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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Reality Render thread. A new beginning.


mbin ( ) posted Sat, 16 February 2013 at 11:37 AM

Quote - Is the board at RDNA going to be hoarded by poser users? Just saying this due to the fact that the concerns / tips will be quite different from us DS users and I can see it becomimg confusing...

Just had a look and there are two top levels under 'Reality 3 official forums' , one for reality for poser (which is the original one there) and one reality for daz, so they seem to be seperate at the moment! `¬)

MyDeviantArtGallery


bobvan ( ) posted Sat, 16 February 2013 at 11:38 AM · edited Sat, 16 February 2013 at 11:40 AM

Quote - > Quote - Is the board at RDNA going to be hoarded by poser users? Just saying this due to the fact that the concerns / tips will be quite different from us DS users and I can see it becomimg confusing...

Just had a look and there are two top levels under 'Reality 3 official forums' , one for reality for poser (which is the original one there) and one reality for daz, so they seem to be seperate at the moment! `¬)

 

That'l work... Post the links please


Pret-a-3D ( ) posted Sat, 16 February 2013 at 11:42 AM

Yes, we have organized the forum so that there are two main areas: one for Reality for Studio and one for Reality 3 for Poser. 

You can find all the details here: http://preta3d.com/forum/

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Sat, 16 February 2013 at 11:51 AM

Thanks just registered


FyraNyanser ( ) posted Sat, 16 February 2013 at 1:15 PM

Quote - First I must update my Easy Pose System for Meshlights so the merging and ratio problem will not occur anymore. Then I must update my Projector set, have it tested and uploaded, then it's time for new things. :)  

(apart from that I have to do the laundry, clean the house and cook dinner..) 

Looks like you have updated it already! That was quick work! Off to re-download right now. Thanks again for this great invention.


callad ( ) posted Sat, 16 February 2013 at 1:19 PM

Thanks to some helpful tips I could improve the Easy Pose System for Meshlights. :)

ISSUES SOLVED:

 - DazStudio: Image ratio changes to 1:1 on loading

 - DazStudio: Image size changes to 91 X 91 on loading

 - Reality plugin: Output path is set to a non-existing path

You can download the updated files here:

http://www.ShareCG.com/v/67419/view/21/DAZ-Studio/Easy-Pose-System-for-Reality-Meshlights

IMPORTANT for those who have already downloaded and installed the set!

 You will have to re-configure the MeshSpots (re-assign the IES file) if you fail to do so, then you will get an error in Luxrender when rendering with one of the MeshSpots.


bobvan ( ) posted Sat, 16 February 2013 at 1:21 PM · edited Sat, 16 February 2013 at 1:30 PM

file_491671.jpg

So one HAS to use IES no wonder I had no lighting when I tried it

 

Edit the ratio is indeed resolved. Question is there a reason the normals point in the opposite direction? Does this mean one has to flip the light around?


callad ( ) posted Sat, 16 February 2013 at 1:51 PM

Quote - So one HAS to use IES no wonder I had no lighting when I tried it

 

Edit the ratio is indeed resolved. Question is there a reason the normals point in the opposite direction? Does this mean one has to flip the light around?

Oi! now you've got me worried Bob.. Even without the IES the MeshSpot should behave like a normal meshlight.

The CurveLight should work as it is, so no flippin' needed. (Now I am flippin' cuz the normals seem to point in the wrong direction..)

Rushing to PC to check.. I'll get back to ya asap!


callad ( ) posted Sat, 16 February 2013 at 2:12 PM · edited Sat, 16 February 2013 at 2:19 PM

Attached Link: WEIRD-EFFECT

Well.. that IS odd! The normals seem to be pointing backwards but the lights work OK emitting light to the front. ?!?

Another WEIRD effect is that though the meshlight is IN the view of the camera, it does not show up in Luxrender ?!?

Proof here below (click on link 'WEIRD-EFFECT' on top of post to see full view.)

weird-effect


inquire ( ) posted Sat, 16 February 2013 at 2:14 PM

Quote - The Reality one actually looks like snow

 

Just what I was thinking.

