Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 5:49 pm)
very nice, BE--& a character i can identify with....
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
That is quite lovely, BlueEcho! :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - odf,
Re the missing hip problem that SaintFox had. I can see that happening to a lot people. If it's not going to cause any hassle for PhiC, perhaps you could give the obj for the WW version a unique name?
I'd rather avoid any potential further complications and misunderstandings between Phil and me.
If someone wants to run the original Antonia and the test version side-by-side, it's easy enough to rename the OBJ files by hand and reflect the name changes in the associated CR2s (just remember that the OBJ file appears twice in the CR2). So for example, if Antonia.obj is renamed to AntoniaWW.obj, then in the file Antonia.cr2, the two lines that read
figureResFile ":Runtime:Geometries:Antonia:Antonia.obj"
must be changed into
figureResFile ":Runtime:Geometries:Antonia:AntoniaWW.obj"
-- I'm not mad at you, just Westphalian.
Nice work on the morphs, everyone. It's great to see different faces for Antonia.
I agree with shante. Lip morphs would be great. Also eye morphs and alternative eyebrows. Reshaping eyes (and lips, to a lesser degree) is a bit tricky, but I think it's one of the most effective ways of creating a truly new look.
-- I'm not mad at you, just Westphalian.
I just download it, and made a new head morph and an update on her BodySuit.
I'll post them here and the freebie section.
Morph for AntoniaA ...
Head Morph here :
http://www.renderosity.com/mod/rrfilelock/download.php?fileid=43152&key=5879
The full image is here :
http://www.renderosity.com/mod/gallery/index.php?image_id=2170682&np
Content Advisory! This message contains nudity
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - I've been playiong a bit with Antonia WW, and weird things happen to her waist when using some Universal Poses. This one is Eating #1 that comes with Poser 8...
I brought up this problem with the WW renaming a couple times, but I was over-ruled. The actor named hip in the WW version is not a root bone, so any translations stretch the mesh rather than moving the whole figure like most figures you are used to. With the WW Antonia version, Universal poses will give you this result because they often have translation or rotation values for the hip. You can fix this by zeroing out any translation or rotation in the hip, and adding those values to the "waist" actor (which is the real root of the Antonia WW figure).
@msg24_7,
Quote - Doing a search/replace using the statement "actor hip:1" within a .cr2 will not change all instances of actor "hip:1". Those in the figure section (weld statements, IK chain) do not have the leading "actor" .
Quite correct! I don't even think that "actor hip:1" will work in a delta injections that uses slaving code, because the slaving might say "hip:1" without the "actor"! I don't remember exactly what PhilC said (wish I had bookmarked the page), but SteveJax's suggestion to:
Use "hip" as the first Search string, and "waist" as the Replace string. Then do another Search & Replace of "waist2" with "hip".**
**
That should cover all contingencies. Should even work with super-conformers.
Lip softer rounder on top. Fuller upper lip. Biting lower lip morphs. Less pointy on sides/edges. Narrow mouth.Cute pouty lips/blowing kisses. Rotate eyes. I love the fae/alien big eye mts but would love to see them rotated like this photo manipulation I did:
http://shantetoo.deviantart.com/gallery/7095978#/d1ap1mo
Adjusts for cheeks sucked in and blow up with mtching lip shape. Bigger cheek bones. Cleft chin.
Smaller ears. Elf/fae/animal ears and ears in and out. Ear lobe long and attached.
Roman nose and nostrils flared. Epicanthric eyes. (SP?)
LOL that should keep you busy!
Quote - > Quote - Full body shots and NUDITY!
Surprised no one has done pregnant morphs or young/teen morphs of her as well. Or what about the "Steal-the-Limelight-from-Vicki-Glam-morphs" or Barbarin Woman Morphs, or waif/fae morphs, or.................oh God!....someone please pull my plug! :)
LOL, give us some time, shante. Several people working on it. :lol:
Glad to see someone enthusiastic, though.
I think Drakelot has already done a morph to give Vickie a run for the money.
Quote - **@drakelot: **that is a beautiful morph.
Here are the latest head morphs:
First pic: eye scale, eye width, nose length, ear height.
That's very neat! I find that the size and distance of the eyes is quite important in creating character. Are the eyes fully functional with these morphs applied?
-- I'm not mad at you, just Westphalian.
Quote - > Quote - > Quote - Full body shots and NUDITY!
Surprised no one has done pregnant morphs or young/teen morphs of her as well. Or what about the "Steal-the-Limelight-from-Vicki-Glam-morphs" or Barbarin Woman Morphs, or waif/fae morphs, or.................oh God!....someone please pull my plug! :)
LOL, give us some time, shante. Several people working on it. :lol:
Glad to see someone enthusiastic, though.
I think Drakelot has already done a morph to give Vickie a run for the money.
