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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Poser GameDev... Great price!


moogal ( ) posted Tue, 05 August 2014 at 2:52 PM · edited Sun, 17 November 2024 at 3:36 PM

I just got my upgrade notice for the Gamedev version.

If you'd asked how much I expected it to cost I would have probably guessed in the $100-250 range.  I am pleasantly surprised by the affordability of this upgrade...

(US $39.99)

Thanks, guys!

 

 


seachnasaigh ( ) posted Tue, 05 August 2014 at 3:18 PM

     And note, you are given a new serial number with a Game Dev upgrade.  Use about:personalize and enter the Game Dev serial to activate the new features.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Believable3D ( ) posted Tue, 05 August 2014 at 3:47 PM

Hm, no upgrade notice yet, though I did get the release announcement.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JohnDoe641 ( ) posted Tue, 05 August 2014 at 4:27 PM

Whoa what? 40 dollars for kinnect support for posing? Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice. D:


Believable3D ( ) posted Tue, 05 August 2014 at 4:31 PM

If I had Kinnect, I'd probably be all over that....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ninhalo5 ( ) posted Fri, 08 August 2014 at 5:44 PM

It's interesting though quirky. hopefully it will get better with updates. The biggest issues with the Kinect feature I found is the kinect turns your character around 180 deg (havent figured out how to turn the character around, other than the camera). you can do a walk cycle but the knees dont bend well, if you turn sideways, forget about it. And last but not least the characters mesh will knot up here and there. 

i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.  


AmbientShade ( ) posted Fri, 08 August 2014 at 6:25 PM

Quote -
i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.

Have you noticed a difference depending on what figure you're using?

 

 



seachnasaigh ( ) posted Fri, 08 August 2014 at 6:31 PM · edited Fri, 08 August 2014 at 6:33 PM

Tips for capture:  Don't wear dresses/skirts,  shorts with baggy leg openings, or tops with bell sleeves, as this confuses the sensor as to limb angles.  Wear snug-fitting clothing.  Take off the ball cap, too.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


FightingWolf ( ) posted Fri, 08 August 2014 at 8:02 PM

Quote - If I had Kinnect, I'd probably be all over that....

You can get it for PC.



ninhalo5 ( ) posted Fri, 08 August 2014 at 10:20 PM · edited Fri, 08 August 2014 at 10:21 PM

Quote -

> Quote -
i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.

Have you noticed a difference depending on what figure you're using?

 

 

not yet, I first tried using it in my office, but it was too cluttered in there for the Kinect to pick me up correctly, that round I tried Andy, the mannequin and M4 and they all behaved the same. Today I tried it in front of my green screen with Rex, I had better results, but still a little quirky, I'll try hooking my lamps up tomorrow and see if more light makes a difference. I found one of the issues with the balled up mesh is when you move a certain way, the nulls for the hands don't follow, I'm thinking that might be a lighting problem.


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