Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Well, this is bad news as far as I'm concerned. Only a couple of months ago was the new version even hinted at, and now it's almost to launch without any real talk about what's new. To me, this makes the couple of "Hey, tell us what you'd like to see..." threads there were placed on or about the announcement time silly....as anything we might've said would've been filed right in the circular file because if they're already so close to launch, it means they were practically done with it already.
New render engine...okay, I'll listen... New amazing Paul and Pauline? Doubtful, very doubtful.
I'm thinking SM makes a joke !! :( User of poser since release 5, I have tested daz studio one year ago.... Before thinking of a new release with a "commercial" argument around a new render, many things must have to be corrected in Poser... Rendering is now well assumed by plug in like reality, octane etc... But may be thinking of other more important features means development time and so money for SM... SM was supplying new version each year and, each time, with minor improvment...Need cash flow ? What about : GUI is very old now No real bridge in real time (powerfusion is older) like Goz between Zbrush and Daz or for cinema4D etc... No compatibility with new Daz character (G3F is superb !) Shame to manage the library in poser. I can add (read comments on poser blog) many other points told by many users who, like me, are now definitively disappointed by the way choosen by SM to try to make money on a soft now depreciated. SM has quite good arguments for poser : dynamic clothes, extended morphing features against DAZ...But what else now ? Try to give your customers some innovation...or die. Sorry without me.
genesteal posted at 5:25PM Sat, 07 November 2015 - #4237398
Rendering is quite welle assumed now by plug in like reality, octane etc...
And now very impressive renders won't require buying either of those, with the Cycles integration. Check out some of the incredible renders done with that rendering engine.
May be thinking of other more important features means development time and so money... SM releases new version each year and, each time, with minor improvment...
Every two years, actually, which is a fairly slow development cycle in 3d software. For instance, Maya, 3DS Max, Modo, Lightwave, Cinema 4d, and others release every year. Of course, most of those have the luxury of Hollywood-effects-level customers to push development. Even then, development can be agonizingly slow, despite the yearly releases.
No real bridge (powerfusion is older) like Goz betwwen Zbrush and Daz or for cinema4D etc...
2011 has GoZ.
No compatibility with new Daz character (G3F is superb !)
DAZ characters are great. I prefer making my own content though, but not everyone has the time or inclination for that.
Shame to manage library in poser.
No argument there.
I can add (read comments on poser blog) many other points told by many users who, like me, are now definitively disappointed by the way choosen by SM to try to make money on a soft now depreciated.
Software is only deprecated when the developer stops developing it.
Sorry without me.
Sorry to see you go. Have fun with whatever software you end up using, if any. DAZ Studio is getting better all the time, and maybe in time it will have dynamic hair/cloth to add more realism to its renders.
The main reason that I personally like Poser more than DAZ Studio is that I get built-in rigging and keyframe / graph editor / curve editor animation tools. They're a little clunky compared the ones I use in Maya, but they get the job done. I can buy those for DAZ Studio, but frankly, DAZ already gets enough of my money!
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
I like poser but I have to agree with what seams to be a recurring comment in that each new version of poser doesn't really add much. To me a new render engine is nice, although I stopped using posers render when reality came out, the only thing that would have been of some interest to me would have been GPU support but sadly from what I hear its only In the preview. new characters are fine, but really unless the underlying program allows for new fantastic features whats the point. To put poser back on the map I think they need to make a major upgrade or vastly better replacement to the hair room, animations(in walking and posing), figure support for better features. after all this is called poser and it is about figures, and trying to use the hair room or make decent animations with a character are more complex and time consuming than they should be. i look forward to the day when poser gets decent dynamic hair, and easy posing animation setups.
Getting old and still making "art" without soiling myself, now that's success.
The nomenclature is P11 and P11Pro.
P11Pro has a Physics Based Renderer, an adaptation of Blender's Cycles. You can render in CPU mode or GPU (CUDA) mode.
