Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 27 7:08 pm)
Visit the Carrara Gallery here.
Quote - Did you try turning the bump amplitude down to zero? If not, make sure that anything transparent between the light source and the wall doesn't have any odd textures or bumps to it.
Actually, I did change the bump amp down to 0 before I did this render. The only things with textures are the floor and the furniture.
Sandy
Hmmm.. If I look very closely at the floor, I can see a similar patters, but it is almost invisible because of the floor's reflection settings. Bt any chance, is there maybe a gel on the main light? With the settings you posted, you should just have a plain white wall, so I am assuming the lighting has a color component to it as well.
Try turning Interpolation off under your Global Illumination settings. Your render time will go up, but I've seen it produce those blotchy patterns.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Well look that you ar eusing a low settings for a realistic render:
In the antialiasing set object and shadow accuracy to 0,5 (this will let your image more sharpen)
In the Lighttning quality set acurracy to 1 (this will create a more precise radiosity without the spots)
This will encrease your render time but the final image will be great...you can save this settings for later use.
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A mystery... Is anything lurking under modifiers and effects? For both light and walls?
Is there anything under the displacement tab?
Where is the light coming from? If the source is coming through a "glass" transparent shader (the window), that transparency may be carrying absorbance and translucence in its shader that does this.
the above render is excellent, but I can spot several errors in the render/lite settings,
including those mentioned by marcelo. correcting said errors will increase render time by
1 or two orders of magnitude, hence one must ask if the extra render time is worth it.
p.s. after mark mentioned that C4D might be better for photorealistic renders, I checked
out their gallery here and was seriously underwhelmed. maybe i just looked at a bad
page of renders done by beginners, but they didn't even look as good as carrara renders IMVHO.
however, I know they can get much better results, having seen some excellent porno stuff
done in c4d that makes poser stuff look laffable.
Since you dont have a transparent shader (glass or something using alpha like polygon hair) you dont need the Light Throught Transparency turned on.
The settings that I talk about is for better image definition: if you set to 4 (for example) Carrara will use 4 pixels for every ray traced... so it will do an aproximation to the real thing. Setting to 1 (or 0,5) Carrara can render a pixel per ray...so more definition and less "dust" in the final image.
Sometime we need to increase the Photon Map Accuracy to a better value, this will cleanup the image more and make your render time larger.
The idea here is to try the best settings with reduced image versions so you can more quicly see what is happening with every adjustments, maybe something like 320X240...then after this preview if everything is right jus save your scene and let the computer work in the final image with final resolution.
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He could also just use the spot render tool in the assembly room to see what the settings will do in real res.
Quote -
The idea here is to try the best settings with reduced image versions so you can more quicly see what is happening with every adjustments, maybe something like 320X240...then after this preview if everything is right jus save your scene and let the computer work in the final image with final resolution.
The spot render with large settings like that its like a terror movie! Better use a preview lowres image so you can see everything in the image.
Follow me at euQfiz Digital
Ok, it start to look better now. You can crank down Photon map accuracy to "0" and it will render a lot faster with very little (or no at all?) quality loss. In this scene I think you could set object accuracy to "1". No matter how high quality settings or how expensive render software you use, you will always end up with some noise in the end. A cheap but effective trick is to add a texture (wallpaper) to the wall, then you won´t notice the noise. If the noise still bugs you there´s always photoshop. Oh and one more thing, you got a "floater" on the table (magazine hovering above the table).
SandyJS, Nice render, looks like you got it all working! Populus has some interesting notes which I hadn't explored. I don't clearly know what the photon map accuracy does. My solution has been to jack up the photon count. The Cornell Box used 100,000 count with accuracy set to 100%. It was the only way to get the corners to work out.
GKDantas, yes, the Cornell Box was rendered in Carrara. As you can see, a lot of the lighting physics are computed (the green scattered onto the floor, the lensing through the ball, etc.. The only light source is a single square panel in the hole in the ceiling with a glow set to white.
-Kix
I would guess that cranking up the photon count and accuracy will remove more of the noise. I would reason that the lower the number on those two settings, the more guesswork is going on, somewhere in the process. As they lengthen the render time (even more...), there must be some heavy calculation going on.
Regards!
Hoof
Very cool, but I still think that Object and Shadow accuracy in 0,5 get a more sharpen image.
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Quote - It think it looks great. It would work as a 'boring hotel room' picture.
One thing I see, in the middle of the couch there seems to be some kind of protusion/intersection that kind of gives away the digital origins of the scene...
Turns out I had the cushions for the Loveseat on the couch. That's what was causing this :blushing: Sandy
Looking good. Living rooms are always fun to render in Carrara.
www.youtube.com/user/ShawnDriscollCG
Quote - Fantastic work Sandy, any possiblity of getting the basic room and scene setup? I would love to see how you did this.
Oh Miss Nancy what site were you referring to regarding those great C4D renders you talked about earlier in this thread?
The basic room setup has been uploaded to the free section here. I uploaded this to Dreamstime and no sooner had it been accepted then someone downloaded it! :thumbupboth: Thanks for all the help!
Sandy
Admittedly, Im ENVIOUS as green can be =P
Id like that file to study from as well =)
Dont mind me folks, poking around through old threads picking up bits and pieces here and there for EXACTLY the same situation =B
Enjoy the holiday!
There are 3 kinds of people in the
world. Those that can count, and those that can't..
I've tried to setup a scene on my own very much like Sandys', with the difference that the window is visible, I have a backdrop picture to fill said window and now I'd like to light the scene.
But there seems to be my problem: the wall which reflects the light from the spot. If I turn it invisible, the scene is dark :sad:
What am I doing wrong? Is there a completely different way to make this effect or have I simply forgotten an important thing?
Your help is highly appreciated!
~Sassy~
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I started a thread with the same title over at DAZ and it seems to have hit a wall on what people can help with. I'm trying to achieve the same realism as I got in "The Breakfast Nook" that is in my gallery. Populus very kindly sent me a simplified version of his Peaceful Corner as a learning tool. I've reproduced it at a medium scale and I'm happy with the lighting. My problem is the apparent texture on the walls.
Here's my shader that is on all the walls and the ceiling.
Here's my latest image. I'm trying to figure out where the apparent texture on the walls is coming from!