Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)
And then save as a material collection (if you have P6). You could also edit the MAT pose file, CR2Builder by kim99 (free) is perfect for the job. Open the .pz2 in CR2Builder, leave the material nodes collapsed, copy the "material SkinLeg" node", paste it, and rename it to "material SkinShin". Repeat for all missing material zones, save the .pz2 as a new file, and you're done.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
The pz2 edit method has the advantage that it works in each and every Poser version. Poser 6 Material Collections have the advantage of not cluttering up the Pose library. Alas, Poser 6 only.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
I personally just open the V3 MAT file in a text editor, make three copies of SkinTorso (only because that's usually the first one in the list) and rename them to SkinThigh, SkinShin, and SkinKnee. Then I save the MAT file again. The new MAT will still work for victoria 3 but it will also work for all the other unimesh figures too. You don't need to make a seperate MAT for all those characters, in fact in my MAT pose directory I just have them all grouped under one folder called Unimesh.
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I have a MAT (skin texture) from a V3 character I would like to use on an Aiko body (actually an Aiko-SP body). I know the MAT doesn't fit quite right, leaving the legs unchanged. How do I fix this?