 


callad ( ) posted Sat, 16 February 2013 at 2:18 PM

PS to Bob,

the IES file only must be assigned to the MeshSpots, all other lights do not need it and should work as-is.


Pret-a-3D ( ) posted Sat, 16 February 2013 at 2:19 PM

Charley, in later builds of Lux the back of the light is not shown, if the material for the light is null, which is how Reality exports the mesh lights.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Sat, 16 February 2013 at 2:52 PM

Quote - Charley, in later builds of Lux the back of the light is not shown, if the material for the light is null, which is how Reality exports the mesh lights.

That is brilliant! That does give us an edge on real photographers! :) Yay! Now I don't have to worry anymore if a part of my meshlight in 'in the scene'.

It also gives me wonderful ideas for very dramatic lighting!

Gosh.. I expect EVERYbody knew this already and I am the only 'blond' that had to find out now.. smiles


Pret-a-3D ( ) posted Sat, 16 February 2013 at 2:54 PM

Charley, keep in mind that that applies to the back of the light. If the light faces the camera then you will see it.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Sat, 16 February 2013 at 3:09 PM · edited Sat, 16 February 2013 at 3:09 PM

All zhi know is I tried using on of your meshes last night and it would not project the way I needed. I went back the the pre loaded Reality mesh it worked most likely due to operator error, that's how I discovered the backward normals thigny..


callad ( ) posted Sat, 16 February 2013 at 3:39 PM

Quote - Charley, keep in mind that that applies to the back of the light. If the light faces the camera then you will see it.

Yes, yes, I know! still doing happy dance that still gives tons of possebilities! :)


callad ( ) posted Sat, 16 February 2013 at 3:40 PM

Quote - All zhi know is I tried using on of your meshes last night and it would not project the way I needed. I went back the the pre loaded Reality mesh it worked most likely due to operator error, that's how I discovered the backward normals thigny..

Oki, but does it work now? In my scene the normals seem backwards also, but still the light works 'forward'.

:)


bobvan ( ) posted Sat, 16 February 2013 at 4:24 PM · edited Sat, 16 February 2013 at 4:30 PM

Actually I ned to correct my orginal statement slightly. After you resolved my issue with merging scenes I removed the sun from my outdoor scene and ran a quick test with your mesh and it worked. It was for some reason last night I was not able to get it to light up what I wanted to do. I am moving to some indoor stuff when I try it will let you know.

 

On another matter. One of the reason I was having problems is due to shrinking my characters to 10% or less caused more noise in the facial area and some texture oddities. What I do now is take my set tie it all to a null enlarge it rather then shrink the character when possible...


bobvan ( ) posted Sat, 16 February 2013 at 6:39 PM

Attached Link: http://bobvan.deviantart.com/art/354-354712449

file_491682.jpg

Sum more of my whacky stuff


bobvan ( ) posted Sat, 16 February 2013 at 6:40 PM

Attached Link: http://bobvan.deviantart.com/art/355-354712425

file_491683.jpg

I kinda like how this one came out


bobvan ( ) posted Sat, 16 February 2013 at 6:42 PM · edited Sat, 16 February 2013 at 6:42 PM

Attached Link: http://bobvan.deviantart.com/art/357-354712378

file_491684.jpg

This is the one I tried using Charley's mesh from the top but only got it working with Paolo's supplied mesh


bobvan ( ) posted Sat, 16 February 2013 at 6:43 PM
callad ( ) posted Sat, 16 February 2013 at 7:15 PM

Very nice series Bob! Too bad you couldn't get my light thinghy to work though..


bobvan ( ) posted Sat, 16 February 2013 at 7:32 PM

Quote - Very nice series Bob! Too bad you couldn't get my light thinghy to work though..

 

Thanks I will be trying them again with my upcoming indoor scene after another cyclops commish project I just picked up


Sharkbytes-BamaScans ( ) posted Sun, 17 February 2013 at 1:17 PM

The thread has stalled a bit so I decided to give it a bit of a jumpstart with my latest render.  This time, kept it away from photoshop other than to tweak the color a bit.


UHF ( ) posted Sun, 17 February 2013 at 3:19 PM

Quote - The thread has stalled a bit so I decided to give it a bit of a jumpstart with my latest render.  This time, kept it away from photoshop other than to tweak the color a bit.

This one is pretty good.  Much better than your Marylyn Manson chick...  :-)  (And personally, I like this more than your last one.)

My current render has been in the works for 3 days now.  Its chewing 10GB of RAM, a new record for me.


inquire ( ) posted Sun, 17 February 2013 at 3:49 PM

I just got done making up new shaders for Alpha Male M5 by SAV. It's a really neat model. Now, if I want to save those shaders, is there a way to do that so that I can use them again with Reality 3, if only in DAZ Studio, though it would be good if they might work also in Poser with Reality 3.

Or, how should I go about saving those shaders?

 


Pret-a-3D ( ) posted Sun, 17 February 2013 at 3:56 PM

inquire, you can save the sahders from th shader menu, using the Save option. More details in the Reality User's Guide.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


inquire ( ) posted Sun, 17 February 2013 at 4:04 PM

file_491717.png

Here is one of these log errors again. But it says it can't load a DAZ temp file. Will that have an effect on the render? (It's just starting, so I can't tell yet.) Sorry to be so dumb.

 


Pret-a-3D ( ) posted Sun, 17 February 2013 at 4:21 PM

Yes, it will have an effect on the render because you are missing some textures. Is it possible that you have LIE textures and that you have closed Studio before rendering? 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


inquire ( ) posted Sun, 17 February 2013 at 4:39 PM

Well, I don't know about athe LIE textures, but I have closed Studio before rendering. Just don't have the computer power to run DS with this render.

 


Pret-a-3D ( ) posted Sun, 17 February 2013 at 4:56 PM

unfortunately some textures are saved in tmp dir and that is cleared when Studio closes, so some textures might be missing. You can probably fix that by using the texture collection feature. Make sure that you set the texture size to full size.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


inquire ( ) posted Sun, 17 February 2013 at 5:00 PM

Well, maybe this thing just is too much for me. I had intended to buy a new Mac, and a Mac Pro when Apple got around, supposedly last year, to updating it. But, the update was a joke, and all Apple seems to be doing is launching new Dick Tracy gadgets. Meantime, I really don't have the memory or computer power to be doing this, and all the workarounds are a pain.

 


Pret-a-3D ( ) posted Sun, 17 February 2013 at 5:11 PM
inquire ( ) posted Sun, 17 February 2013 at 5:13 PM

Quote - New MacPros are expected to be released in March.

 

I hope you're right. I haven't seen that indicated, at least not on MacRumors. All they say is Tim Cook promised something sometime in 2013.

 


UHF ( ) posted Mon, 18 February 2013 at 12:14 AM · edited Mon, 18 February 2013 at 12:15 AM

 

OK Guys, bonus points if you can name the characters in this render.

Its called, "At The Malt Shop".

At The Malt Shop

You see it full scale here;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414494

 


BradHP ( ) posted Mon, 18 February 2013 at 1:12 AM

Quote -  

OK Guys, bonus points if you can name the characters in this render.

Its called, "At The Malt Shop".

At The Malt Shop

You see it full scale here;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414494

 

Velma, Daphne, Fred, Shaggy, and Scooby!


mbin ( ) posted Mon, 18 February 2013 at 1:31 AM

Quote -  

OK Guys, bonus points if you can name the characters in this render.

Its called, "At The Malt Shop".

At The Malt Shop

You see it full scale here;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414494

 

most excellent idea and render! `¬)

MyDeviantArtGallery


Sharkbytes-BamaScans ( ) posted Mon, 18 February 2013 at 9:02 AM

Tried something new with this render.  First off.. she's wearing clothes.. which is abnormal from me.  Then I wanted to accurately create the glow that would happen at this time of day with this color of sunset.  What I did was take my background image and add it as a diff texture on my mesh light.  Gave the whole render an all-over gold-ish sort of color.  Not sure if there's any other way to accurately depict the exact color of a sunset without fiddling with the light temp for ages trying to get it exact.  Anyway.. enjoy.


callad ( ) posted Mon, 18 February 2013 at 2:15 PM

Quote -  

OK Guys, bonus points if you can name the characters in this render.

