Mon, Jan 27, 6:46 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 5:49 pm)



Subject: Help...WIP....stretching textures...


JBroneske ( ) posted Tue, 05 February 2002 at 5:58 PM · edited Fri, 02 August 2024 at 11:50 AM

file_267776.jpg

I'm working on this drum and I am pretty happy with the way the front looks; however, the texture seems to be wrapping and stretching and distorting over the sides. Is there anyway to remedy this? I also was trying to get a different look for the sides (where the skin wraps over and is stretched with leather thongs)but I couldn't figure out how to do it, so I scrapped the idea.

Any suggestions on the stretching and distorting?

Joan


VirtualSite ( ) posted Tue, 05 February 2002 at 6:16 PM

You might run the model through UV Mapper and then develop a second texture for the side. Right now, it looks like youre applying this to the face of it, and the texture has no choice but to continue on around the side.


geep ( ) posted Tue, 05 February 2002 at 6:18 PM

Attached Link: http://www.uvmapper.com/

.........UVMapper. [BTW - it's free] Remap the UV's to cylinder and .... Voila! cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



JBroneske ( ) posted Tue, 05 February 2002 at 6:58 PM

Dr. Geep, I have UV mapper...how do I "remap the UV's to cylinder"? Thanks, Joan


geep ( ) posted Tue, 05 February 2002 at 9:22 PM

Start UVMapper. [menu] "File" ---> "Load Model" [menu] "Edit" ---> "New UV Map" ---> "Cylindrical" Do your thing (rearange, change size, etc.) [menu] "File" ---> "Save Model" [menu] "File" ---> "Save Texture Map" Exit UVMapper cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



TMGraphics ( ) posted Tue, 05 February 2002 at 9:24 PM

You could also try to map it "BOX" style, this way you would have 2 textures for top and bottom. TMG


Valandar ( ) posted Tue, 05 February 2002 at 10:21 PM

AActually, the best is "Cyllindrial - capped". That way, the sides would have the map for the sides, and it would be continuous, and the faces would each have a differrent map.

Remember, kids! Napalm is Nature's Toothpaste!


JBroneske ( ) posted Wed, 06 February 2002 at 12:54 AM

Thanks everyone, I got it to work and it looks pretty good. I may even upload it to free stuff! And thanks for the information about UV Mapper. I need to play around with it a little bit more. Joan


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.