There has been much work done to allow for use of familiar Poser material nodes. You can use Poser nodes, Cycles nodes, and you can even mix the two. Some old Poser nodes, generally the ones which wouldn't make sense in a PBR, won't work using the new PBR render engine (Superfly). There is a message log which will tell you exactly what connections between what nodes on which material is problematic. You now have three different root nodes, and you can set up a material zone so that one chain of nodes feeds the Firefly output, and another chain feeds Superfly, and they can share any part of the node chain in common; thus, the material adapts depending on which render engine the end user chooses. You also have layering for materials now.
Rendering comic book style is now provided.
The morph brush function is better now.
You can create custom parameter dial palettes; that makes it easy to do adjustments repetitively, such as when working out a motion sequence, with minimal UI clutter.
In response to posts above: Many enhancement requests were filed based on what was read in this forum. ;-)
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh;
Notice no one seems to have spread any images of Pauline around here? Oh. That's the new figures for P11's release; Pauline and Paul. Hop over to RDNA and take a peek at the teases.
As for Poser itself.....you do realize that they haven't released a full feature list yet? Only the beta testers know what goodies are there atm., and even that can change depending. As for DAZ..... That smudge of coal smoke on the horizon is that particular ship. Wave bye bye from the end of the dock and wish them bon voyage.
I have all three of my workstations running their dual CPUs at full tilt doing test renders. I haven't finished Pauline's pixie/carhop outfit, nor Paul's Jedi pants/cloak. Haven't even started Appleseed (Pauline) and Halo (Paul) armor yet.
I only have so much time. I'm doing what I can
Here's a test render using the new Physics Based Renderer, Superfly:
I'll post more as I get stuff done.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Pauline and Paul?
they only comics?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
i wanna see glass, water, caustics, and volume; before i think about where to spend my paycheck _ lol_
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Well, there's one here, too. Everybody I know is busy-busy-busy, but as some of my test renders finish, I'll post stuff. Of course, you can't see automatically animated dual-root textures do their thing in a JPG, but, you can see the effect of the LightPath ambient response booster.
I don't have a jumpsuit/boots for Pauline, so this is Roxie. The render was testing four methods of animating textures, all of which had ambient response boost so that they actually cast light. The ballroom's wall sconce lights also used LightPath boost, but I didn't adjust it well. The proton pack works, though. And it has dual root nodes, so it is set up to render in either Firefly or Superfly. This is a Superfly test in fairly low light conditions.
The four animated material types are:
[_] algebraic triple strobe (flash-flash-flash-pause... flash-flash-flash-pause...) on motherboard LEDs
[_] polar coordinate sine wave pulsing LEDs (brighter-> dimmer-> brighter->) on motherboard LEDs and ecto-trap indicator lights
[_] movie node with sequentially numbered JPGs for LCD displays on proton pack gun and ecto-trap
[_] matrix reading image map cells for the proton pack power meters
And yes, I see the imbalance between the sconces' visible brightness and the light they cast, and there appears to be a section of floor with flipped normals, and Roxie's jumpsuit/boots leave much to be desired. But this was a test render. I don't have time to polish a scene to final render perfection. The most I can do is post some test renders which are presentable, not great. Each render is checking some function or set of functions, then I need to move on. And each render takes considerable time, because they are mostly "torture test" renders.
But, the proton pack's lights do animate properly, and they do cast light with no need for extra emitter parts.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Did you see the thread erogenesis started over there? "You rendered this? in POSER?" OMG!
Have a creative day!
********
So you can type live questions. And they can see if everyone is there, so they can start.
I encourage everyone to watch that upcoming webinar....
Pauline is "human" nor cartoon model (as is Paul). They have improved rigging, including facial/expression rigging. The new license allows developers to use both textures and figure meshes as bases for content development (i.e. Merchant resources as it were). This is a great improvement over previous releases and DAZ at the moment. (not trashing anyone ... just comparing current apps).
Boni
"Be Hero to Yourself" -- Peter Tork
Biscuits posted at 4:37AM Tue, 10 November 2015 - #4237711
So you can type live questions. And they can see if everyone is there, so they can start.
I encourage everyone to watch that upcoming webinar....
I am already registered on the site of Smith Micro about the product support do not understand why every time I have to register again (is a bore), wait when the video will be online for all ...
