Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)
Quick, switch off that Refl_lite_Mult before BB catches you, Linda... :lol:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Thanks to both of you!
hides the lit_mult thingy!!! lol
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Also check if "Visible in Raytracing" is on for the hair in the object's Properties panel. This is not a material setting, but an object setting. It might be off.
It wasn't checked! I've checked it and will try another render. Hopefully that and unchecking "lit_mlt" will do the job :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Also check if "Visible in Raytracing" is on for the hair in the object's Properties panel. This is not a material setting, but an object setting. It might be off.
Oh! Didn't realise that for hair reflections to show up the Visible in Raytracing had to be ticked... I thought that was just a shadows thing...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Reflection, refraction, AO, IDL, and ray-traced shadows, all are ray-traced effects.
Invisible to ray-tracing means that those polygons are not in the scene (equivalent to deleted) when the ray-tracer does its things.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thanks everyone! It worked like a charm. And unchecking that "lit_mlt" made the reflection even better. I usually do uncheck it (I did for the floor), but overlooked it for the back prop.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Reflection, refraction, AO, IDL, and ray-traced shadows, all are ray-traced effects. Invisible to ray-tracing means that those polygons are not in the scene (equivalent to deleted) when the ray-tracer does its things.
Makes sense, of couse, when you put it that way... no clue why that didn't occur to me. That will explain the dead hair I've been getting in my renders. Oh well, render time will just have to increase. Gives me more time to get that second load of washing folded... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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I use Windows XP Pro with current updates, and Poser 6 SR3. My Poser is set to "inches"
PS: don't worry about the freaky black areas on the figure. I don't know what that is all about, but I fixed it in post work.
"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi