Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)
On the rigged clothing! Have you tried to magnetize the clothing to V4?
"Dream like you'll live forever. Live like you'll die tomorrow."
Ghostman,
That is magnitized. :ohmy: It's the Default V4 too.
Have a creative day!
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Quote - Ghostman,
That is magnitized. :ohmy: It's the Default V4 too.
Have you added the jcm's from V4 as well? D3D's Morphing Clothes is great for that
"Dream like you'll live forever. Live like you'll die tomorrow."
Uh, no. I just bought MC a couple of days ago.
Edited: I didn't work.
Have a creative day!
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Guess you'll just have to tweak the rigging then. I'm not that good at this yet. Sorry. :(
"Dream like you'll live forever. Live like you'll die tomorrow."
I think so. Not sure where the problem is though.... I'm not that good at it yet either-lol.
Have a creative day!
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What program did you use to model this dress?
In the dynamic pic it looks like there are some vertices that is not assigned to a material group. It is causing the mesh to bunch up because it's not moving with the rest of it. I'd go back into my modeling program and look for isolated verts and either connect them to the mesh or delete them if they are not needed.
In the rigged dress, you have to adjust the joint centers on the chest, collars and shoulders.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Sorry, I just noticed you said you fixed the issue with the mesh..
I don't have V4, so I can't really give you a specific fix on the rig, but I would look at the joint centers on the above mentioned parts.
Also the hybrid might be causing a problem. Perhaps give it a standard rig and use the morph brush to make the abdomen do what you want it to do?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Quote - What program did you use to model this dress?
In the dynamic pic it looks like there are some vertices that is not assigned to a material group. It is causing the mesh to bunch up because it's not moving with the rest of it. I'd go back into my modeling program and look for isolated verts and either connect them to the mesh or delete them if they are not needed.
In the rigged dress, you have to adjust the joint centers on the chest, collars and shoulders.
I used Hexagon. I started playing with some settings & it seems to be the dynamic settings that are sticking on 'squaring' it off. scratches head I've already looked for isolated verts & made sure groups were right, but will double check.
Ah! The joint centers... that might explain it. Was adjusting spherical zones thinking that might be the problem, but that just mushed it up more. Will fiddle with the centers.
Have a creative day!
********
Quote - > Quote - What program did you use to model this dress?
In the dynamic pic it looks like there are some vertices that is not assigned to a material group. It is causing the mesh to bunch up because it's not moving with the rest of it. I'd go back into my modeling program and look for isolated verts and either connect them to the mesh or delete them if they are not needed.
In the rigged dress, you have to adjust the joint centers on the chest, collars and shoulders.
I used Hexagon. I started playing with some settings & it seems to be the dynamic settings that are sticking on 'squaring' it off. scratches head I've already looked for isolated verts & made sure groups were right, but will double check.
Ah! The joint centers... that might explain it. Was adjusting spherical zones thinking that might be the problem, but that just mushed it up more. Will fiddle with the centers.
Spherical zones set limits on which part of the mesh is affected by the bone. Adjusting the joint center will affect where it comes to rest when you conform it. If that makes sense. I am fairly new at rigging myself, but I catch on pretty quick.
Be glad it's not weight mapped. Whole other ball game there. I am working on rigging a Halo style armor for Miki 4 right now. I have a fairly good grasp of standard Poser rigging, but weight mapping is giving me fits.
I also learned how to edit a cr2 today. I have effectively burned several brain cells, and in order to keep this information in my fried out brain, I had to let go of several childhood memories! :lol:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Check out this tutorial. It's rigging from scratch, and since you just transferred V4's rig, you can skip parts of it, but it explains about everything.
Good luck!
http://poser.smithmicro.com/tutorials/Characters_rigging.html
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
One thing about editing the joint parameters: Don't use the main or aux camera. You want to use front, right, left and top. The main and aux camera are perspective view and you will not be able to align the bones or change the centers properly in those camera views.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Is the dress meant to be fully dynamic or a hybrid?
Full dynamics are basically props. Make sure you don't have duplicate verts and all are welded.
Hybrid clothing is more difficult. You still need to make sure there are no duplicates and proper welds. Also look at the skeleton to make sure there aren't and bones below the hip. What does the bunched mesh look like in wire frame?
The dress was modeled as a dynamic outfit. Everything is done except the dynamic settings aren't playing nice. I've checked & double checked it. When I change the dynamic control settings, it looks fine. There are no breaks in the mesh that I can find. There are also no bones below the hip in the rigged version.
I'm to the point where I'm ready to remodel the dress so that the breasts don't become exposed when it drapes & it adds some modern versatility to it. The only reason I was thinking of rigging it was to cover the breasts more, but I just can't get the rig to work & I dislike the way it drapes when rigged as a hybrid so that only leaves me to remodel it, retexture the one piece, & use transmaps for the Egyptian designs to give it the illusion of a completely open front.
;)
Have a creative day!
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Can you post a lit wireframe of your mesh without V4 in the scene? Especially a closeup of the area that is pinching....
or,
if you want, you could email me the .obj file and I could take a look at it. I'll PM you my email if you want to go that route.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
It was pinching at the hip with the sharp bend. Here's a wireframe snapshot of it with the new dynamic settings.
Have a creative day!
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It's a complete & total nightmare...............
I'm just having too many problems getting this stuff to play nice. I built a dynamic dress, but when I do I drape, this is the result. The mesh crinkles where it should smooth out & lay flat.
Then I try to rig it instead with the V4 Dev Suit & that causes even more nightmares. I fixed the broken mesh issue, but now when she's posed I get major poke thru. Dare I mention that when I rig it as a hybrid outfit, the abdomen doesn't drape & it needs to drape. :(
Any suggestions to fix the dynamics & rigging of this outfit?
Have a creative day!
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