Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
And note, you are given a new serial number with a Game Dev upgrade. Use about:personalize and enter the Game Dev serial to activate the new features.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
It's interesting though quirky. hopefully it will get better with updates. The biggest issues with the Kinect feature I found is the kinect turns your character around 180 deg (havent figured out how to turn the character around, other than the camera). you can do a walk cycle but the knees dont bend well, if you turn sideways, forget about it. And last but not least the characters mesh will knot up here and there.
i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.
Tips for capture: Don't wear dresses/skirts, shorts with baggy leg openings, or tops with bell sleeves, as this confuses the sensor as to limb angles. Wear snug-fitting clothing. Take off the ball cap, too.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
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i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.Have you noticed a difference depending on what figure you're using?
not yet, I first tried using it in my office, but it was too cluttered in there for the Kinect to pick me up correctly, that round I tried Andy, the mannequin and M4 and they all behaved the same. Today I tried it in front of my green screen with Rex, I had better results, but still a little quirky, I'll try hooking my lamps up tomorrow and see if more light makes a difference. I found one of the issues with the balled up mesh is when you move a certain way, the nulls for the hands don't follow, I'm thinking that might be a lighting problem.
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I just got my upgrade notice for the Gamedev version.
If you'd asked how much I expected it to cost I would have probably guessed in the $100-250 range. I am pleasantly surprised by the affordability of this upgrade...
(US $39.99)
Thanks, guys!