Hi Balck_days ;) I agree with you about dynamic clothes and morph features living in Poser against Daz Studio ... But you wrote : I can buy those for DAZ Studio, but frankly, DAZ already gets enough of my money! ? We all know that DAZ Studio is free, and Iray too...;) I've no neeed to give my money to Daz except for G3F...:) About Daz (And I've no royalties from them) it's clear that 90% of renders made here, on RNDA, Deviant or others great community are made exclusively with Daze's characters or/and compatible clothes...so whithout their character developt...many users or creators would be out ...i suppose....on 3d character rendering... The best is to use both... for me it's just an hobby so...:) 3D pro use c4D*, Unity, or 3ds max...and some other dedicated tool...at this time (but I've not it) octane is the more impressive to my eyes (just see Rgus's pic) accordingly to its price...
genesteal posted at 2:24PM Tue, 10 November 2015 - #4237859
But you wrote : I can buy those for DAZ Studio, but frankly, DAZ already gets enough of my money! ? We all know that DAZ Studio is free, and Iray too...;) I've no neeed to give my money to Daz except for G3F...:)
What about my comment makes you think I was complaining about the price of DAZ Studio?
3D pro use c4D*, Unity, or 3ds max...and some other dedicated tool...at this time (but I've not it) octane is the more impressive to my eyes (just see Rgus's pic) accordingly to its price...
Those programs are not so complex you need to be a professional to use them. And if it's their prices that concerns you, there's MODO Indie for $299. It's rendering engine is one of those in use at Industrial Light & Magic. Of course, there's also Blender, which is free, and very, very good in its own right.
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
vitachick posted at 6:45PM Wed, 11 November 2015 - #4238173
Curious, Daz is free but Poser can cost 200.00 up..why??
Because DAZ is in the content business, and SM is in the software business, so DAZ gives away the free program and makes their money selling content and add-ons...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted at 9:05PM Wed, 11 November 2015 - #4238197
vitachick posted at 6:45PM Wed, 11 November 2015 - #4238173
Curious, Daz is free but Poser can cost 200.00 up..why??
Because DAZ is in the content business, and SM is in the software business, so DAZ gives away the free program and makes their money selling content and add-ons...
Thank you, WandW. Just thank you.
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Superfly render: Haller torsion pendulum clock...
Glass with thickness, metals, and SSS marble.
.
Superfly render of Cortana, the holographic artificial intelligence character from the Halo game series. This is what's called a refactive ghost; you can see through her, but notice that you don't see inner mouth parts or backfacing surfaces. She also uses the LightPath node to boost the render engine's ambient response, so she casts light. I also MAT-ed Stonemason's Arc ship interior with the LightPath node applied to all of the floor lights, ceiling lights, and LEDs, so that the ship is self-illuminated.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Curious, Daz is free but Poser can cost 200.00 up..why??
Although I'm a Poser user since poser 1, I actually bought and paid for Daz-studio, the rigging tools, the dynamic control, the FBX-exporter, animation tools, Two months later they dropped the price to zero without any refund. (you can understand how pissed I was)
DAZ main purpose is to sell their products without any concern to their customers. Poser and poserpro are products that encourages people to experiment and to be creative, and for a reasonable price.
I am a professional autocad user and for the autodesk bulding design bundle ( with autocad, revit and 3DS max) subscription I have (!) to pay over €1800,- a year and everytime I get a new upgrade and I look at the new features I think : WOW, did I paid so much for that???, or did I ask for that???, or it's about time they fixed that!!!
When I look at the new main features of Poser (pro)11, I won't be surprised with an upgrade price between $200,- and $ 300,- and even it's a little more I won't complain.
Eagerly waiting the new upgrade,
Bopper.
-How can you improve things when you don't make mistakes?
MistyLaraPrincess posted at 9:43PM Fri, 13 November 2015 - #4238264
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
I understand it will work on a non-internet connected PC. You can activate manually.
The library I inderstand is re-written and no longer based on Adobe Air
**Well well,
I must say I'm a little overwhelmed!**
If the changes to the rigging tools and the joint editor are really what they promise, then it's great news already.
Then come improvements to the (already great!) Morph Brush, plus the ability to create "Injection Morphs" right within Poser without the need of manual edits to the files etc. - I've been waiting for that for years!
