Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
If you just apply a flat, continuous texture to a UV mapped model, it will tend to do that. Imagine that the map is an opened out version of the model's surface; somewhere there has to be a seam, and there are usually several. You would normally distort your map to achieve a seam free appearance, but this depends on knowing which bits join to which. SnowSultan has a series of seam guides in freestuff that will help.
Welcome to the headaches of texturing...this is why not everybody does it. It takes alot of patience to match up seams, specially with a repeated pattern like scales. A cloning tool in photoshop becomes a good friend for that....but there really is no easy way (unless you have a program like deeppaint or something similar)
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