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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 9:32 pm)



Subject: anyone know whats going on here?


JAFO ( ) posted Sun, 22 January 2012 at 3:27 PM · edited Tue, 26 November 2024 at 4:42 AM

Content Advisory! This message contains nudity

file_477691.jpg

this is a test frame for an animation im working on....im using PP2012 with one light outside the window and IDL  ... the main prob i have is the figure wants to have an un-natural red glow in this light, theres a white towel on her head that casts green... i havent decided on a hair item as yet... but should be hardly visable at all... i have some apearent light leakage around the window, ill fix try  that ... i turned LEO off on everything i think... im using DOF but it seems to be working in reverse of what i anticipated, near objects blurred far objects crisp, theres a slight gausian blur involved here also...i'd like to increase the gama slightly but it just enhances the glow.

this is a lighting test there will be other objects in the scene with no nudity, this just has me stomped.   i cant go much further without resolving this issue.its a small render but still took about 45min.. i can do a larger one if needed.

 

 i could do this easier in max but i would rather start showcasing what poser is capable of instead.

thanks for your time

 

JAFO

Y'all have a great day.


hborre ( ) posted Sun, 22 January 2012 at 3:32 PM

Check the skin shaders in the material room for anything plugged into the ambient channel and it's value greater than 1. 


Zev0 ( ) posted Sun, 22 January 2012 at 3:33 PM

Try and find that red in the skin shader and change it. Maybe under ambience?

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willyb53 ( ) posted Sun, 22 January 2012 at 3:35 PM

On the DOF issue, it adds blur both before and beyond the focus distance you have set on the camera,.  The amount in focus is dependent on the F Stop, Lower Fstop = smaller infocus area, Higher Fstop = wider inforcus area

 

Bill

People that know everything by definition can not learn anything


JAFO ( ) posted Sun, 22 January 2012 at 3:39 PM

thanks for the quick response... im wondering also if SSS, forgot to mention that, may be an issue here , prob not needed at all in this setting, altho it wouldnt have any bearing on the towel glowing.

Y'all have a great day.


hborre ( ) posted Sun, 22 January 2012 at 3:54 PM

Do you have a screencap of your skin and towel shaders?


JAFO ( ) posted Sun, 22 January 2012 at 4:02 PM

im running a dual OS here ...ill have to reboot to the other OS to get that,... my computer is old it it saves resourses not having networking, firewall,and antivirus running...ill be back

Y'all have a great day.


JAFO ( ) posted Sun, 22 January 2012 at 4:26 PM

file_477695.jpg

heres that screen cap as requested the towel is on the left sorry for delay but rendo said file size was too big.

Y'all have a great day.


LaurieA ( ) posted Sun, 22 January 2012 at 4:54 PM

It's the alternate diffuse. For whatever reason it makes stuff glow...lol. It's fine in the light - not so fine in the dark ;).

Laurie



shuy ( ) posted Sun, 22 January 2012 at 5:01 PM

It is Ambient color. Set Ambient value = 0.


JAFO ( ) posted Sun, 22 January 2012 at 5:02 PM

thanks ever so much i hadnt thought of that...ill give it a go see what happens

Y'all have a great day.


hborre ( ) posted Sun, 22 January 2012 at 5:15 PM · edited Sun, 22 January 2012 at 5:16 PM

Word of advice, always reset your Diffuse_value to somethin less than 1, preferably starting @ 0.8 (80%).  Most objects realistically do not reflect diffuse lighting @ 100%.  Reflection_Lite_Mult is evil and should not be used under most conditions with the exception of reflective surfaces. 

In the skin shader, you have an active diffuse_color/value with an alt_diffuse connection as well as an active ambient channel.  Not a very good combination because this node arrangement was created for a different Poser version.  You are multiplying your diffuse values more than necessary.  To correctly fix this, using what you currenly have, change your diffuse_ and ambient_values to 0 to deactivate the channels.  Change the color chip at Alt_diffuse to white from the gray.  And uncheck the Reflection_Lite. 

The other alternative to the skin shader, use Snarlygribbly's EZSkin script to replace this skin shader with a better set for P9/PP2012.  Link:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2841322

You will need to simplify your current shader by plugging the actual image maps to the appropriate connectors on the PoserSurface, but the results will be far better.


JAFO ( ) posted Sun, 22 January 2012 at 5:43 PM

thanks hborre   .. i no longer wonder why you wear the big red S...  this is an EZSkin tex i guess it still needs a bit-o-fixin but still much easier than brewing my own.

 

JAFO

Y'all have a great day.


bagginsbill ( ) posted Sun, 22 January 2012 at 10:26 PM · edited Sun, 22 January 2012 at 10:27 PM

Quote - Reflection_Lite_Mult is evil and should not be used under most conditions with the exception of reflective surfaces.

