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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 29 1:40 pm)



Subject: Antonia - Opinions?


SaintFox ( ) posted Tue, 15 February 2011 at 7:17 PM

The breasts and nipples already can be altered in shape by the morphs built in the chest. And for any kind of areola (and almost endless dial-fun) I recommend the Dial-a-nipple tool by lesbentley.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Tue, 15 February 2011 at 7:20 PM

Quote - > Quote - Those dials keep me busy and I usually love the results. I do wish some of the deletions you mentioned were not removed (bigger eyes, labial details, the puffy areolae and larger breasts).

There are dials in the chest actor to get the original breast and areola/nipple shapes back. They are called something like "Breasts classic" and "Nipples classic", if I recall correctly. There's also one in the hip to get back the labia details. A morph for larger eyes is slightly more involved, since one has to enlarge and move the eyeballs and morph the face at the same time. Morphing the eyeballs bigger won't work because they'd have the wrong rotation center. But that's not rocket science, either; it's definitely doable, and we'll see it happen sooner or later.

 

Ahhhh  :)


SaintFox ( ) posted Tue, 15 February 2011 at 7:25 PM

file_465543.png

Cross post *LOL*

odf, the result on the image is what I get when loading "Antonia renamed". I've re-started Poser several times but the invisible waist stays the same. Am I doing something wrong or are you able to reproduce this?

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Tue, 15 February 2011 at 7:26 PM

Quote - The breasts and nipples already can be altered in shape by the morphs built in the chest. And for any kind of areola (and almost endless dial-fun) I recommend the Dial-a-nipple tool by lesbentley.

What about getting Posermatic(?) to do NGMs for her when she gets out there a bit? I begged him for almost a year to create them for V2 and voila offered at DAZ!

Choosy beggars like me without skills who squeak enough do sometimes get their needs seen as viable. V2 is seeing a bit of a comeback so offering them at a lower price for V2 at the company that is redistributing V2 was a good move....I think.

What is the Dial-A-Nipple tool by Les Bentley?

I really got install Antonia before the week is out!  :(


shante ( ) posted Tue, 15 February 2011 at 7:29 PM

Quote - Hello all,

no, I am not dead, I was just tired and needed a tiny break.

I've downloaded the version with the changed names and will try it out with morphs, poses and (just to be sure) with material poses.

Then two cool things happened: If you go to the poser-forum now you may see Antonia in it's banner here and there. The banners I once made never came alive as the moderators changed during the challenge and somehow the whole thing was forgotten. Now the challenge was made again and all the shiny new banners rotate, two of them with "Our Girl" ;o)

Next thing is that I've got this eMail by jumpstartme:

Hello Meike,

Just to let you know, I have gotten a category {and
sub-categories} set up in Freestuff for Antonia now :)

Thanks!

So whatever you create, you can now post it to the freestuff - and as we already have our page to collect add-on's I hope that you post it in freestuff as well after adding it to Antonia's growing collection!

 

And for those of you who are really really interested in the mapping discussion: It starts somewhere at page 88-90.

 

This is all cool. But you gotta announce this info over at the thread over at DAZ.

There were several interested folks there claiming to wanting to start creating for her as well. The more the merrier.


odf ( ) posted Tue, 15 February 2011 at 7:32 PM
Online Now!

@SaintFox: The renaming of body parts has to be both in the obj and the cr2. If you have both libraries (1.0.0 and 1.0.0-WW) open in Poser, it might mistakenly use the old obj with the new cr2. The same holds for any other older Antonia versions you may have open in the Poser library tool.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Tue, 15 February 2011 at 7:35 PM

Ahhh.... I see, the same old thing I had before. I will rename the "old" geometry into a temp-thing or so and try again!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Tue, 15 February 2011 at 7:36 PM

Quote - Cross post LOL

odf, the result on the image is what I get when loading "Antonia renamed". I've re-started Poser several times but the invisible waist stays the same. Am I doing something wrong or are you able to reproduce this?

 

Didn't BlueEcho have a similar proble with disappearing waist I veliev?

I had the same proble at one point with a heavily morphed V2. Her lower neck disappeared I believe.

I restarted my computer and then relaunched Poser and brought the figure back into the stage from the library and it got fixed. Just a thought. 


SaintFox ( ) posted Tue, 15 February 2011 at 7:46 PM · edited Tue, 15 February 2011 at 7:57 PM

Content Advisory! This message contains nudity

file_465545.png

odf: This worked!!!

I ran a first test with morphs and of course these would need an update.

