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Subject: Warning Another Noob question: breaking UVs


Gog ( ) posted Fri, 20 October 2006 at 9:09 AM · edited Fri, 07 February 2025 at 4:25 AM

Ok I have a UV map that isn't too bad using the archimap tool, but it's split a couple of faces that I didn't want split - I can weld those together, but it's also put one face linked to others where I don't how do I break the vertex points in two so that I could move the face and weld it elsewhere?

Do I just have to go back and be more clever with the edges I selected as seams and then use unwrap rather then the archimap script?

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


haloedrain ( ) posted Fri, 20 October 2006 at 12:05 PM

Go to Select->Stick local UVs to Mesh Vertex and uncheck that option.  All vertices should now be several vertices, one for each face that comes to that point.


Gog ( ) posted Mon, 23 October 2006 at 3:21 AM

Thank you, this puts me much closer to finishing my first blender scene.....

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


haloedrain ( ) posted Mon, 23 October 2006 at 12:11 PM

Hooray!


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