Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:11 am)
Yes it would be easier if you could post a full length picture. If you don't want to post nudity, just add a stripe of plain color in the appropriate position. ;o)
France, Proud Owner of
KCTCÂ Freebies Â
Let me try that. In the meantime I remembered that when you buy the Satyr they have you apply something called Minotaur legs in the figure file. It seems to involve a cr2 and a whole bunch of pz2 files. I don't understand all of this. In the thumbnail it shows up as a red body and green legs and head, and cream colored below the knees. Then as I recall you conform this to the freak (it does not conform to David) and then apply the MAT texture to this. Again, I don't understand all this. I will be back, let me play with renders.
Content Advisory! This message contains nudity
Maybe you could resize that part and parent it to David somehow? Or apply it as a morph target to David's shins and feet and then parent the object with "inherit bend"? I've added a Nudity tag for those who can stumble on this page from work. ;o)
France, Proud Owner of
KCTCÂ Freebies Â
I tried resizing the colored figure and parenting it. Everything crumbled. I can't understand your second suggestion. How can I apply a figure as a morph target? I would have to think about that. I forgot about the nudity business, so thanks. Hmmm. Getting philosophical here --- Satyrs are not human, and they are not really naked, because they are covered with hair. So can virtual representations of mythical and non-human creatures, clothed in hair be considered nude? Hmmm. Oh well, the world has never been easy to understand. I have my hands full understanding the logic behind how poser works. But thanks.
For the morph targets, I was thinking that maybe you could load the freak, export each part that compose the legs/feet you can't texture on David, then load them as morph targets on David. Don't know if it can be done... I don't know enough in Poser for that but it was a thought.;o) For the nudity, I think your logic "might" be considered for the Freak attire but not for David since he doesn't have hooves yet. lolll Looking at the list of files, I have another idea but again I don't know at all if it could be done... I heard about a program named "morph manager" or "morph master" or "morph something" that you can use to transfer morphs from one figure to another... maybe it would work if you could transfer the Freak's morphs to David.
France, Proud Owner of
KCTCÂ Freebies Â
Content Advisory! This message contains nudity
If you have P4, open the David Blank.cr2 in a text editor and change the lines pointing to the David object file to point to the minotaur leg object you just exported and save the file as "David Minotaur Legs.cr2" Be sure you've done a save as and not a plain save! Otherwise you'll overwrite the David Blank.cr2 file. Go back to Poser and load and conform the new figure to David.
It won't be a perfect fit, but it'll work as a conforming figure. The morphs will be gone, but you cna magnet the shins to get them to fit David's variations pretty easy. You also could ask Raw-Art to make a complete set of legs for the figures as conforming items. Daz is just brokering it for him. BTW, This is David using a morph set I call JimBoy's. It's designed for Vittorio, but will work with any V3 grouped figure.
Message edited on: 03/20/2005 08:36
Unfortunatly I will not be able to help much with this, the legs were designed by n0s4ra2 specifically for the freak. I agree it would be great to have a set for M3 or David as well, but seeing as my skills are texturing I have to work with what models are available to me. pdxjims seems to have given a decent work-around...I may even have to give that a try as well :) Rawn (RawArt)
Content Advisory! This message contains nudity
Message edited on: 03/20/2005 13:09
Hi guys.
The Minotaur legs are not attached to the freak. The process is called swappable geometry. So what you see white of the Minotaur legs are newly created mesh. Not a morph.
As for the files. One folder contains, the cr2 for the Minotaur, one contains the mesh.
The other files are the inject for the Minotaur head morph.
As to how the satyr is packed; I didnt pack it, daz did. Rawnrr created the textures to require the Minotaur legs. Meaning you would have to own both the satyr and the Minotaur.
Then Rawnrr, daz and I decide to pack the legs free in the satyr. So daz was nice enough to pack the legs for us.
On to using the figure all you have to do is load the Minotaur legs from characters Minotaur folder. No need to conform them.
As for using the legs with other figures. To be honest I never gave that a thought when creating them. I wish I had and in the future anything I release I will leave my self the option of being able to make a version for all characters or release the add-ons with this option. pdxjims idea is the best way to go for now. But you will need to tweak joints as the Minotaur legs do not match bones for any of the characters other than the freak.-minotaur that it comes with. But I dont think much tweaking will be required to make them work well.
By the way Jim, very nice answer.
There will be another set of these types of legs in the near future as I start to release some creatures I have been working on. If you are interested check creatures that go bump thread on the daz forum for updates
Sorry I could not be more help but pdxjims beat me to the punch.
pjbear, Don't worry, it can be done! There are some really talent people posting to this thread. =) Here's a link to Aiko 3 CatGirl: http://www.daz3d.com/shop.php?op=itemdetails&item=2903 And add on FoxGirl: http://www.daz3d.com/shop.php?op=itemdetails&item=3055 Isn't she cute? :D Aiko Catgirl is really more like a CosPlay costume than anything else. By that I mean the boots, gloves, whiskers, claws, tail, and ears are all "wearable" clothing items that conform to Aiko. This is an interesting approach to making werebeasties, imho. And you're right about it being a tricky problem to lining up a conforming "boot" fur texture to match a fur skin texture. EEK! That would be a nightmare unless the "boots" are exactly UV mapped like a skin texture. So it makes alot of sense that Satyr is geometry switching. If you want to read more why geometry switching is better than morphs for making WereBeasties, read the Creatures That Go Bump thread on Daz: http://forum.daz3d.com/viewtopic.php?t=5764&highlight=creatures+bump nOas4ra2 has some cool Sneak Peak pictures on this thread! We leave him cookies and encouragement! =) nOas4ra2 <---- Nudge nudge nudge Still looking forward to your werecritters, nOas4ra2. I think it would be very cool if you could do multi figure support. Perhaps as an expansion after the first release if not right at the start? That would be sweet. =) bB
Sadly my creatures have not been completed yet. But they are close and I am planning on finishing them up ASAP. And I have lot more creatures that I have not shown yet. These types of legs bull legs, and more. I have another creature that will have similar legs. I think it would be very cool if you could do multi figure support I do to. All my creatures (this time) were design with this in mind. I dont know how I will package everything but the option will be there. Thanks for the support. In fact I am going to update the creature thread today. See u there
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.