Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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The problem is even if you turn on the texture view, you will see the mesh anyway, so if you take a print screen you will end with the texture (lowresolution in the view) and the mesh.
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Not all procedurals will convert to texture maps perfectly since they're mathematically based - there is a reason that texture painting is worth while ;-) . I haven't tried Baker so I can't tell you if that solution is a better option than Carrara's native export.
If you take time to name the shading domains, those texture names should export automatically - at least they do on my rig.
The naming issue is really (believe it or not) a good thing for yourself or other users of the model once opened in .obj format. If the texture names are all the same, except for a number, tracking down and changing a texture can be a huge pain for the user. On a couple of assignments where I needed to use purchased models, I could have killed the author because the textures we only numbers so tracking them down and modifying them was a time killer.
So, if you're going to be selling your creations, the easier you can make it on your customers will pay of in continued sales. ;-)
"a universal way to turn procedural textures into texture maps is to apply the procedural texture to a flat surface, and make a rendering of the surface. The rendered texture can then be applied as a map on different objects.... another reason to convert procedural textures into bitmaps is to move textured models between different programs." from "Digital Lighting and Rendering" y Jeremy Birn, p. 327.
If you have many procedural textures to deal with, this may not be practical. Still, no one mentioned it and it seems like a good thing to know.
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