Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2025 Jan 05 8:38 am)
Sorry - I figured it out as soon as I posted.
In case anyone else ever has the issue - the 45 degrees in the Transform Rotation on the properties panel was the clue. To fix it I went back into edit mode, rotated it 45 degrees, returned to Object mode and then rotated it back 45 degrees there and it now works perfectly.
Thanks for sharing your experience - that was a helpful tip. If it happened to you, bound to happen to someone else!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
After creating a rotation on an object which affects the Transform panel parameters (usually in object mode), then don't forget to apply the transformations before moving on to the addition of any modifiers. Hold down CTRL+A on the keyboard, then choose the type of transform you want to apply. This will clear the values in the transform panel back to 0, and allow you to add modifiers like Array, etc.
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Hi all,
I am having an issue with an array. I create an X shape from two rotated and scaled cubes (both rotation and scaling were done in Edit Mode). Now I am trying to add an Array modifier and the array is going off at an angle instead of along the global X and Y axis. I did apply the transformation after exiting Edit mode thinking that would fix it, but the issue persists.
Any ideas what I did to mess this up?
Attached screenshot shows my scene. I drew two arrows, red shows the direction the array modifier seems to think is "Y" and the green shows the direction I want the array to go. I am using Blender 2.76b.
Thanks for any help, Mark