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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)



Subject: can't get David's eyebrows to fill in - any help would be great!


Michaelab ( ) posted Sun, 21 March 2010 at 10:16 AM · edited Fri, 13 September 2024 at 8:48 PM

file_449913.jpg

Hi All,

I'm having a devil of a time to get my David figure's eyebrows to fill out.
Attached is a picture of his 'unmanly : )' eyebrows. This guy needs his eyebrows!

I'm also attaching the settings I have in the material room.
I am using Poser 8.

Thank you for any help.

Michael


pakled ( ) posted Sun, 21 March 2010 at 10:45 AM

I'm several versions back, but is it possible you don't have a texture for him? The default versions of characters often have a 'plastic' look to them, so usually you have a 'character' (x for David, etc)
Stop me if you've already done this, though.

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Ghostofmacbeth ( ) posted Sun, 21 March 2010 at 1:48 PM

I think the falloff is wrong. Try a different number (or even zero) I think the default is .06 or .6 but I am not sure.



SamTherapy ( ) posted Sun, 21 March 2010 at 2:21 PM · edited Sun, 21 March 2010 at 2:23 PM

Lose Reflection_Lite_Mult while you're at it, too.  Does absolutely nothing good for your render, and I believe it slows things down, too.

 The "unmanly" eyebrows may be due to the texture set you're using.  Not everyone has a Gallagher Brothers monobrow, anyway.  Also, keep in mind it's supposed to be a young guy so you shouldn't expect it to be extremely hairy.

All that said, you could try creating a new transmap with great big hairy brows if it bothers you that much.

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Michaelab ( ) posted Sun, 21 March 2010 at 10:48 PM

I believe I have a texture for him. The eyebrows is D_Transmap. jpg and the face is D_HeadMap.jpg but maybe those are the default?

Changed the falloff values and lost the Reflection_Lite_Mult but those didn't change anything, thanks anyway.

Altered the transmap to make the white value of the eyebrow more white and that helped a little. Guess I need to get another Head map. Maybe the eyebrows just aren't that beefy with the D_HeadMap.jpg file.

Michael


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