 

@shante*: Choosy beggars like me without skills who squeak enough do sometimes get their needs seen as viable.*

Perfect! So who says that you have no skills?! I think that you are the perfect person to ask and beg for add-ons 😉 And hey, would you, please announce what you think belongs into the DAZ thread? Here I feel at home and have no problems announcing new features and extras. But over there I am almost a stranger...

The dial-a-nipple tool is a morph set  can be found on the freebie site, all the way down in the morph section. It adds a bunch of morphs to Antonia and if desired adds them all to one group. You get two dials that will surprise you with a new morph with every new value. Very clever, very funny!

 

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Tue, 15 February 2011 at 8:04 PM

Quote - odf: This worked!!!

 

@shante*: Choosy beggars like me without skills who squeak enough do sometimes get their needs seen as viable.*

Perfect! So who says that you have no skills?! I think that you are the perfect person to ask and beg for add-ons 😉 And hey, would you, please announce what you think belongs into the DAZ thread? Here I feel at home and have no problems announcing new features and extras. But over there I am almost a stranger...

The dial-a-nipple tool is a morph set  can be found on the freebie site, all the way down in the morph section. It adds a bunch of morphs to Antonia and if desired adds them all to one group. You get two dials that will surprise you with a new morph with every new value. Very clever, very funny!

 

Funny, I did DL that nipple thing but wasn't sure what it was. All I knew was it was related to Antonia use and got it for when I was ready to get moving on her.....(Still waiting!).

I have been posting there dear. I feel like a cafeine addled used car salesman over there...so far anyway...selling Antonia.

I tell folks over there to come over here and folks over here to go there and check it out.

But I will post your recent "Cool News" over there as well....RIGHT NOW! is it all right to paraphrase you or quote you in the post?

But by saying I have "NO SKILLS" I mean I don't know how to do a lot in 3D and feel a bit left out as much as I would love to participate. And being a "Squeky Beggar" makes me feel like just that and at times even annoying to many who I approach for assistance in providing stuff I personally need. It benefits others of course when created and released into the community, but me most of all. :)


shante ( ) posted Tue, 15 February 2011 at 8:14 PM

Quote -  

And for those of you who are really really interested in the mapping discussion: It starts somewhere at page 88-90.

 

This ws a bit cryptic for me dear.

Page 88-90...where?

shante


SaintFox ( ) posted Tue, 15 February 2011 at 8:37 PM

Thanks a lot for being the news-man at DAZ! (Man? I hope I am right and did not hurt the feelings of a lady now...).

In fact I am writing here and answering messages and trying out the renamed Antonia and so I felt few desires to hop into another thread at the moment that needs my attention.

About the cryptic message with page 88-90: Some people asked when we decided to add a second mapping to Antonia (and that they, out of obvious reasons, didn't want to wade through almost 300 pages) and I found that the discussion about it started somewhere on these pages. So: just an information for those who do want to understand why there are two Antonia's. I like both mappings but IMHO the second mapping gives cleaner results and may be favorized by merchants as it is closer to what they are used to. The empty space we have now that some did not like is to my experience not as important as long as you keep it in one plain color so that it's easy to compress as a jpg.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Tue, 15 February 2011 at 8:46 PM

file_465550.png

...and this is what happens with poses. Exactly what I expected.

I tried renaming hip to waist in a first step and hip2 to hip in a second step but had no success with the inejction. Maybe I did something wrong. I will do the same now with this pose.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Tue, 15 February 2011 at 8:48 PM

Quote - Thanks a lot for being the news-man at DAZ! (Man? I hope I am right and did not hurt the feelings of a lady now...).

In fact I am writing here and answering messages and trying out the renamed Antonia and so I felt few desires to hop into another thread at the moment that needs my attention.

About the cryptic message with page 88-90: Some people asked when we decided to add a second mapping to Antonia (and that they, out of obvious reasons, didn't want to wade through almost 300 pages) and I found that the discussion about it started somewhere on these pages. So: just an information for those who do want to understand why there are two Antonia's. I like both mappings but IMHO the second mapping gives cleaner results and may be favorized by merchants as it is closer to what they are used to. The empty space we have now that some did not like is to my experience not as important as long as you keep it in one plain color so that it's easy to compress as a jpg.

Is that empty space like something lacking in body texture marterial as if the texturing was short of the UV map outlines? If so it wouldn't be much to bleed a bit of the texturing out beyond the bounding outlines of the UV Map.

I am going to ty installing Antonia....right now!

