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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: For FranOnTheEdge - textures in Bryce.


thundering1 ( ) posted Sat, 10 December 2005 at 12:05 PM · edited Thu, 09 January 2025 at 6:15 PM

file_310918.jpg

In Photoshop, I made this in about 5 minutes just for an example - this is not a perfect texture, just something to work with that will make things obvious. Just make a COLOR image, and a BUMP image - this is all you need for this tut.


thundering1 ( ) posted Sat, 10 December 2005 at 12:06 PM

file_310919.jpg

And the Bump map for it.


thundering1 ( ) posted Sat, 10 December 2005 at 12:08 PM

file_310920.jpg

Okay, start by making a cube, click the "A" tab for Attributes, and in size (going from left to right, make them 150, 1, 150. Then drop it to the ground, create a spotight, and put it opposite the camera in whatever view you choose, raking light back across the surface of the top of your cube (I made mine have soft shadows and edges - feel free to leave it hard). NOW, go into the materials lab and follow the directions in the picture.


thundering1 ( ) posted Sat, 10 December 2005 at 12:10 PM

file_310921.jpg

Follow the above, of course.


thundering1 ( ) posted Sat, 10 December 2005 at 12:11 PM

file_310922.jpg

I forgot to put for you to ALSO go to the window where your texture's being displayed, click on the lower right button and choose "Object Top" for the exercise.


thundering1 ( ) posted Sat, 10 December 2005 at 12:14 PM

file_310923.jpg

This is what you should end up with - or at least close considering your lighting will not exactly match mine. This is "lumpy" metal - or rock, or whatever you think it looks like. Now go back into the Material Editor.


thundering1 ( ) posted Sat, 10 December 2005 at 12:15 PM

file_310924.jpg

Now try this.


thundering1 ( ) posted Sat, 10 December 2005 at 12:19 PM

file_310925.jpg

Now you have a surface with chuks TAKEN OUT. Now have fun, play with settings to make the bumps less severe, yaddah, yaddah, yaddah. If this is going to be a wall inside a bulding or something, I usually set the Reflection to ZERO. BTW - the atmo is turned off, color set to black (instead of the default chroma-key blue), and the sun has been turned off. Should have mentioned this above I realize but hey, better late than never, huh? Hope this clears some things out. -Lew ;-)


FranOnTheEdge ( ) posted Sat, 10 December 2005 at 8:15 PM

file_310926.jpg

Yes, makes a nice spaceship metal. It's a little fuzzy close-up though, do you have larger jpgs of the textures? If you do I'd like to keep them if you dont mind. There's just one thing though....

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


thundering1 ( ) posted Sat, 10 December 2005 at 9:46 PM

"There's just one thing though...." Yeeeeeeeessssss? Cool image, BTW!! Seems ya got it without any trouble. Sorry - no bigger images - I actually made them 512x512, but I had to save them at Quality:8 jpegs so they'd upload to RR. That would explain the fuzziness. I'll gladly remake them - It was quick and dirty and fun - and VERY easy to duplicate again since I remember what I did in the first place. Sooooo... How do I send you the images without compressing them? I don't know how to upload stuff for the freebies section yet - got a bunch of stuff I'd put up if I knew how. Just haven't had time to investigate it yet. -Lew ;-)


diolma ( ) posted Sun, 11 December 2005 at 2:18 PM

@Fran: If you don't mind a little duplication (since I don't think your pic is showing the whole of the texture) you can always sharpen it up a bit by changing the scale to errm... perhaps 150? 200? Cheers, Diolma



FranOnTheEdge ( ) posted Sun, 11 December 2005 at 2:19 PM

You could zip them, that often reduces things quite a bit. I've I.M.'d you my email address. Thanks. "Cool image, BTW!! Seems ya got it without any trouble." Thanks. Well everything you told me I HAD done before, it's just a matter of knowing what YOU did THIS time that made reproducing it easy. Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


thundering1 ( ) posted Tue, 13 December 2005 at 6:52 AM

Sorry everyone who's reading this - meant to put this in the Bryce Forum, but did it pretty quick and just put it in the Photoshop Forum since that's where our conversation started in the first place: http://www.renderosity.com/messages.ez?Form.ShowMessage=2490796&Form.sess_id=55780595&Form.sess_key=1134478246 Sorry for any confusion. -Lew ;-)