The fact that the "Symmetry" command is now separated between "Mirror Rigging" and "Mirror Pose" will remove a lot of PITA too. Bravo!
One last question, and it's probably quite odd, because only a very few people mentioned this (oh irony! :D )
WILL THE HIERARCHY EDITOR FINALLY REMEMBER WHICH HIERARCHY TREES ARE COLLAPSED AND WHICH ARE NOT, INSTEAD OF DISPLAYING THEM ALL IN A MILE-LONG, EVERYTHING-UNCOLLAPSED LIST?
I mean, it's nothing big to code - it already exists in the "groups" part of the "channels" of each actor, and the "magic code" is as simple as this:
"collapsed 1"
Please pretty please!!!
Regards
Peter
I'm not seeing anything special so far; now before I get jumped all over, I've been seeing amazing renders done with Poser for years. What i never liked was ease-of-use of the program, it didn't suite me. The other issue, it got tougher to use newer figures that Daz produces in it, or even close to impossible. Has this been addressed? Poser, i'd guess, needs new cutomers. I'd like to consider that possibility, but not if all my Daz content remains only really useable with Daz - I might as well stay there, or go to Blender - at least I don't fork out hundreds of dollars for the fun of loop-jumping, and I already use Blender too.
The constant need to keep pay upgrading software in general is a major stumbling block in terms of art making with the medium overall; canvas, paper and pencils cost a hell of alot less, and don't require obsessive carrot chasing of tech. Blender is seeming more and more attractive. But... if you're a pre made content user that enjoys just making pictures that's cool too . Poser's a great program, one of its strengths being the vast array of content available for it and a very large community and commerce base. Under the radar and lost in the hype of Superfly are alot of great additions in 11. I look forward to getting it... eventually. At this point there's really nothing that will stop me from creation/art making if I don't have it. The new content creation enhancements are certainly something to look forward to though, bravo SM. Pauline is a cutey pie IMHO.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
There's an interesting thread started by NetherWorks over at RDNA, new rigging additions, enhancements to dependency editor, ability to create controller props/body handles that can influence all elements of a scene, enhancements to animated joint centers, levels of subdivision sculpting with the morph brush. Way, way more deep feature improvements than I expected.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
MistyLaraPrincess posted at 12:13PM Mon, 16 November 2015 - #4238264
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
Poser 11 will need to be activated. But that can be done off line if need be. You will be able to request a perpetual activation in that case.
Flash is gone. Nobody in California builds anything out of mud bricks any more, one little earthquake and it all comes crashing down.
bopperthijs posted at 5:43PM Tue, 17 November 2015 - #4238378
Curious, Daz is free but Poser can cost 200.00 up..why??
Although I'm a Poser user since poser 1, I actually bought and paid for Daz-studio, the rigging tools, the dynamic control, the FBX-exporter, animation tools, Two months later they dropped the price to zero without any refund. (you can understand how pissed I was)
DAZ main purpose is to sell their products without any concern to their customers. Poser and poser pro are products that encourages people to experiment and to be creative, and for a reasonable price.
I am a professional autocad user and for the autodesk building design bundle ( with autocad, revit and 3DS max) subscription I have (!) to pay over €1800,- a year and everytime I get a new upgrade and I look at the new features I think : WOW, did I paid so much for that???, or did I ask for that???, or it's about time they fixed that!!!
When I look at the new main features of Poser (pro)11, I won't be surprised with an upgrade price between $200,- and $ 300,- and even it's a little more I won't complain.
Eagerly waiting the new upgrade,
Bopper.
So when you buy Poser you won't purchase any additional content, ever (Cause it's all in there)! And by far the majority of users never do purchas...Oh wait. Maybe not... Pauline will be a complete character out of the box and won't in anyway need additional content to improve or complete...oh wait well that's not true either is it. I believe Pauline has been described as a blank base merchant resource, right? DAZ3D give you the tools (DS) for free and sells additional content, Poser you need to buy the tools and any additional content you like (Even if their not the ones selling it, which is irrelevant to a customer). Can you please explain what you get with Poser at a cost that you don't get with DS for free, if your line of thinking is correct. Or how Poser encourages "experiment and to be creative" where as Daz Studio doesn't. Like it or not you are in fact paying twice with the Poser model.