I got the 1.0.0 version and I got Anna I assume the texture with Anna is the one I am supposed to use with the new release?

I will try and install Les's Dial-a-Nipple too (gosh wish I had one of thise in real life!) and see what....uhrm...comes up!  ;)

Anything else you suggest to get installed to get going with her right away?


shante ( ) posted Tue, 15 February 2011 at 8:49 PM

Quote - Thanks a lot for being the news-man at DAZ! (Man? I hope I am right and did not hurt the feelings of a lady now...).

 

Actually I removed from your quote who you got the email from..I thought it was more appropriate at the time. hope I didn't Frell-up doing that!?  :(


SaintFox ( ) posted Tue, 15 February 2011 at 8:53 PM · edited Tue, 15 February 2011 at 8:54 PM

file_465551.png

The same pose with altered names for the actors! Altering it to the renamed Antonia was a thing of seconds. While I do not like the idea to change all the poses I did so far with and editor and by hand because there may (May? It will!) go something wrong with a script it should be no biggie.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Tue, 15 February 2011 at 8:56 PM

I got the 1.0.0 version and I got Anna I assume the texture with Anna is the one I am supposed to use with the new release?

Anna is just a morph-set. The texture I used is Toni Polygon, available on the same site.

And yes, removing the moderator's name was right. Here the name makes sense as jumpstartme is the moderator of the freestuff forums but there it is senseless.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SteveJax ( ) posted Tue, 15 February 2011 at 9:24 PM

Quote - Update on my last post:

I closed poser and re-opened it to default settings.

Then I made sure that the default figure's body was selected and I deleted him.

I set the new window as preferred, opended a new window and loaded each of the Antonias with renamed hip2.

Now everything shows as it is supposed to and my textures work with her, my morphs work with her.

It appears that my preferred settings were messed up when I deleted the defaul guy, must have just had his hip selected...lol.

xuu4u_ Antonia_ExtremeGymPoses will make her do odd things such as stretching her waist and abdomen beyond belief.

Same with AS-Team POSES01.

Poses done by applying the parameter dials work fine.

 

Poses can be fixed with a python script to rename the affected body parts.


SaintFox ( ) posted Tue, 15 February 2011 at 9:38 PM · edited Tue, 15 February 2011 at 9:39 PM

Poses can be fixed with a python script to rename the affected body parts.

...do you have one in your pocket?! Pretty please? :laugh:

The problem is that this can't be done on the fly because we had

1: Hip and 2: Hip2

and now have

1: Waist and 2: Hip

I am not really sure why I was without luck at the morph injection pose but this is a bit more complicated because not only the name of the bodypart is "hip", the name appears in the pmd-file I use as well, so this has to be altered as well. Here I did something wrong, I am afraid. But don't worry, I never work with the original files, I always use copies.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Tue, 15 February 2011 at 10:59 PM
Online Now!

Yes, PMD files would be tricky. I've never been able to find a description of their format, so I stopped using them. Files I can't tweak are useless to me.

-- I'm not mad at you, just Westphalian.


SteveJax ( ) posted Tue, 15 February 2011 at 11:44 PM

Quote - Yes, PMD files would be tricky. I've never been able to find a description of their format, so I stopped using them. Files I can't tweak are useless to me.

Not really too tricky. Just load the figure and resave it with PMD turned off before renaming all the body parts. The reload the new figure with all body parts renamed and resave with external morphs turned back on to create a new PMD file to replace the old one.


SaintFox ( ) posted Tue, 15 February 2011 at 11:51 PM

That sounds like a way, in fact it sounds very clever! Now how do I rename the bodyparts in the correct way?

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Tue, 15 February 2011 at 11:53 PM
Online Now!

Quote - > Quote - Yes, PMD files would be tricky. I've never been able to find a description of their format, so I stopped using them. Files I can't tweak are useless to me.

Not really too tricky. Just load the figure and resave it with PMD turned off before renaming all the body parts. The reload the new figure with all body parts renamed and resave with external morphs turned back on to create a new PMD file to replace the old one.

That's what I call a workflow from hell. You have to go through Poser, so you can't really automate it, and there are countless opportunities to stuff things up.

-- I'm not mad at you, just Westphalian.


bagoas ( ) posted Wed, 16 February 2011 at 12:13 AM

Quote - Poses can be fixed with a python script to rename the affected body parts.

No, you can not. The hip translation dials will end up in the waist, so you need to move them to the new hip, values modified for rotation angles.


