lowest you can get), Static Friction and Dynamic Friction to 1. The cloth must collide against the figure, set Collision Offset and Collision Depth to 0.5 for a nice tight fit. Calculate the simulation, and check what frame after 15 you like best. Export the cloth as an obj, using all checkboxes again. Reimport the cloth object, switch to the Setup room, and apply a figure that most closely matches the clothing item you just converted. Tada! You'll loose the morphs you had in this clothing item, but using The Tailor you can get them back in again. And this trick will only work with single-sided clothing that is not capped at the sleeves/neck/waist/legs, the cloth simulator hates that. But the main advantage is that you don't have to move those vertices yourself! Hope this is useful.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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akura_ ( ) posted Fri, 27 August 2004 at 11:23 AM

How do you do Judy to Sara. I got the best Dress for Sara but itss for Judy and I can't get it to work.


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