Sun, Feb 9, 12:25 AM CST

Renderosity Forums / 3D Modeling



Welcome to the 3D Modeling Forum

Forum Moderators: Lobo3433

3D Modeling F.A.Q (Last Updated: 2025 Feb 08 3:14 pm)

Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)

Check out the
MarketPlace Wishing Well, as a content creator's resource for your next project.

"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Does anybody know how to convert mesh to nurbs?


Angry_Kermit ( ) posted Thu, 25 August 2005 at 5:26 PM · edited Sun, 09 February 2025 at 12:12 AM

I'm in the process of creating a new product, and I've come to a brick wall. I need to know if there is a way to convert mesh objects into nurbs.


cjd ( ) posted Thu, 25 August 2005 at 9:45 PM

What are your mesh objects? It may be possible to model them directly in nurbs. If you have to match the mesh model closely then these are some options: Geomagic and RapidForm both have semi-automated tools to convert meshes to nurbs; however, both programs are close to $15,000 dollars. A much more affordable solution uses a nurbs modeling app (such as Rhino, FormZ, Amapi, VectorWorks, to name a few) to make a series of sections through your mesh model and then tracing the sections to create nurbs contours. Then the contours can be lofted (or skinned) to create a nurbs surface. Rhino has a plugin called Smurf that assists in the creation of the contours. Chris


Jaqui ( ) posted Fri, 26 August 2005 at 5:30 AM

in rhino mesh2nurb a command that does exactly that. :)


cjd ( ) posted Fri, 26 August 2005 at 2:44 PM

I believe Rhino's mesh2nurb translates each facet in the mesh to a nurbs patch, instead of creating a smooth nurbs surface that covers the original mesh. Chris


3darchive ( ) posted Sat, 27 August 2005 at 2:07 PM

Maybe topology brush can help to trace your mesh to poly and use it in a sub-D or nurbs application. Check out Silo, later release of Zbrush will be able to to that with a more advanced Zsphere technology.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.