SteveJax ( ) posted Wed, 16 February 2011 at 12:15 AM · edited Wed, 16 February 2011 at 12:20 AM

Quote - > Quote - > Quote - Yes, PMD files would be tricky. I've never been able to find a description of their format, so I stopped using them. Files I can't tweak are useless to me.

Not really too tricky. Just load the figure and resave it with PMD turned off before renaming all the body parts. The reload the new figure with all body parts renamed and resave with external morphs turned back on to create a new PMD file to replace the old one.

That's what I call a workflow from hell. You have to go through Poser, so you can't really automate it, and there are countless opportunities to stuff things up.

LOL! What can I say, I've learned to do a LOT of things through Poser that couldn't really be automated. It will get the job done and I'm guessing that there aren't currently too many injection poses for Antonia that use PMD yet so better to get it done now than later.

Quote - > Quote - Poses can be fixed with a python script to rename the affected body parts.

No, you can not. The hip translation dials will end up in the waist, so you need to move them to the new hip, values modified for rotation angles.

That shoudn't matter in the least as long as the body parts have matching names. The poses will affect the figure exactly as it did pre-renaming. You're presuming that the poses will be used on an unedited CR2. In that case it would matter.


lesbentley ( ) posted Wed, 16 February 2011 at 12:20 AM · edited Wed, 16 February 2011 at 12:29 AM

Content Advisory! This message contains nudity

file_465552.jpg

 

@patorak3d,

Thanks very much for the morphs!

Those of you who missed patorak3d's very small post, a few pages back, I recommend you don't miss downloading this!

There is a lot of variety in this set of morphs by patorak3d. The image I have posted above, is only some of the morphs. There are also shaping morphs, like Breasts Up, and Glute Flex Left/Right, etc, and a heap of head morphs.

For those who missed patorak3d's post, I include the link again below.

AntoniaFBM


Cage ( ) posted Wed, 16 February 2011 at 12:27 AM

Ooh!  Lovely morphs, patorak3d!  :woot:  Thank you!  :laugh:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SaintFox ( ) posted Wed, 16 February 2011 at 12:31 AM

No, you can not. The hip translation dials will end up in the waist, so you need to move them to the new hip, values modified for rotation angles.

As far as I saw it the body now rotates around the waist formerly called hip. My only problem was that I had to do the whole thing in two steps:

  1. rename the former hip to waist in the pose-file

  2. rename the former hip2 to hip

So any script doing the work for us would need to rename the hip to waist first and then run again to rename the hip2 into hip.

I already collected pastorak3d'a morphs but did not try them out yet. What I see from you post is amazing, Les. This should fullfill the wishes of many people who asked for morph-variations. Very cool!*

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SteveJax ( ) posted Wed, 16 February 2011 at 12:42 AM

Quote - No, you can not. The hip translation dials will end up in the waist, so you need to move them to the new hip, values modified for rotation angles.

As far as I saw it the body now rotates around the waist formerly called hip. My only problem was that I had to do the whole thing in two steps:

  1. rename the former hip to waist in the pose-file

  2. rename the former hip2 to hip

So any script doing the work for us would need to rename the hip to waist first and then run again to rename the hip2 into hip.* *

I already collected pastorak3d'a morphs but did not try them out yet. What I see from you post is amazing, Les. This should fullfill the wishes of many people who asked for morph-variations. Very cool!*

The thing to be careful about is when doing simple search and replaces in a text editor. If you search and replace hip to waist you then end up with waist and waist2. Then you can rename waist2 back to hip.

 


odf ( ) posted Wed, 16 February 2011 at 12:43 AM · edited Wed, 16 February 2011 at 12:44 AM
Online Now!

You need to be careful when doing a search-and-replace in a text editor. Changing 'hip' to 'waist' everywhere will probably also change 'hip2' to 'waist2'. So you'd have to change all occurrences of 'waist2', not 'hip2', to 'hip' in the second step.

ETA: Ha! SteveJax beat me to it.

I can write a quick-and-dirty Python script that will walk through a whole folder tree and do a text-base replacement automatically for each file that looks like a Poser or geometry file, if anyone's interested.

(PMDs excluded, sorry folks!)

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Wed, 16 February 2011 at 12:54 AM · edited Wed, 16 February 2011 at 12:56 AM

As I am used to it I searched for "actor hip:1" and replaced it with "actor waist:1" and

then "actor hip2:1" and replace it with "actor: hip:1".

And please, odf, don't think too much about the morph injection. I still have all singe morph targets available and can do the whole thing from scratch if needed. But I'll wait a while until we may have a more handy solution but most of all have decided over the final version.

