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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Lizard man thing needs your help


drhess ( ) posted Mon, 04 October 2004 at 10:19 PM ยท edited Fri, 13 December 2024 at 10:31 AM

file_132329.jpg

Hi. I've been goofing around with textures and came up with this. Question: how do I get the seems to vanish? Do I just (or have to) mirror one side of the body to the other? Second question: how do I get the "scales" on him to be the same size even over parts of him that are moving or flexing? I just slapped the pattern down on the texture file for this draft.But is there a program for pulling and shrinking the texture such that it fits in side the vertices, or whatever they are, of a body map? Thanks.


EnglishBob ( ) posted Tue, 05 October 2004 at 7:27 AM
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If you just apply a flat, continuous texture to a UV mapped model, it will tend to do that. Imagine that the map is an opened out version of the model's surface; somewhere there has to be a seam, and there are usually several. You would normally distort your map to achieve a seam free appearance, but this depends on knowing which bits join to which. SnowSultan has a series of seam guides in freestuff that will help.


RawArt ( ) posted Tue, 05 October 2004 at 8:29 AM

Welcome to the headaches of texturing...this is why not everybody does it. It takes alot of patience to match up seams, specially with a repeated pattern like scales. A cloning tool in photoshop becomes a good friend for that....but there really is no easy way (unless you have a program like deeppaint or something similar)


drhess ( ) posted Tue, 05 October 2004 at 1:51 PM

What's similar to deeppaint? Also, does the variance in size of the "cells" of the texture map tell you anything.


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