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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Poser Animation II


anupaum ( ) posted Thu, 21 April 2011 at 10:39 AM · edited Mon, 03 February 2025 at 12:38 PM

Attached Link: Running X

Permutation Number 10 . . .

 

I've done a lot of tweaking with the simulations and I'm fairly pleased with them now.  The issues of poke through have been addressed, primarily by increasing the number of steps per frame.  (That was English Bob's suggestion.  Thank you!)

 

So now, I have to fix her hair.  I use Pallene Hair for this character.  It's complex and not easily posed in static renders, but I've grown accustomed to its quirks.  In animations, however, it's nothing short of VEXING!!!  It simply doesn't look like it flows naturally, and it has this annoying habit of either vanishing into her breast, or poking through her arm at the end of the sequence.

 

Also, what can I do to make it look like she's actually moving across the ground, rather than sort of gliding over it?  I'm not sure why it looks that way.  Please advise.


BionicRooster ( ) posted Thu, 21 April 2011 at 12:05 PM
Forum Moderator

Quote - Also, what can I do to make it look like she's actually moving across the ground, rather than sort of gliding over it?  I'm not sure why it looks that way.  Please advise.

 

That's because the foot "planted" into the ground isn't staying stationary, it's moving all over the ground as the animation continues. There should also be a slight pause when the foot hits the ground, as, with each stride, you accellerate and decellerate from point "A" to point "B" each time, so it wouldn't be a continuous speed, but speed up, slow down, repeat for every stride.

                                                                                                                    

Poser 10

Octane Render

Wings 3D



anupaum ( ) posted Thu, 21 April 2011 at 12:09 PM

Oh . . .  So I have to re-time everything?


BionicRooster ( ) posted Thu, 21 April 2011 at 1:40 PM
Forum Moderator

Unfortunately... Best bet would be to use quite a few keyframes to keep it syncronized.

                                                                                                                    

Poser 10

Octane Render

Wings 3D



markschum ( ) posted Thu, 21 April 2011 at 1:57 PM

A foot which slides is pretty noticable. You might find that a break spline would help keep it planted.  Once thats fixed you can watch the overall timing.  You might need a few more keyframes to get the foot bends correct.

 


BionicRooster ( ) posted Thu, 21 April 2011 at 2:35 PM
Forum Moderator

Content Advisory! This message contains profanity

And shouldn't IK be turned off?

I don't animate humans, but I know I sure as hell turn it off just to do poses... lol

                                                                                                                    

Poser 10

Octane Render

Wings 3D



anupaum ( ) posted Thu, 21 April 2011 at 2:46 PM

I don't use IK.


TheOwl ( ) posted Fri, 22 April 2011 at 11:30 AM

Quote - I don't use IK.

 

My method of using IK is to load a second character, hide everything but the hands and feet, change the diffuse color to something noticeable like blue and use it as a guide to manually return the limbs to the correct position when you turn off IK.

And save a pose each time you are satisfied then you can put them all together later and apply the necessary splines.

Passion is anger and love combined. So if it looks angry, give it some love!


TheOwl ( ) posted Fri, 22 April 2011 at 1:13 PM

Attached Link: http://img812.imageshack.us/i/m0s.mp4/

A video reference

Passion is anger and love combined. So if it looks angry, give it some love!


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