You have this backwards. It's harmless and does nothing, but will ruin reflective surfaces.

Since so few people can remember why this matters, I tell people to just always turn it off and stop trying to tell others when to turn it on. Never turn it on.

But - telling others to turn it off when they are not using reflection is also a waste of effort.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 22 January 2012 at 10:32 PM

Quote - thanks hborre   .. i no longer wonder why you wear the big red S...  this is an EZSkin tex i guess it still needs a bit-o-fixin but still much easier than brewing my own.

 

JAFO

  1. There is no such thing as an EZSkin tex. (texture) Textures are pictures. EZSkin doesn't come with pictures. It applies shaders.

  2. The EZSkin shader that is applied is not what you showed above. It's got scatter, and was derived from one I posted at RDNA.

  3. Alternate_Diffuse is not a glow channel. It's an output channel. People keep saying to stop that because it glows. Almost all the channels glow if you plug a color in that is not influenced by total darkness.

The lighting nodes are the reason we use the Alternate_Diffuse channel. The channel is there so you can choose which lighting calculation to use, such as Diffuse, Scatter, or Clay. It is only when you apply a calculation that never goes to zero that you get a glow effect.

  1. I suspect your shader was done by somebody who messed it up and it does not go black in the absence of light. This is a common mistake done by quite a few people who, frankly, should not be selling shaders.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Eric Walters ( ) posted Mon, 23 January 2012 at 1:21 PM

Hey! I got most of this right! I must be learning, Ted! :-) Yes, I saw this first with the Daz Angel shader. That nice red glow in low lighting. Useful for a space heater effect though.

 

Quote - > Quote - thanks hborre   .. i no longer wonder why you wear the big red S...  this is an EZSkin tex i guess it still needs a bit-o-fixin but still much easier than brewing my own.

 

JAFO

  1. There is no such thing as an EZSkin tex. (texture) Textures are pictures. EZSkin doesn't come with pictures. It applies shaders.

  2. The EZSkin shader that is applied is not what you showed above. It's got scatter, and was derived from one I posted at RDNA.

  3. Alternate_Diffuse is not a glow channel. It's an output channel. People keep saying to stop that because it glows. Almost all the channels glow if you plug a color in that is not influenced by total darkness.

The lighting nodes are the reason we use the Alternate_Diffuse channel. The channel is there so you can choose which lighting calculation to use, such as Diffuse, Scatter, or Clay. It is only when you apply a calculation that never goes to zero that you get a glow effect.

  1. I suspect your shader was done by somebody who messed it up and it does not go black in the absence of light. This is a common mistake done by quite a few people who, frankly, should not be selling shaders.



JAFO ( ) posted Tue, 24 January 2012 at 2:12 PM

i apologise , in my haste to grab the material settings and get back i inadvertantly loaded the wrong file ...i got a previous version of the file i had messed up on and abandoned... the actual " shader"used turns out not to be  the EZskin shader either but the Vss shader that comes with Antonia.

my referance to the big red 'S' is refering to SUPER nice guy, for trying to be helpfull with this. even if its not 100% accurate he answered to the best of his knowledge, for that im greatfull. if the answer was perfectly clear it probably wouldnt be an issue at all.PLEASE dont chastise him for trying to help.

  ill spill the beans early on this , something i dont usually do , but this is a project im working on for a freestuff item. kinda like a pz3 with  basic needs already in place that can be expanded upon.what im trying to do is make some prefab sets  that people can use for their renders.some find it overwhelming to create sets, theres a lot involved  and its a  time consuming process. this is the upstairs bedroom of an early victorian style house ,common in my area, i also have a ranch style and a cape cod style started. im trying to prevent some of the frustration of having to start from scratch on every render project, get most of the elements in place to make it easier for beginners, the vast majority of users who visit here,something they can use for realistic environments  to learn from, its an ambitious project , certainly more than i can do on my own. i was hoping for  a lot of help from the community on this, maybe even a group effort.i'd like to get the bones of the project out there and have other users help me tune it  for the general comunity to use, maybe even a base for content creators to use for developing new products... before the industrial revolution there werent any standards of measure , everything being hand made, built for a speciffic purpose, you couldnt go to the hardware store and find a bolt or screw to fit your needs so a blacksmith had to be employed to make one....you get the point.

ever try to load a .BVH and make it fit your environment?

i began with poser2...  i just updated to PP2012 ' the best ever'IMHO. im finding it very complex  exploring all the new features especially the lighting and shaders , ill need a lot of help to bring this project to fruition, i cant anticipate every need,im primarily a modeler, but as a community it can happen . i have been around here for a long time i know what this forum is capable of, i know its full of people who want to advance this software and have a genuine desire to help others . thats been the general principal of what this forum has always been about, people helping people.

 

 

JAFO

Y'all have a great day.


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