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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Realstic Grass?


Bigballa111cmb ( ) posted Sun, 20 January 2002 at 5:34 PM · edited Mon, 03 February 2025 at 12:49 AM

Is this possible with Bryce? Are would I have to attempt to paint grass in the post-work? I haven't found a good method of making realstic grass..


Stephen Ray ( ) posted Sun, 20 January 2002 at 8:43 PM

Grass is a hard one, Here's a place which has some grass models http://www.3dplants.com/ They work good for patches, but you can't really fill up the whole scene with them. Another option is to use a flatten cube or even a 2D plane with a decent tex & trans map for distant grass ( doesn't work to good close up ) Infinite planes don't work to good for this, because the tex map gets to stretched out. Then there's always the mask render and post work.

Stephen Ray



Wadus ( ) posted Sun, 20 January 2002 at 9:05 PM

you can make a new terrain--go into the terrain editor, hit new and then hit spikes a time or two. Instant patch of grass...


Wadus ( ) posted Sun, 20 January 2002 at 9:08 PM

forgot to mention you might want to make the grid size about 512-ultra fine for close grass.


Alleycat169 ( ) posted Sun, 20 January 2002 at 10:35 PM

Yes the Spikes in the old terrain editor works pretty good. For more detailed grass 3dplants.com is the place for free grass meshes.


dg3d ( ) posted Mon, 21 January 2002 at 12:34 AM

file_260387.jpg

This is a demo of what Wadus said and it's a good way of doing grass. Me after doing spike and see the result, i will often use raise or lower, depending on what you are looking for. This trick was given to make a forest when mixes with another terrain. Pleiades


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