Its called, "At The Malt Shop".

At The Malt Shop

You see it full scale here;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414494

 

Wonderful render! Great scene and lighting!


callad ( ) posted Mon, 18 February 2013 at 2:21 PM · edited Mon, 18 February 2013 at 2:23 PM

Attached Link: DOWNLOAD 'Light Projector System'

Want to have a shadow pattern in your scene using a meshlight, and want to see before you render where it will be **exactly** using your DazStudio viewport?  Now you can with the use of my *Projector System for Meshlights*.

Along with the 3 projectors provided I give you 73 different patterns to load directly into the system. You can also use your own patterns and load them in the opacity channel of the shadowmask of the projector.

The system only will work in DazStudio using the Reality plugin & Luxrender.

In the zip there is also a guide on how to use the system. (pdf format)

For download, click link provided at the top of my original post.

Have fun with it!

Projectors


inquire ( ) posted Mon, 18 February 2013 at 2:26 PM

My Gosh, Callad!! How can you be so wonderful? And you're not charging for this? You're just giving it away? I don't know what to say. Thank you a thousand times over seems much too mild.

 


callad ( ) posted Mon, 18 February 2013 at 2:35 PM

Quote - My Gosh, Callad!! How can you be so wonderful? And you're not charging for this? You're just giving it away? I don't know what to say. Thank you a thousand times over seems much too mild.

lol, Now don't make me blush!

You can repay me with a wonderful render using the projector system! wink :)


UHF ( ) posted Mon, 18 February 2013 at 2:43 PM

Quote - > Quote - My Gosh, Callad!! How can you be so wonderful? And you're not charging for this? You're just giving it away? I don't know what to say. Thank you a thousand times over seems much too mild.

lol, Now don't make me blush!

You can repay me with a wonderful render using the projector system! wink :)

Challenge accepted.


callad ( ) posted Mon, 18 February 2013 at 2:46 PM

Quote - > Quote - > Quote - My Gosh, Callad!! How can you be so wonderful? And you're not charging for this? You're just giving it away? I don't know what to say. Thank you a thousand times over seems much too mild.

lol, Now don't make me blush!

You can repay me with a wonderful render using the projector system! wink :)

Challenge accepted.

😄


RFreise ( ) posted Mon, 18 February 2013 at 7:01 PM

Aghh I'll be glad when I can get a machine built so I can play again!!!

Thanks for the lights Callad

Downloaded and stored for when machine gets built Am using cousins laptop to download to external drive that I have


Xandi ( ) posted Mon, 18 February 2013 at 10:12 PM

Thank you SO much Callad!  This is so generous of you.  I'm really looking forward to using them and when I do, I'll post a render.

Thank you again!


UHF ( ) posted Tue, 19 February 2013 at 12:59 AM

Ask and you shall receive...

Callad, I played around with your light sets with this render.  The projector worked just fine casting the lines across the the wall and Velma's face.

Just an observation but aren't these the same as Reality Gels?

Jinkies!  The voice print matches!

(Can you say that with Velma's voice?)

Jinkies


Sharkbytes-BamaScans ( ) posted Tue, 19 February 2013 at 1:09 AM

BTW Callad.. have a render baking right now with your Neve character like she's not been seen before.  :D

 

Sort of on topic.  Just got Skies of Reality; which says that it is Reality compatible.  Have zero idea how to use it in Reality.  THought it would be traditional hdr images and it's not.  Any help would be appreciated.


BradHP ( ) posted Tue, 19 February 2013 at 1:55 AM · edited Tue, 19 February 2013 at 1:57 AM

file_491742.jpg

> Quote - BTW Callad.. have a render baking right now with your Neve character like she's not been seen before.  :D > >   > > Sort of on topic.  Just got Skies of Reality; which says that it is Reality compatible.  Have zero idea how to use it in Reality.  THought it would be traditional hdr images and it's not.  Any help would be appreciated.

Just find the directory you have them in and double click the one you want.  Adjust the opacity because it loads at 60%.  It automatically loads into the IBL section in Reality. 


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