Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
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The trick to that is to select the vertices you want to flatten, then do a Selection-Resize to 0 in the dimension you want to flatten. For this example, use the top view to marquee select the front faces, then do a Selection-Resize and change the Y scale to 0% (leave the X Scale and Z Scale at 100%). After that, you might want to move those faces back a bit in the Y plane, to make the figure less thick front-to-back. I did something similar when extruding the leg. First I extruded the thigh, then while the face was still selected, I resized the Z Scale to 50%, then extruded the shin. That way the shin was at a more vertical angle than the thigh. Then I resized the Z Scale to 0%, so that when I extruded the foot it was nice a flat relative to the floor. I forget where I read this trick, it was in some Carrara faq I printed out, so I can't take credit it for. Comes in pretty handy, though. --Terri
Hey, he's pretty cute. Now all he needs is a T-Shirt that reads "How I Learned To Stop Worrying and Love The Vertex Modeler." He might want to switch brands of deoderant, though. I think the one he's using is too acidic. Did that happen with a weld? Sometimes when I try to weld things, I get weird results like disappearing polygons. And then sometimes I can't even use "fill polygon" to fix it. Is that a bug, or am I just doing something wrong? Anybody know?
Rockjockjared - your dude's starting to get some personality. For some reason he makes me think of a sailor - I keep expecting to see a tattoo on his biceps! I know what you mean about it taking to long. I started adding a face to mine laste night, and I'm starting to get the feeling that I'm mucking with it too much. Especially after seeing litst's character. Litst - your guy has that "3D cartoon" feel that I'm trying to develop. I mean, he looks like he's ready to jump into a comic strip. Also, how did you do the hair? I'm tired of my character being bald; what if this voodoo stuff works and I wake up with no hair tomorrow?
Thanks, litst, seeing the mesh view is very helpful. I see I've complicated my figure overly much when I tried to add the face... so, off with her head! I'll try again at lunch. As for Bruce Willis... sometimes I'd claim him, sometimes I wouldn't. Depends on which of his movies I'd just finished watching. Of course, I doubt he'd claim me, anyhow. --Terri
o.k., o.k., I'll see about working on the shirt thingy...and I'll see what I can do about the tattoo...I think I'm going to leave him alone for a little bit though...after he used Secret (PH balanced for a woman but strong enough for a man...) well, he's had some other issues since then...so he needs some rest... just wanted to say thanks to everyone here for all the helpful hints though! My other vertex model is coming along...slowly, but surely! rockjockjared
Probably a day or so? Not sure, because I decided this one was a keeper, and ended up backing up to the first subdivision. I've gotten into the habit of keeping 3 versions of the file, so I have an anubis (unsubdivided) an aunubissub1 (subdivided once) and anubissub2 (the one above). The musculature was done just by pinching it at elbow and wrist, and then letting the second subdivision do the work. In other words, I got lucky. Anyway, I think I'm going to play with this one a while, and see if I can't bring it all the way into poser (reading over various tutorials). Thanks for the encouragement, everyone. It really increased the fun/frustration ratio! --Terri
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