FranOnTheEdge ( ) posted Tue, 13 December 2005 at 2:43 PM

So... how did you make the images?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


thundering1 ( ) posted Tue, 13 December 2005 at 10:42 PM

file_310927.jpg

How were the images made? Here ya go! From bottom to top (looking at the layers stack at bottom right): 1 - Base Background Image - nada there, just left it blank - dunno why I didn't start it there... 2 - Layer 1 - Fill w/White, Filter>Render>Clouds, hit Ctrl+F 5-6 times, Filter>Blur>something fairly heavy (exact number?) to make it pretty fuzzy, Ctrl+L and increased contrast to make it more "blobby". 3 - Brightness/Contrast Adjustment Layer - reduced contrast tomake it not start black&white - more on why later. 4 - Layer 2 - Filter>Noise>30%, then Filter>Brush Strokes>Crosshatch (adjust to taste). 5 - Layer 3 - Color Mode - Blue w/Rust color "dripping". 6 - Layer 3 Copy - Copied Layer 3 (obviously), changed to Overlay Mode, added Black "dripping" and White "collecting" at the bottom. Flatten at this point and you have the "Color Image". UnFlatten, hide both Layer 3 and Layer 3 Copy, Click on Layer 2 and Image>Adjustments>Brightness/Contrast - reduce contrast a bit so the white isn't so stark, Double-Click on the Brightness/Contrast Adjustment Layer, raise the contrast to make it more "blobby" without the whites completely blowing out - this was there's not only texture but the "whites" of the Crosshatch show as well giving extra bumps. Flatten and save as your "Bump Image". (sorry if the image is difficult to read - fairly heavy comression to make it under 200KB) Ta-Da! Enjoy, and go play- -Lew ;-)


FranOnTheEdge ( ) posted Thu, 15 December 2005 at 6:36 AM

Not sure what this means in no 2: "Filter>Blur>something fairly heavy (exact number?) to make it pretty fuzzy" What type of blur do you mean? No3. I really don't understand that part at all. How do you get that second box in the layer next to the box with the rectangles? Come to that what IS that box with the rectangles? Why doesn't it have a name like "Layer2"? Why is the layer ABOVE called "Layer2" And 5. I can't find "Blue w/Rust color "dripping"" anywhere... and where do I do the "Colour Mode" bit? Or doesn't that matter? I haven't actually tried any oth the rest - but I can see I'll have similar problems with no 6 and the "added Black "dripping" and White "collecting" at the bottom." - which I have NO idea how to do at all. I THINK I might be able to manage the rest of it, but until I have the first part figured out I won't know for sure. I'm trying to do the same as this, plus another one where I'm varying stuff, but I need to figure out how you're doing ALL the bits before proceding with either.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


thundering1 ( ) posted Thu, 15 December 2005 at 7:02 AM

Oops! Sorry - forgot you were kinda new to PS. #2 - that blur filter was Filter>Blur>Guassian Blur - I think I made it something like 10 - something really out of focus, but not SO blurred that it has no contrast. To create #3, click on the little icon at the bottom of the Layer stack that is a diagonally split B&W circle - that is to create what is called an Adjustment Layer. Choose Brightness/Contrast. Up will pop the dialog box for you to lower the contrast, then click Okay - it creates a new layer that adjusts everything BELOW it. WHY, you might ask? Becasue you can make all kinds of adjustments with a seperate Adjustment Layer, and it doesn't ACTUALLY affect the layers below, that way you can change it or delete it later if you don't like it, and you haven't hurt the work below. It gives you incredible editing capabilities LATER in your work. #5 question - I just filled the layer (paint bucket would be easy for you) with a medium blue (you san see the general color I used in the Layer stack). I then chose a rust color and painted the globby streaks coming down. And the Color Mode - look in the image above - look at the upper left of the Layer Stack (even though the Crosshatch layer is selected) and see that it reads: "Soft Light"? THAT is where you change a layer's "mode". For #5, choose "Color" (it's almost ALL the way at the bottom of the list). #6 - duplicated #5 (which is why it says "copy"), changed it to Overlay Mode, hit "D" so my colors would be B&W default, and got my brush and painted black streaks from the top, and white streaks from the bottom. Yeah, I kinda machine-gunned through it knowing what everything meant - but didn't slow it down taking into account that YOU didn't know what it all meant. Sorry about that one. Hope that clears some things up- -Lew ;-)


FranOnTheEdge ( ) posted Thu, 15 December 2005 at 11:44 AM

Thanks, I'll buzz off and try all that now...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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