But the script for having alternative poses for the WW2-ready version: Here please!! snips with finger in a most annoying way Here!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SteveJax ( ) posted Wed, 16 February 2011 at 12:55 AM

Well I just did a quick search and I see 23 PMD files for morphs.  1 for Antonia 19, one for Asian Eyes and depending on which BE4AGP package is correct they both use 9 PMD files. Then there's one more for BE4GranTiafc,  2 for Les's Nipple morphs and 1 for SazzyAzzca head. That's 7 morph packages to be fixed.


Cage ( ) posted Wed, 16 February 2011 at 1:06 AM

Quote - Well I just did a quick search and I see 23 PMD files for morphs.  1 for Antonia 19, one for Asian Eyes and depending on which BE4AGP package is correct they both use 9 PMD files. Then there's one more for BE4GranTiafc,  2 for Les's Nipple morphs and 1 for SazzyAzzca head. That's 7 morph packages to be fixed.

What needs to be fixed in these?  The conversations are moving so fast, I've lost track of this strain.  😊  This is fixing only PMD injectors which deal with the (current) hip or hip2, right?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Wed, 16 February 2011 at 1:07 AM · edited Wed, 16 February 2011 at 1:08 AM
Online Now!

@SaintFox: Be careful with older morph targets, though, since Antonia's shape has changed, particularly the eyes, the breasts and the hip. Deltas are generally better, if you have them. Otherwise make sure to generate the deltas with the version that the morph targets were based on.

@Cage: Yep, we're talking about changing those actor names within morph injection files.

-- I'm not mad at you, just Westphalian.


fivecat ( ) posted Wed, 16 February 2011 at 1:14 AM

file_465554.jpg

> Quote - @**patorak3d**, > > Thanks very much for the morphs! > > Those of you who missed patorak3d's very small post, a few pages back, **I recommend you don't miss downloading this!**

Thanks for the reminder. I downloaded, but hadn't installed yet.  Thank you patorak3d!


SaintFox ( ) posted Wed, 16 February 2011 at 1:21 AM · edited Wed, 16 February 2011 at 1:22 AM

@odf: the morphs are made with Antonia-123, it worked with Antonia 1-0-0 (at least that was my impression when trying them out). Do I have to take care for anything?

Of course the WW2 support should not be dropped because of these tiny alterations I've made. I can take Antonia into Zbrush and do something likewise. I was always aware that I work with beta-versions.

But after working with the poses for many, many hours it would really be nice to be able to alter them to fit the WW2-version.

 

@fivecat: This is amazing, I like that the face fits to the body's volume!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


fivecat ( ) posted Wed, 16 February 2011 at 1:28 AM

Quote - @fivecat: This is amazing, I like that the face fits to the body's volume!

Yeah, patorak3d did a great job with these morphs.


lesbentley ( ) posted Wed, 16 February 2011 at 1:29 AM · edited Wed, 16 February 2011 at 1:32 AM

@SteveJax

Quote - Well I just did a quick search and I see 23 PMD files for morphs.  1 for Antonia 19, one for Asian Eyes and depending on which BE4AGP package is correct they both use 9 PMD files. Then there's one more for BE4GranTiafc,  2 for Les's Nipple morphs and 1 for SazzyAzzca head. That's 7 morph packages to be fixed.

As everything from the abdomen up would  keep the same name, and everything from the thighs down keeps the same name, I think you would only need to fix injections that included the (current v1.0.0) hip and hip2.

Dial a Nipple, Asian Eyes, and SazzyAzzca head, should not need fixing.


odf ( ) posted Wed, 16 February 2011 at 1:29 AM
Online Now!

Here's a list of shape changes, pulled from the CHANGELOG file and sorted backwards by version number:

0.9.124: feet

0.9.123: fingers and thumbs

0.9.120: eyes

pre-118: breasts and hip

(Hopefully, that's complete.)

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Wed, 16 February 2011 at 1:41 AM · edited Wed, 16 February 2011 at 1:42 AM

Ah... I tried my best to find out but that's better. So I am save as I did not alter hands and feet (as long as a person is not superskinny or very overweight you will hardly have a lot of effect on these parts).

 

And if there's something wrong: We are talking about a free product. Someone will complain if there's an error and I will fix it - but I will not get into troubles.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SteveJax ( ) posted Wed, 16 February 2011 at 1:55 AM

Quote - @SteveJax

Quote - Well I just did a quick search and I see 23 PMD files for morphs.  1 for Antonia 19, one for Asian Eyes and depending on which BE4AGP package is correct they both use 9 PMD files. Then there's one more for BE4GranTiafc,  2 for Les's Nipple morphs and 1 for SazzyAzzca head. That's 7 morph packages to be fixed.

