Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
The problem is that actual area of the facets is much larger than the area for it on the texture, relative to the rest of it. What you can do is save the morph for the long length as a geometry, UV map this and use the default length as a morph for the long one. Squeezing facets seems less hurtful to a render than stretching them.
Hey, that ground texture makes a pretty good material! Thanks for the freebie, geralday; and thanks also to Jaager, for the tip. jon
~jon
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The P4 Skirt is perhaps the most useful of the clothing props for animators because of it's simple mesh and small file size. With these morph targets you now have much greater control over the skirt's length.. particularly when requiring a longer style.