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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)



Subject: Torkeeper with aniMate


6R ( ) posted Sun, 19 October 2008 at 9:20 AM · edited Thu, 26 December 2024 at 2:43 PM

Here is my first quick test of a small aniblock I created : A torkeeper !

Very easy to do in Daz with aniMate :
1- I insert V4.
2- With Puppeteer, I give her the first and the final pose. I record the whole animation.
3- I save with the aniTimeline "create aniblock from DS keyframes".
4- Then... New -> I insert another character and objects.
5- I select the character and drag and drop MY "torkeeper" aniblock.
6- I export as .avi file ! Finished !!!

6R


tom271 ( ) posted Sun, 19 October 2008 at 3:36 PM

How do you export your animations to avi...?   I could not find this function in studio... 
thank you....



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6R ( ) posted Mon, 20 October 2008 at 1:53 AM

With the Tab "Render" (from Daz) : select Make Movie instead of Still image then render to mo vie file(.avi) or image series (.png files) !

6R


Akhbour ( ) posted Mon, 20 October 2008 at 3:22 AM

The best way is to render as a series of images just set the save path in the dialogue and name the picture "myimage_.png" , the underscore shows D|S where to put the number.
Use www.virtualdub.org/ to load the images and save it from there as avi. This way you may delete or add images, or via batch actions apply filters.

Peter


6R ( ) posted Mon, 20 October 2008 at 4:23 AM

Very interesting to select the images before creating the .avi file !!! Thanks !!!
I do the same with Anim Shop 3 before creating  an.avi file or a .gif file but it isn't free !  ;o)

6R


tom271 ( ) posted Mon, 20 October 2008 at 2:37 PM

Just thinking out laud
saving one of those AniBlocks in a series of images must take an hour.. at least...  is this true?



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Akhbour ( ) posted Mon, 20 October 2008 at 4:20 PM

Depends on your render settings!

When I do a still render with all bells and whistles, rendertime may go up to 30 hours, Iwould never do that in an animation!

When I do an animation in D|S, the rendertime is between 2 to 5 minutes per frame, so depending an the animationlength, that may take a night.

When you do a still, it easy to see where your lightning is bad, in animation a lot of things are just not seen because of the action, but in any case you need to set up a convincing lightning, instead of 20 spot and pointlight plus some distant lights, you use one spot with raytraced shadows, maybe a point and a distantlight, keep the number of "shadow-lights" as low as possible and prefer raytraced shadows to shadow maps.

Peter


6R ( ) posted Tue, 21 October 2008 at 2:11 AM

To create an aniblock you don't need any lights or shadows !!!
Just V4 for example with different poses to "puppeteer" !

When you want to save your real animation using an aniblock on any character in a scene here you need lights (and shadows)...
It's true ! Depending on your aim : Render can be very long or not !

Create an aniblock and render a scene (picture or animation) are two different things.
Always make export tests with a small resolution 320 x 240 for example and just a few frames of the whole animation by taping 0 to 5 frames for example for the render !
You don't have to export the whole animation at the beginning...
If the first tests are Ok for you then you can export all ! And you can do something else during the calculation...  :o)

A serie of images or an .avi file is the same (I think ?) relative to the duration... because Daz calculates and renders each frame in both cases.

6R


Akhbour ( ) posted Tue, 21 October 2008 at 3:54 AM

Yes, rendering a series of still images or rendering to .avi takes the same amount of time.

Peter


6R ( ) posted Tue, 21 October 2008 at 5:09 AM

Thanks for the precision Akhbour...

6R


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