As everything from the abdomen up would  keep the same name, and everything from the thighs down keeps the same name, I think you would only need to fix injections that included the (current v1.0.0) hip and hip2.

Dial a Nipple, Asian Eyes, and SazzyAzzca head, should not need fixing.

 

Yeah I wasn't taking that into account. All I did was search on PMD and then figure out which packages were using them. That leaves 2 packages with FBM's that would be affected. Antiona Age 19 and BE4's AGP morph package. (Whichever one of the two that I have is the correct one, I haven't figured that out yet.)


odf ( ) posted Wed, 16 February 2011 at 2:04 AM
Online Now!

Quote - Ah... I tried my best to find out but that's better. So I am save as I did not alter hands and feet (as long as a person is not superskinny or very overweight you will hardly have a lot of effect on these parts).

Anything you have in delta form should be relatively safe, anyway. Some morphs will clash with shape changes made in between, but most won't. So if you have deltas, and you didn't do anything to the hand and feet, you should definitely be in the green.

If, on the other hand, you were to recreate the deltas from a full-body obj file, it wouldn't matter that you hadn't changed the hand or feet. You'd essentially make an injection pose that would give you the old hand and feet shapes back, which of course is not what we want.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Wed, 16 February 2011 at 3:07 AM

Usually I am working the old fashioned way: I am creating my morph on the full body (directly imported into ZBrush from the geometries folder), regardless which parts I use later, import the morphed, renamed obj into Poser, spawn props from it and export all the bodyparts I need for my morph as morph targets.

Meanwhile I tried Dimension 3D's Edit PMD Tool and it worked fast and fine (maybe I can even edit the pmd in question with it! I'll see after some sleep...) - but with my Antonia morph I used the old-fashinone tedious method some people smile about. Lucky me!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SteveJax ( ) posted Wed, 16 February 2011 at 3:44 AM

I make my full body morphs the same way you do! Great minds think alike? 😉


lesbentley ( ) posted Wed, 16 February 2011 at 4:39 AM · edited Wed, 16 February 2011 at 4:40 AM

odf,

Re the missing hip problem that SaintFox had. I can see that happening to a lot people. If it's not going to cause any hassle for PhiC, perhaps you could give the obj for the WW version a unique name?


msg24_7 ( ) posted Wed, 16 February 2011 at 8:35 AM

Quote - As I am used to it I searched for "actor hip:1" and replaced it with "actor waist:1" and

then "actor hip2:1" and replace it with "actor: hip:1".

...

Doing a search/replace using the statement "actor hip:1" within a .cr2 will not change all instances of actor "hip:1". Those in the figure section (weld statements, IK chain) do not have the leading "actor" .

Best method would be doing a search/replace as discribed by PhilC some pages earlier.
 

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


Faery_Light ( ) posted Wed, 16 February 2011 at 9:14 AM

I've been working on editing my packages but it is slow going, a script would sure be helpful. 🤤

As I usually save my original cr2 files for my morphs, I am jusy editing any that use pmd and changing so they don't now that I figured out how to do INJ right. :biggrin:

@Steve: Let me check which BE4's AGP morph package is the correct one and let you know.

And now would you all like a peek at the newest granny Antonia, Nana Mae?

I still have a few tweaks to do before she is ready for upload but I've got some images.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Wed, 16 February 2011 at 10:33 AM

Steve, the correct version of BE4APG_Morphs is the renamed to  Antonia_Face_Morphs.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


shante ( ) posted Wed, 16 February 2011 at 10:37 AM

Quote - I've been working on editing my packages but it is slow going, a script would sure be helpful. 🤤

As I usually save my original cr2 files for my morphs, I am jusy editing any that use pmd and changing so they don't now that I figured out how to do INJ right. :biggrin:

@Steve: Let me check which BE4's AGP morph package is the correct one and let you know.

And now would you all like a peek at the newest granny Antonia, Nana Mae?

I still have a few tweaks to do before she is ready for upload but I've got some images.

 

Oh! Yah! Yah!  :)


patorak3d ( ) posted Wed, 16 February 2011 at 10:39 AM

Hi Everyone

i'm glad you all like the FBMmorphs.  They're just the foundation though.  i'm hoping you all will experiment and add on to them. 

 

 


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