DAZ main purpose is to sell their products without any concern to their customers.
Is that so...
You guys, just can't help yourself sometimes. Then when someone steps in from outside to debate a point, they're the ones labeled as the trolls and bullies... I'm not here to start arguments anyway, there is a new version of Poser out today which is something to celebrate, but sometimes you guys should step back and think for a second before you plant the seeds for another cross platform war. And then scream as a victim when all hell breaks loose.
Congrats on Poser 11, let's see what it can do in the hands of the "Creative" and "Experimental" users out there!
Razor42 posted at 3:46AM Tue, 17 November 2015 - #4239015
bopperthijs posted at 5:43PM Tue, 17 November 2015 - #4238378
Curious, Daz is free but Poser can cost 200.00 up..why??
Although I'm a Poser user since poser 1, I actually bought and paid for Daz-studio, the rigging tools, the dynamic control, the FBX-exporter, animation tools, Two months later they dropped the price to zero without any refund. (you can understand how pissed I was)
DAZ main purpose is to sell their products without any concern to their customers. Poser and poser pro are products that encourages people to experiment and to be creative, and for a reasonable price.
I am a professional autocad user and for the autodesk building design bundle ( with autocad, revit and 3DS max) subscription I have (!) to pay over €1800,- a year and everytime I get a new upgrade and I look at the new features I think : WOW, did I paid so much for that???, or did I ask for that???, or it's about time they fixed that!!!
When I look at the new main features of Poser (pro)11, I won't be surprised with an upgrade price between $200,- and $ 300,- and even it's a little more I won't complain.
Eagerly waiting the new upgrade,
Bopper.
So when you buy Poser you won't purchase any additional content, ever (Cause it's all in there)! And by far the majority of users never do purchas...Oh wait. Maybe not... Pauline will be a complete character out of the box and won't in anyway need additional content to improve or complete...oh wait well that's not true either is it. I believe Pauline has been described as a blank base merchant resource, right? DAZ3D give you the tools (DS) for free and sells additional content, Poser you need to buy the tools and any additional content you like (Even if their not the ones selling it, which is irrelevant to a customer). Can you please explain what you get with Poser at a cost that you don't get with DS for free, if your line of thinking is correct. Or how Poser encourages "experiment and to be creative" where as Daz Studio doesn't. Like it or not you are in fact paying twice with the Poser model.
DAZ main purpose is to sell their products without any concern to their customers.
Is that so...
You guys, just can't help yourself sometimes. Then when someone steps in from outside to debate a point, they're the ones labeled as the trolls and bullies... I'm not here to start arguments anyway, there is a new version of Poser out today which is something to celebrate, but sometimes you guys should step back and think for a second before you plant the seeds for another cross platform war. And then scream as a victim when all hell breaks loose.
Congrats on Poser 11, let's see what it can do in the hands of the "Creative" and "Experimental" users out there!
I've been using both programs through the years and I do like them both. Each has it's own strengths and weaknesses. And it's true that you have to buy stuff for both to make the most of them. I can't live without shaderworks scripts that I gladly paid for or the money I'll also gladly pay for when VWD's program comes out.
But, although I agree with you on most points Razor42 I have to say something. When I use Daz I always revert to ready made products and do minimal customizing to them. I feel that with poser there's just more experimentation and many ways to get totally different results. So much math and parameters to work with.
Just the ease of the cloth room, which I use in every image I make, is enough to tip the scale. Now with the new poser's morphing capabilities for Paulette, the sky's the limit with custom models. I can't think of a G1,2,3 I used that I didn't just dial spin in.
Having said that, seeing the new G3M I know that I'm going to be spending a lot of time in DS and it makes me thankful that at least one of them is free and I don't have to choose. There's a place for both programs and I never really understood the war between the two.
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SmithMicro Announces Preview Features for Poser Pro 11
Here we GO!!
Poser Pro 11
Boni
"Be Hero to Yourself" -- Peter Tork