Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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Another quick way to get clean mitered corners is to center your cross section in the SM, then apply the torus preset. Use the point convert tool to change the 4 points of the torus path to corner points. If you only need sections and not a complete frame you can send it to the vm for cutting and setting section lenghts. mdc guam usa
From the Beating a dead torus dept: All in all I don't think that this is a great way to make this if don't need a closed frame. But to get one without distortion make sure your profile shape is grouped and centered before applying the torus preset. Don't set any envelope options.Create a cross section at each of the points on the path before converting them. It looks good then, but I can't find a way to open the closed path so that you wouldn't need to go into the vm for further editing. It seemed like I was able to do this before in rds but I don't model much in Carrara any more. It is easy to select the open edges in the vm and fill the polygons. You still have the mapping problems that come with using the vm, so it's a wash. mdc
-Kix
-Kix
Kix:
Man, I'm going to have to do a lot of experimenting with the spline modeller. After a couple of attempts, I was able to follow your tut. and make a right-ended forty-five. Thanks! I didn't manage to do the other end, mainly because I couldn't get around the way there seems to be a constraint on the first point on the (purple) sweep path... move one, you move them all...even in 'envelope:free'. Once again, I'm missing something. I'm embarrased to say I've not checked out the back room yet. I'll go there and do the lightsabre tut.
...dw
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I've been building some virtual furniture for a job. I have yet to come up with a clean way to cut a forty-five degree angle in the trim, whick should fit together seamlessly. So. I open a vertex modeller, make the shape of the trim and extrude it a few times. Then I select the vertex I want to rotate around, one of the end ones. I notice that 'shift to constrain' to one axis doesn't seem to apply here. I get unwanted rotations on the other axes, getting minor twisting of the object, kinda like a peice of licorice candy. Also, I get shrinking of the end of the object, unwanted. I re-size to get the end 45 degree angle as close as hand and eye allow. Help!