Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 11:05 am)
I came across this same problem in making a new figure. Adjustments in the "Joint Editor" had little or no effect on my figure. I came close to throwing the "Leg Length" morph out altogether when I found a solution. I can't say it will work for V3, but it might be worth a try. In the cr2, in both of the thigh's channel branches, I changed the "scaleY yScale" to "propagatingScaleY yScale". (Upper case and lower case letters just as they are shown here). If you do try this, make sure to back-up the original cr2.
Just as an update, I never got the cr2 hack to work. But I am the world’s leading expert in cr2 ignorance. I’ll probably give it another shot at some point, but I ended up fixing it with the morph brush. Kind of a janky solution, but it got the job done. Of course, it is pretty much a one-time fix that must be repeated for just about every pose. Joy.
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![file_401931.jpg](https://live.cdn.renderosity.com/forum/threads/2733733/file_401931.jpg)
I'm doing a V3 charicter (a little shorter, and a little rounder than your average super model). But I've noticed some strange joint problems since I applied the stretch legs morph with a negative value. Note the area just above her calf. This happens when i bend her shin more than 10 degrees. Is this something i can fix with the joint editor? And if so, any tips on what i need to tweak? There is something else going on with her toes, but that is most likely caused by the custom morph i'm using there.