Yeah, too excited. What happens when you don't have a life.
Been too busy trying to resolve a problem with a character set I got from the store and having problems with to consider installing or playing with Antonia yet. I finally got it solved...I think....and another problem creeps into my line of vision. So frustrating!
Yeah, Drakelot did a wonderful face for her. Love those lips! Yummy!
Sorry....was that off-topic!? :(
Quote - > Quote - Here are the latest head morphs:
First pic: eye scale, eye width, nose length, ear height.
That's very neat! I find that the size and distance of the eyes is quite important in creating character. Are the eyes fully functional with these morphs applied?
Not yet. I have to slave the eye translate/scale to the morph dials. I don't morph the eyes or jaws/teeth to match face morphs, I use translate and scale to fit. I prescaled and translated the eyes and exported, then masked the eyes and fit the mesh to the eyes in zbrush.
Quote - > Quote - I've been playiong a bit with Antonia WW, and weird things happen to her waist when using some Universal Poses. This one is Eating #1 that comes with Poser 8...
I brought up this problem with the WW renaming a couple times, but I was over-ruled.
You are welcome to take it up with PhilC, even though he didn't seem very keen on considering any alternatives to his proposed solution.
In fact, if I don't hear back from him by the end of this month, I will assume that he's lost interest in the project and kill off the supposedly WW-compliant branch.
-- I'm not mad at you, just Westphalian.
Quote - In fact, if I don't hear back from him by the end of this month, I will assume that he's lost interest in the project and kill off the supposedly WW-compliant branch.
So... there could be a bit of a wait before the proposed version 1.0.1 is formalized, if it is at all.
I guess I'll stop holding off on uploading things for version 1.0 and just plan to revise them again if and when 1.0.1 happens. :unsure:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - > Quote - > Quote - I've been playiong a bit with Antonia WW, and weird things happen to her waist when using some Universal Poses. This one is Eating #1 that comes with Poser 8...
I brought up this problem with the WW renaming a couple times, but I was over-ruled.
You are welcome to take it up with PhilC, even though he didn't seem very keen on considering any alternatives to his proposed solution.
In fact, if I don't hear back from him by the end of this month, I will assume that he's lost interest in the project and kill off the supposedly WW-compliant branch.
I'm afraid he got a bit irritated with the whole renaming thing. I do hope he will offer support, but if not, then we'll just have to create clothing for her -- I can adjust existing clothing for her in zbrush for personal use -- I guess I could use rtencoder to share files. Hand editing the files usually gives superior results anyway.
Re hip stretching.
That is happening because most pose files translate the hip, but the hip is not the hip any more, if you get what I mean! :blink:
The attached zip contains a pose that should fix the hip stretch problem. It places the pose under:
RuntimelibrariesPoseAntonia
You will need to loose the ".TXT" part of the file extension before you can extract the zip. This pose should only be applied to WW compatible versions of Antonia, in other words, those that have an actor named "waist". It works by forcing the limits for hip translation to zero.
Attached Link: May for Antonia
Can the limits for hip translation in the WW compatible's CR2 be set to zero?As one of the point and click lemmings who prefers to start with canned poses and then alter them (I find posing tedious and avoid it when I can), this would make things easier for me if the WW version becomes the default.
Personally, I don't care about WW because I don't use it. I use Crossdresser, but I don't even know if I'd purchase a license for her because I mainly use dynamic clothing any more, and V4's DS dynamic clothes work just fine on Antonia with a little shrinking.
On a side note, I've put a custom face morph at ShareCG. It's my first custom morph. I've been wanting to try one, so I thought what better figure to start with than Antonia? Her name is May, and I made her in Hex.
I'll post a prettier render when it's done cooking in Reality. :)
@ThespiSis: I think the fact that you're posting constructive comments here is ample proof that you're not a lemming.
Personally, I've often been disappointed with the quality of canned poses and felt that adapting them to my needs took at least as much time as making a fresh one from scratch. But I admit that that was back in the days of V1 and V2, and things may have changed. :laugh:
I think if the WW version becomes official, then hip translations and rotations should be limited to zero right in the CR2. Honestly, I'm not even sure why that's not the case already.
-- I'm not mad at you, just Westphalian.
Oh, and I'm all for the release of the V3 remapped version. V4 would be nice, but I have enough nice V3 textures to make do with those. I dont mind having the two versions that are there. Sometimes I forget which is which, but switching to the other's not a big deal to me if I find I've applied it to the wrong one.
Quote - Neat stuff, but maybe I should mention that she already has a 'bite lip' morph. It's called 'LwrLipUpLeft' or 'LwrLipUpRight', respectively.
ETA: There's also a morph to pull the upper lip up, and opening the lips just in the middle isn't really possibly.
Whoops! I expected I would probably duplicate a few morphs. I've been going by requests. A few people are waiting for more morphs and WW support (I told ya so, ;) ).
