Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
There are a number of tutorials about this. See Spike's for one in the tutorial section. You must save your Poser figure as a wavefront .obj as Adam says. Then in Bryce you do 'import object', it will start the import process and then prompt you to 'find' the texture maps--so you browse your Poser/Runtime/Texture folder for those textures. Eventually, after this is done, the figure will appear. The sky, lights, etc.--will all affect how the figure looks. THEN--you can further 'tweak' all the textures by selecting them individually (you place your mouse over the area of the part you want to select, hold down 'ctrl' and click your left mouse button. You will see a list of those 'areas' under your mouse. Select one--or, for instance, if you want to select all the 'skin' areas--hold down shift also. Then you can play with diffusion, ambiance, etc.--for just those areas. Give those selections a 'name'--like skin and you can easily 'select them again from the list of meshes. Here's the message for the little tute I did for anyone interested in using transmaps and multiple textures--its the same principle http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=67896 Diane B
Oh, and here's the other that might be of more help. In the pic library you will see all the texture maps my figure used (and I was prompted to find when I imported her into Bryce) so you know what I'm talking about--and you will see what I mean by selecting just one area. http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=68021 Hope this helps. Diane B
Is it just me or did the OBJ export get a zillion times better in Patch 116? I remember Having to group things, and set the textures and everything after exporting from P4 to Bryce, but now, it's a breeze.. Maybe I was doing something wrong before, I'm not sure Anyway.. I'm sure happy with the results, now :) TyggerBob
Hmm, don't know. I don't have any of the patches--I'm like Ghost--waiting for the 'early adapters' to get through all the hitches of the beta versions. I haven't had to group to texture. Normally the textures DO come in with the figure. I think only once did I really have problems. HOWEVER, all that having been said--I STILL twiddle with the textures--but primarily just to 'tweak' them into looking even better--or to use more than one texture kind of 'after the fact'--like I did using Tim's Asian texture but using Diane TG's Nikko eyebrows, etc. I sometimes do the same for clothing--I often make several textures for things or import others and so can change those too. That, however, is just how I do it--not a necessity. P4/B4 has worked quite well for me. Diane B
Tempest- As they said, use .OBJ, and get the patch for Poser, even the first (now gone) patch greatly improved exporting. I've also found that Bryce will still choke on the more complicated figures, when mine keeps accessing the disk for more than a few seconds after I tell it where the textures are I know it isn't going to make it- I then bring the figure in without textures and apply them all, which isn't all that hard once you know how to do it, I mean I might spend an hours getting the lighting right so 5 minutes to load 10 texture maps is no big deal. The unpatched Poser would hardly ever load a figure with a conforming item on it. and it would also combine figures, making it imposable to manually map them unless you text edited the .obj file.
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Well I have seen this question asked a zillion and half times but I can't seem to find one such post so ill ask the quesion. How do you import a poser character into bryce so as that you don't loose any sharpness/textures/whatever. Thanks for the help Tempest