Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
I love Bryce. 1) Interface feels natural 2) Easy button bars for all your needs 3) Big window approach to view 4) Materials Lab although I wish I knew it better 5) Import any object just about 6) Metaballs That is a start anyway. I think that there are a couple of things that would make it better. 1) Export any object. 2) A luminense control in the materials. 3) Better starfield creation. That is all I can think of for the moment. I will add as I get more. Jesterhawk
I pretty much agree with everything Kromekat wrote! Leave the interface as it is and improve the modeler! Some more options in the Premium Renderings, such as radiosity would be nice as well!
Rudolf Herczog
Digital Artist
www.rochr.com
Likes: 1)!!!Interface!!! 2)Full screen ability for cameras(as opposed to the 4 plane view) 3)Lights, I love the light lab 4) DTE 5)RAY SPRAY!!!!! Dislikes: 1) it doesn't import poser files. Its a hassle to do the object thing and then you have to reset the materials specular and diffusion or everything looks washed out. 2) No layers (I like the Vue layers) 3)Volume render takes too damn long. 4)Can't add moons/planets in the skylab. Additional suns would be nice too.
A couple of things I would like kept: ray spray and plop render-use these all the time. I'm sure I'll think of some others. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
I only have a few thing that Bryce would not be Bryce without, 1) the interface 2) the DTE 3) the light editor 4) the large, single, switch to whatever view screen The things Bryce would be better with, 1) faster render engine 2) ability to export models made from primatives including metas 3) more control over sky lab, sun, moon, planets, etc See that was so easy, don't think I'm asking for a lot. 8) Cat
All of what kk said plus: 1. Real Booleans. Then we can actually see what we're modelling. 2. Collision detection. Those bounding boxes have got to be useful for something. 3. Faster render engine. Yeah, I know kk already said it but it's important. 4. Everyone loves the interface; it's a stroke of genius. Over the last five years, I've convinced at least a dozen people to buy Bryce on the interface alone. Engineers want four-pane orthogonals: artists want Bryce.
I'd like to see more realistic skies, and more features in the Sky Lab (as mentioned, two suns would be cool as well as planets - planets that you could put BEHIND the clouds). The stars could be improved too. Render times! Definately a faster render engine. Bryce5 has such wonderful features such as Soft Shadows, Cast Shadows, Volume World, etc., but the result is renders that can take days (or weeks) depending on the scene. Radiosity, please? Plugin capability. Larger preview window (a minor wish). The trees in the Tree Lab could have better-looking limbs and trunks. The leaves are pretty good. That's about all I can think of at the moment. I too love the interface, although I like the B4 colors better than the B5 white and blue. How about green :-) Doug
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For Doc M. and ttops. The new interface.This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
This is good so far guys - keep it up! I second (or third!?) the points about 'real' booleans - no more extraneous mesh/bounding boxes that aren't (or shouldn'tbe) there any more!! Tree lab trees could be a lot better too - I concur about twist, better trunks and limbs etc. planets and multiple suns would defintely be great!! - and whie your at it - make the suns more realistic with the inclusion of: Flare and glow - also add this to all lights as available in Vue 4.
Adam Benton | www.kromekat.com
Bottom line we as a community must be able to develope our own Plugins for the NEW and Improved MojoBryce,Everything above would be nice...Hey Doc still going to keep bugging you until you make me an official Beta-tester for either or Both...You know it took many apperances at one job folks already though I worked there...