I know many of the morphs I'm doing are physically not possible, but they can be used in small settings to work with other morphs and phonemes.
Quote - Fivecat the shear speed at which you're creating these morphs is mazing. I tried to make a expression morph for v4 once, gave up after a week.
There are so many to make, if I don't crank them out I'd be doing these for months. :tongue1:
I'm pretty comfortable using zbrush for morphs. I have several tutorials at my site (although they expect that you are somewhat familiar with zbrush).
@odf,
Quote - I think if the WW version becomes official, then hip translations and rotations should be limited to zero right in the CR2. Honestly, I'm not even sure why that's not the case already.
I definitely would recommend forcing the limits to zero for the hip translations in the cr2, that does no harm, and in no way limits functionality. And I recommend that you do not force hip rotations to zero in the cr2. If you force the hip (former hip2) rotations, then that actor becomes static and un-posable, it might as well not exist. In fact, in that case it would be better if it was merged with the waist to all be one normal hip actor. If some folks desire to force the hip rotations, so that poses not designed for Antonia can be applied, then I think it best that this be done with a pose file, and with another pose available to undo it, not as a baked in "feature" of the cr2.
I made the HipStretchFix pose before I had even installed the WW version. In my haste to provide a fix for WandW, I had not thought it through properly. In hind sight it was probably a waist of time making the pose, because it only addresses translations, and not rotations. If you want to prevent both translations and rotations, then it is much easier to just lock the hip (Object menu > Lock Actor), rather than hunting for a pose file.
I'm starting to look with a jaundiced eye on this whole WW compatibility issue. Personally I think compatibility with WW would be nice, but It's not really important to me. However I know that it is very important to a lot of people. I don't want to start an argument, or stand in the way of those who do want it. Just expressing my personal view.
@lesbentley: Spot on about the rotations. I wasn't thinking straight.
I feel the same as you about WW support. I would sleep better if we could just ditch it, but since many people seem to be very determined about it, I guess we should at least give it a try.
Of course there is another aspect to it: the current naming of the hip and hip2 actors just makes no sense whatsoever. Renaming them to waist and hip, respectively, is the logical thing to do, and the only good reason for not doing so (the fact that incompatible changes right after a major release are usually a big no-no notwithstanding) is compatibility with poses made for other figures. That in my eye is not a very strong argument.
I guess I've never thought to change the original actor names because I trusted that Mike had some good reason for naming them the way he did and feared that somehow Poser would break horribly if the hip were a child of another 'real' actor (meaning one with a geometry).
-- I'm not mad at you, just Westphalian.
Quote - I feel the same as you about WW support. I would sleep better if we could just ditch it, but since many people seem to be very determined about it, I guess we should at least give it a try.
I hope you're not including me in the people who are determined to get WW support. I know other people will want it, and I say so, but I am not thrilled about the the hoops required to get it.
Quote - Of course there is another aspect to it: the current naming of the hip and hip2 actors just makes no sense whatsoever. Renaming them to waist and hip, respectively, is the logical thing to do, and the only good reason for not doing so (the fact that incompatible changes right after a major release are usually a big no-no notwithstanding) is compatibility with poses made for other figures. That in my eye is not a very strong argument.
I've already stated my reasons for not liking the name change (especially if you're not looking for WW support). Frankly, I'm starting to get tired of the whole thing. I think I'll just enjoy the original figure and make my morphs and if people want them then I'll share them.
Quote - I'm starting to look with a jaundiced eye on this whole WW compatibility issue. Personally I think compatibility with WW would be nice, but It's not really important to me. However I know that it is very important to a lot of people. I don't want to start an argument, or stand in the way of those who do want it. Just expressing my personal view.
Support would be nice, certainly, but I'm really eager to have the whole matter resolved, so we do finally have a stable release.
What's the deal with the WW-compatible version working better with the Walk Designer?
Quote - I think I'll just enjoy the original figure and make my morphs and if people want them then I'll share them.
We want! We want! :laugh: Your morphs are looking excellent! Please do share them! More morphs for Antonia is a good thing. :woot:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
@odf,
If we are going to have a WW compatible version of Antonia, and I'm not saying we should, why not bight the bullet, and make hip (former hip2) a real hip, the child of the BODY. Would that not solve some of the main problems associated with applying stock poses? It would also be less confusing for users, and fix "the current naming of the hip and hip2 actors just makes no sense whatsoever" problem.
I'm not sure if the JPs in the hip and waist would need to be redone, but off the top of my head, I can't think of anything else that would need changing, on top of what what has already been done for the current WW test version.
Perhaps I'm being thoughtless. You have put many years of hard work into Antonia. Now you deserve a rest, not more things to do.
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Here are some renders of Nana Mae, zoom in for better views.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.