Tue, Nov 19, 4:29 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Question about hair rim/edge due to ambient occlusion


ghost6677 ( ) posted Mon, 24 August 2009 at 3:27 AM · edited Thu, 31 October 2024 at 11:31 AM

Hello,
i have a question about conforming hairs.
When the scalp doesnt fit the head exactly due to scaling/morphing, i experience a slightly darker edge then the usual skin along the forehead.
I was able to track it down to the ambient occlusion in my lights.
Is there a possibility to EXCEPT a single material from AO, that looks quite easier then to plug an AO node in all other textures and leaving that one out :D

Thanks.


IsaoShi ( ) posted Mon, 24 August 2009 at 7:03 AM · edited Mon, 24 August 2009 at 7:08 AM

You can make a figure/actor/prop "Invisible to raytracing", which will stop it creating any AO. However, if you are using raytrace shadows it will no longer create any direct shadows either, which can be a problem.

The "Invisible to raytracing" option is in the body/actor/prop Properties palette.

(edited to add:) also, invisible to raytracing means it won't show in such things as Reflection, Refraction..

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


santicor ( ) posted Mon, 24 August 2009 at 3:15 PM

what if the scalp itself is just made invisible ( uncheck visible in its properties, asuming the conforming hair has scalp as a separate prop)
You  then  have the HEAD body part  that can  have the AO applied and the hairparts themselves should cause shadows on the head, no?




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


MistyLaraCarrara ( ) posted Tue, 25 August 2009 at 10:09 AM · edited Tue, 25 August 2009 at 10:14 AM

file_437939.jpg

I did an 8 hour render last weekend, and I forgot to tick the Visible in Raytracing on a figure. doh!

But, it made a good illustration of Visbile in Raytracing, if you look at the shiny floor. 
Dude on the left isn't casting a reflection.

oops, forgot to attach the image



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


IsaoShi ( ) posted Tue, 25 August 2009 at 10:52 AM

I would be a bit miffed if I had no reflection. Having only half a shadow is bad enough.

I found out about RT and reflections when some hide/show clothing parts for Rhiannon's Elsa Wylde produced AO artifacts. I set up two mirrors at an angle to show the artifacts from all sides in a forum thread picture. Then somebody suggested making the clothes invisible to raytracing.

Sure enough, my next render came out with one clothed Elsa and three nudes. I put the pic in my gallery (Mirror mirror on the.... eeeeek!).

Well, that's my story, and I'm sticking to it.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.