Here's a list proving that i'm never happy with what i got. These are improvments i'd like to see within the next, i dunno, 10? versions? 1. Holographic interface 2. integrated 2D Post-Processing Imaging unit 3. radiosity, ez HDR, etc. 4. SDK!!! 5. corrected recent files list(currently lists everything you opened, regardless of whether or not it's alrdy there) 6. realistic trees, i hate the ones bryce has right now 7. full export capabilities 8. boolean metaballs 9. making the sun and moon independant of each other 10. more suns/planets/moons 11. ability to load a custom moon image 12. bones, IK chains 13. multiple (director's) cameras 14. camera hotkeys extended to 1-8, including a hotkey for directors camera, back, left, and bottom camera views 15. NURBS 16. collision detecting 17. prolly more, but none that i can think of rite now
i cant STAND the single window !PAIN!... of all the crap bryce could filter out, that very thing has lasted waaaay too long and it eats me up. and whats worse, everyone likes it! like its some god-send! i dont get it!? whats the big attraction to it? not only is it unconventional but a complete hinderance when your constantly fliping views and zooming in and out trying to find objects and angles... add to that a limited 3d eviroment size and you got a program that tries and tries but barely stays alive through shear ease-of-use and forum-life-support... sigh
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This is my wish list from a while ago. It certainly overlaps a lot with others'. I'd also like to add: OpenGL rendering of preview, a la DAZ Studio, which will make it possible to either export that from screen, or to render a higher resolution to disk. As to the zoom, it would be nice to have zoom that wouldn't stop at a certain degree of magnification. TreeLab - take a look at least at TreeDruid. It certainly has the ease of use of Bryce/Poser, what with the sliders. I should get OnyxTree soon and will check that. And get rid of the bugs with lights and textures! That is, why do lights acquire gels by gremlin action, and you can't get rid of them? Also, when I start a new document from an existing one, the new document has all the textures of the old one. Finally, TCSP, this is neither thread nor forum for holy wars. Please, keep that out of this.-- erlik
IMPORTANT DON'T neglect the Mac OSX side of development either - don't forget - like Poser, MacOS is where it started, and that is where many of us still use it!! We like the single and totally navigable by flip of an icon one pane view thankyou! :)
Adam Benton | www.kromekat.com
...although the simple addition of being able to also use a 4 pain view would be useful maybe! :)
Adam Benton | www.kromekat.com
Inclusion of some high quality DEM's as presets in the terrain editor would be nice. Seriously reworked/ additional procedural presets - possibly provided in part by the community!?
Adam Benton | www.kromekat.com
Better real world camera control - proper lens size and focal length options. Wave deformers for better water creation, and while we are at it make them animateable. Additional tools and brush shapes/sizes/styles in the Trerrain editor including lines and custom brushes!? - doesn't have to be as sophisticated as Photoshop obviously, but would be helpful to have more control of these in Bryce itself. Better stone/rock meshes or even better - an editable rock primitive!?
Adam Benton | www.kromekat.com
Ability to curve, bend and deform terrains/lattices!? Terrain or lattice spheres and cylinders!? - would be great if there was a specific new Terrain object which is essentially a 2D flattened / unwrapped sphere and cylinder which can be edited and landscaped, and then when you click OK, becomes the 3D form - great for planetoids and Rama/Eon like interiors!! :D
Adam Benton | www.kromekat.com
OK I lied, there are some more things I'd like to see added to Bryce and these come from what others have reminded me of. OpenGL rendering Dynamics gravity, wind, particles and the tree lab could do with a complete revamp I think that's me now, I'll be back if anything else strikes me. Cat TCSP, we are writing here because we like Bryce and want to see improvements. Since you have no opinion, apart from a negative one, I suggest you take it elsewhere and go use whatever program makes you happy.
Hey Doc lets keep it Simple...Make Bryce a Plugin for MojoWorld(I say that as I duck and get ready to run)No Seriously lets take this a step at a time Folks most of the things we want will cost MAJOR bucks and tons of time to be able to Impliment this as NEW code,And seriously Folks the first thing that needs to be done is all of the code needs to be thrown away and re-written just so most of the BUGS can be found and fixed...Now DOC Can we Take out the Rendering Engine out of Bryce and throw it away and make a direct Link to the Render Engine in MojoWorld???? One thing I really would like to see is not only more Windows(which can be changed by the user)But the Ability to import Animations(I:E Poser,Lightwave)and the Abilities to Export as OBJECTS... OHHHH hey DOC...Getting tired of hearing from me yet?
