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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: My new invention


kawecki ( ) posted Fri, 25 March 2005 at 2:49 AM · edited Thu, 09 January 2025 at 9:51 AM

Content Advisory! This message contains nudity

file_207350.jpg

After a long time thinking about I solved the problem. For any pose that you apply to Vicki the weights always points toward the ground, and it works with Poser 4 !!!!!!

Stupidity also evolves!


zulu9812 ( ) posted Fri, 25 March 2005 at 2:54 AM

a bit more explaining?


Helgard ( ) posted Fri, 25 March 2005 at 2:54 AM

and are you going to tell us how you did this, or do we have to belong to a secret club, lol.


Your specialist military, sci-fi, historical and real world site.


kawecki ( ) posted Fri, 25 March 2005 at 3:06 AM

For few bucks as 100,000$ you can belong to the secret club. The secret??? "Point to" to some object translated in the y axis -1000 or more units.

Stupidity also evolves!


Helgard ( ) posted Fri, 25 March 2005 at 3:28 AM

Um.... where do I send the cheque to? I always wanted to be in a secret club.


Your specialist military, sci-fi, historical and real world site.


zulu9812 ( ) posted Fri, 25 March 2005 at 3:28 AM

the old Object>Point At ?


kawecki ( ) posted Fri, 25 March 2005 at 3:45 AM · edited Fri, 25 March 2005 at 3:47 AM

First you have to create an articulated prop, in this case was a circular rope parented to the shin and a rope with weight parented to the circular rope.
You must set up the origin in the correct point of rotation and also the end point and correct direction, you can do it with the joint editor.
When you have done this the weight will be able to rotate correctly (not sepparating from the shin rope).
The last step is to use "point to" with the rope with weight.

Message edited on: 03/25/2005 03:47

Stupidity also evolves!


kuroyume0161 ( ) posted Fri, 25 March 2005 at 5:11 AM

This trick is explained in "Secrets of Figure Creation", page 133 under "Gravity and anti-gravity".

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


lululee ( ) posted Fri, 25 March 2005 at 11:12 AM

Very cool kawecki . Thanks for sharing this. cheerio lululee


lmckenzie ( ) posted Fri, 25 March 2005 at 6:35 PM

Waiting for the anti-bondage advocates to come with a rope for you :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


kawecki ( ) posted Fri, 25 March 2005 at 6:50 PM

Bondage?, no!, she is Vicky and not James!

Stupidity also evolves!


lmckenzie ( ) posted Fri, 25 March 2005 at 7:02 PM

Ah, didn't know Jimbo was into "a little of the old ultra-violence." A real whipping boy eh?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Acadia ( ) posted Fri, 25 March 2005 at 7:35 PM

Geez, my first thought was that this was some kind of BDSM fetish thread, lol

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



lmckenzie ( ) posted Fri, 25 March 2005 at 9:39 PM

Oh, but it is. See, we've roped you in already.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Nance ( ) posted Sun, 27 March 2005 at 6:44 PM

Three years prior to its description in Bloodsong's book, Darth_Logice also explored some of the potential of using Point-At to simulate gravity effects on hair and breasts in these threads. http://www.renderosity.com/messages.ez?Form.ShowMessage=58370 http://www.renderosity.com/messages.ez?Form.ShowMessage=58618


kawecki ( ) posted Sun, 27 March 2005 at 7:09 PM

Yes, I know that is an old thing, but it never worked for me. I used point to ground and the direction was not perpendicular in all positions. There is a gravity prop somewhere in the freestuff, it point to a virtual object well below the ground, but continue not working. I solved the problem when I set the "end point" of the junction with the joint editor and now is working. Setting the origen and direction is not enough!

Stupidity also evolves!


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