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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Texture mapping options Vue vs Bryce


ddaydreams ( ) posted Thu, 28 January 2010 at 10:20 PM · edited Thu, 21 November 2024 at 10:57 AM

file_447226.jpg

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Is there a third party plugin or python script for Vue to make Vue catch up to Bryce in the area of texture mapping options? Bryce has 17 modes and has had them a long time. Vue has only 9.

If not is there plans for more texture mapping options in Vue 8.5 or 9?
I miss the random mode in Bryce.
I use both apps.

Thanks
Frank

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wabe ( ) posted Fri, 29 January 2010 at 1:15 AM

Well, the mapping method structures are a bit different in Vue. You have shown only half of the list. For each setting in Vue you can define "automatic", "flat", "faces", "cylindrical", "sperical", "Torical" and for each combination you then can define the method "none", "bilinerar", "normalized" and "bicubic". Then you have displacement and normal mapping (not sure about those in Bryce, I have not installed it). Not to forget all the settings about shadow reception, casting, individual quality levels etc.

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ddaydreams ( ) posted Fri, 29 January 2010 at 9:16 AM · edited Fri, 29 January 2010 at 9:17 AM

Quote - Well, the mapping method structures are a bit different in Vue. You have shown only half of the list. For each setting in Vue you can define "automatic", "flat", "faces", "cylindrical", "sperical", "Torical" and for each combination you then can define the method "none", "bilinerar", "normalized" and "bicubic". Then you have displacement and normal mapping (not sure about those in Bryce, I have not installed it). Not to forget all the settings about shadow reception, casting, individual quality levels etc.

Thanks for the reply.

You said I'm only showing half the Vue list. I'm using V8C.
Maybe V 8 infinite has more or maybe the rest are hidden in the different structure you mention.

Where's the other half?

That list I showed was a screen shot of exactly what I saw. I cropped both shots to show only an obvious vertical list of modes. I did not cut the Vue list short.

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wabe ( ) posted Fri, 29 January 2010 at 9:20 AM

C means Complete I guess. There you should have - under the popup list you metioned a lower half wit hall the settings I mentioned. Right lower corner of the color tab in the material editor. Not there (I have indeed Infinite)?

One day your ship comes in - but you're at the airport.


thd777 ( ) posted Fri, 29 January 2010 at 9:30 AM · edited Fri, 29 January 2010 at 9:32 AM

file_447266.jpg

Here is a screenshot with the additional settings. I am pretty sure that this is the same in Complete. You need to switch the color mode to "mapped picture". There are 8*6 = 48 combinations for the mapping mode. The tiling, interpolation, shifting and scaling options are also located in this tab. In addition, reflection maps (one of the bryce options) are handled in the  reflection tab in Vue. Random (if I understand correctly what this does) can be achieved via the function editor. The same should be possible for "sinusoidal", but I haven't tried that.

Ciao
TD


TheBryster ( ) posted Fri, 29 January 2010 at 11:55 AM
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ddaydreams ( ) posted Fri, 29 January 2010 at 1:28 PM

file_447271.jpg

I should have been more clear. I'm working with Procedural Textures. None of the extra modes you mention are in Vue as in your screen shot when using Procedurals as can be seen is this my new screen shot.

However it's good to know there are some more modes with picture mapping ticked.
And yes C is for Complete
And I'll look into the function editor for more.

Frank Hawkins/Owner/DigitalDaydreams

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Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


ShawnDriscoll ( ) posted Fri, 29 January 2010 at 5:24 PM

In the function editor itself, other mapping modes get triggered depending on the type of object selected.  There is no "universal mapping fits all" menu in Vue.  Its GUI is not set up that way.

Vue likes things to be automatic and assumes imported objects are UV mapped.

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ddaydreams ( ) posted Sat, 30 January 2010 at 3:21 PM

Thanks to all for the help. I was hoping for something a bit more strait forward,
But I'll dig into the function editor and search for the other map modes for procedural textures.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


Paloth ( ) posted Sun, 31 January 2010 at 1:38 AM

If Bryce has so many texture options, why do Bryce textures always end up looking the same?

I can recognize a Bryce texture from a mile away. 

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ShawnDriscoll ( ) posted Sun, 31 January 2010 at 1:56 AM · edited Sun, 31 January 2010 at 1:57 AM

Quote - If Bryce has so many texture options, why do Bryce textures always end up looking the same?

I can recognize a Bryce texture from a mile away. 

It might be because you can recognize a Bryce render from a mile away.  I know I can.  Renders from DAZ make me look a few more times at them because of the quality of the textures and lighting of DAZ Studio scenes that don't have DAZ content in them.  Carrara renders are still easy to pick out and I feel needs to catch up with DAZ Studio.

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