{Hey Doc lets keep it Simple...Make Bryce a Plugin for MojoWorld} Be gone from this place Brian!! - that's a blasphemy! :)
Adam Benton | www.kromekat.com
I would like to have a lab for small plants not only trees and bushes...some flowers and such more like the nice application plantstudio. More control in treelab a little more like onyx tree. If one say: Costs...well some of the features can be used for plugins to sell for other software too. E.g. a cooperation with cinema4d so they create some plugins for bryce and the bryce trees or such would be available too for cinema. So the users of both applications would like the results. (I used cinema because of the good renderer there) And my favorite: Weatherlab That would work best with particles for sure. All kinds of weathereffects with enough flexibility not only to mimic the real weather on earth but to create new weather for more fantasy of science fiction creations too. Another favorite: Melting objects that flow e.g. like lava. Thomas
And another idea...what a day...each time I post anything I have ten ideas more in mind after clicking the post button. What about a cooperation for Bryce? Why must Corel sell Bryce? Why not create a new Bryce e.g. together with pandromeda/Doc Mojo and others? Why not have a Bryce Inc. owned by Corel and others? Create a rockstable baseapplication and work together to create all things like new lightlab, weatherlab and so on as plugins. So the first should be to define the basefunctions and the SDK/plugininterface. With that architecture we could have different renderers. The old Brycerenderer could be there in the baseapp with some speedups and more advanced renderers you could have as renderengineplugins. Same you could do with the actual lightlab, treelab and so on. The start would be a full usable Bryce basic with all the actual functionality and then you could say: want better renderer, want weatherlab, want more primitives, want mesheditor. No Problem then: You can have it all as plugins. And that way you can turn a Bryce Basic/home into a highend Bryce Pro step by step...if you want it. Thomas Why not hav
I'll throw in too. As a new user to 3D and specifically Bryce, I don't yet know what this program is completely capable of. However, I can say that no matter what, the ease of use should be maintained. Since I discovered Bryce, I've played with several other 3D programs from shareware to inexpensive ones to the demos of the big ones. Most of them left me clueless. Bryce however, I was able to pick up and use almost immediately. For the casual user and hopeful artist, this is a must. So, my wishes would be: Faster rendering More realistic trees. Add the ability to make trunk shapes other than just straight. Add the ability to add flowers for flowering trees (try to do a spring image without flowering trees!). Editable rocks (as someone mentioned above). New lab for bushes, flowers, small plant growth. Single and split pane work area. (I really like the single, but when I'm trying to adjust and I have to switch views repeatedly, it can be tiresome.) More control over brush size, etc. in the terrain editor (mentioned in a wish above). I'm sure as I continue to use Bryce, I'll find new things that I wish were just a little different. But, this about covers the extent of my experience so far. Susan Oh, did I mention FAST RENDERING? :o)
oh im totaly for cutomizable(sp*) gui too... i understand you can move them around but its a bit strange and it you cant store/save your gui settings... also! a right click option for things like: add primitives- add lights- change view- render- its funny nobody else mentions the limited enviromental size.. obviously not a concern for 2d artists but a definate necessity for those of us working on a bigger scale and animations with camera moves... we dont have the option of cheating the camera.
i have and... i cant be the only one either... the terrains max out, the zoom feature max's out... so its ALOT of paning everywhere to find terrains or objects and/or zooming in and out because you !cant! select the object if its too big or too far away... 10000 units isnt big enough?? the fact that theres a limit just isnt right...
You can easily select meshes in the menus at the bottom and 10,000 is just a number I snatched out of thin air. Size limit is 102,400 units, coordinate limit is unknown but well over 100,000 units perhaps only limited by memory. If you haven't already I suggest reading the manual to learn the controls. If you don't like Bryce then why do you use it? Personally I don't like 3DSMax or LW, Maya is ok because it's very similar to Bryce.
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I decided to take the step myself to start a thread that can list anything and everything about the features you want to see in a new development of Bryce, as well as things you would be unhappy being changed radically. This will obviously help whoever may decide to take on the next incarnation of our favourite app (nudge Doc Mojo..wink, wink!?!) Lets try and keep the thread to JUST these points, and not stray into discussion etc :) __________________________________________________ Likes : The current UI! - still the most intuitive and fun to use, and encourages the user to dive in and be creative! improve/additions : The render engine - speed it up so that use of things like soft shadows and volumetrics doesn't turn a 1 hour render into 10 or more. More primitive shapes that can be edited AS primitives like in most modelling apps. Add bevels and curved edge functions to primitives. Better object grouping via a hierarchy list. The ability to select by texture (all objects sharing te same map or procedural) Better algorithms, or whatever it is that makes for better and more detailed skies and clouds. Better handling of files from Poser like with Vue/Cinema etc. - direct pz3 import with improved texture handling (to save the arduous task of ungrouping, and selecting/retexturing all parts of the mesh) - the ability to retain material group info. Dislikes : The fact that all textures and meshes become embedded in a scene file - how about an option to reference them in root folders as well, making actual scenes smaller to load and exchange!? Just a starting point or 2.. I am sure I can think of more as can everybody else :)
Adam Benton | www.kromekat.com