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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: problems converting bump maps


RCT ( ) posted Tue, 27 May 2003 at 5:04 PM · edited Sat, 30 November 2024 at 11:55 PM

Hi All, I've just bought a bunch of stuff from DAZ (Vicky3, Michael2, and some animals). After installation in Poser 4, I found that while the models load fine, I can't access their textures properly. I upgraded my (Metacreations) Poser 4 to (Curious Labs) Poser 4.03, but it hasn't fixed the problem. What happens is that Poser asks me for the bump map for a figure. When I go looking for it, obviously I find the jpg that DAZ supplied, but when I click on it, Poser no longer asks me if I want to convert it, as it used to. It just tells me that the texture can't be found. Any suggestions, anyone? Can I manually convert the jpg to a bump map somehow? By the way, I'm on a Mac, if that's any help. Thanks in advance!


Kelderek ( ) posted Tue, 27 May 2003 at 5:09 PM

Try to load the bump map manually on e.g. a box prop, that should make Poser to ask if you want to convert it. I'm not sure that loading a MAT file containing a pointer to the bum will trigger the question.


dlk30341 ( ) posted Tue, 27 May 2003 at 5:10 PM

Same things happens to me..only on my end Poser locks up & crashes.


RCT ( ) posted Tue, 27 May 2003 at 5:23 PM

Thanks, I tried that, but it didn't work. It doesn't seem to matter whether I click on the MAT pose file or try through the 'Render materials' box, it just either tells me the file is not found and asks me if I want to continue looking for missing files (which also doesn't help), or simply does not add the bump map to the list. I'm not sure if it the problem lies with the MATs, Poser or me!


estherau ( ) posted Tue, 27 May 2003 at 5:49 PM

Hi, I have a mac. Instead of trying to load the thing, just have anything in poser, open the materials editor, and then go down to load bump map (bottom left). Find your file and put it in, and it will ask if you want to convert it and then say yes. Then click on load again and pick your next jpg you want to convert. Love Esther

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umblefugly ( ) posted Tue, 27 May 2003 at 6:17 PM

That still doesnt solve the MAT Pose problem tho. RCT will have to repeat the proceedure over all the time they load that particular figure or prop. RTC, once you have all your jpg's converted to BUM files, if you can, open up and edit each MAT Pose file and change the lines like so: { version { number 4.1 } figure { material Your Material { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.043137 0.027451 0.015686 1 TextureColor 1 1 1 1 NsExponent 1 tMin 0 tMax 0 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "Runtime:textures:Your Folder:Your Texture.jpg" 0 0 bumpMap "Runtime:textures:Your Folder:Your Texture.bum" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } } } This is just an example but there are tuts for this here at rosity.You can then save the MAT Pose and use it on your converted textures. Hope this is a little clearer for you:) If I got anything wrong im sure someone will correct me:P Eric


RCT ( ) posted Tue, 27 May 2003 at 6:21 PM

Look guys, I really appreciate your help n' all, but you don't seem to be understanding my problem; POSER IS NOT EVEN ASKING ME IF I WANT TO CONVERT!!! I know it's supposed to, and it used to do it before I installed the new models from DAZ, but it's not now. I tried just manually renaming the jpgs to .bum, and that seemed to work with the Gorilla, but I still can't apply the Gorilla textures; Poser keeps saying the texture can't be found or read.


RealitysPoison ( ) posted Tue, 27 May 2003 at 6:23 PM

I can still run P4 after an unsuccessful load of a missing .bum. But what happens is that for some reason, I guess. Poser ignores the file, or else thinks it already loaded it, so I can't convert until after I shut down Poser and restart it. Then convert it on anything before you use the Mat Pose again. That should work.


umblefugly ( ) posted Tue, 27 May 2003 at 6:25 PM

Then uninstall them and try it all over again...also...you dont have the propack so you will run into this problem when you overlook that some daz packages are for propack only. Reinstall the packs,manually convert the jpg's to bum format, then save em in the appropriate folder. Then edit the MAT files like I said and save em in the appropriate folder. Then try it. If that doesnt work then I cant tell you whats wrong. It worked for me before I got the Pro Pack so it should be fine for you. Good Luck :) Eric


umblefugly ( ) posted Tue, 27 May 2003 at 6:27 PM

lol...and now that I have the pro pack I need someone to convert jpgs to bum files for me...LMAO


RCT ( ) posted Tue, 27 May 2003 at 6:35 PM

Reality, I just tried applying the Gorilla MAT to the ball, but it just crashed my machine... Eric, I'll try reinstalling everything as you suggested, but I don't really understand your lines of code... how do I 'open up' the MAT file? Do I need special software for this? Will it work on a Mac? I know I don't have the ProPack, but the files I bought come in 2 versions PP and P4; it's easy to tell which is which, so I know I'm not trying to load the wrong ones.


RealitysPoison ( ) posted Tue, 27 May 2003 at 6:35 PM

umblefugly. I don't have propack, and I haven't purchased a single DAZ product that you have to manually edit. (From other stores, that is a different story. :D) Daz always provides a P4 and a PP version of MATs that require bums. You just have to delete the irrelevant files.


umblefugly ( ) posted Tue, 27 May 2003 at 6:41 PM

sorry...also concentrating on a fitful child with ADHD lol...but RP is right. I had Renderosity on the brain as far as the editing bit goes.... hides his head Eric


RCT ( ) posted Tue, 27 May 2003 at 6:47 PM

Oh, and just in case anyone didn't know, here in merrie old England, a "bum" is the same thing you guys call a "butt" LOL. Thanks for the advice, I'll just try reinstalling everything from Poser up, and get back to you if it doesn't work! All the best, Rob


Philywebrider ( ) posted Tue, 27 May 2003 at 6:53 PM

umblefugly Install "Poser4" by itself (name it "Poser4 Only"). Installed you textures and stuff in Propack. If you need to convert to bump (Iknow it is not suppose to require a bump file, but it some times does). Close propack, open "Poser4 Only", go to Render>Materials>Bump load> and go to the texture files in Propack, find the .bump jpg's, open, you will be asked to convert, (convert all bump jpgs), close materials, close Poser4 Only". After you open Propack you will have no problems. Easy...right? :OP


umblefugly ( ) posted Tue, 27 May 2003 at 7:18 PM

DOH!...thanks Phily...sometime the simplest things elude us:P


Jaager ( ) posted Tue, 27 May 2003 at 7:28 PM

A MATpose by-passes the convert step. If you use a MATpose that calls for a bump.jpg, in P4, and you have the JPEG, the result will be a sooty figure in the render. If you use a MATpose that calls for a bump.BUM and you do not have the file - only the bump.jpg - you get the freeze/crash. The bump.BUM must be generated before you use the MATpose. You must do it the traditional way - apply the bump.jpg to a material in the Material window - by hand. This is when Poser converts the file to *.BUM. The figure and material do not matter, you just need one to do the conversion. I don't know what PPP does about conversion, but it will use a bump.jpg directly, so you are better off making sure the MATpose calls for a *.jpg instead of a *.BUM if you do not have the converted file - save the hd space.


Connatic ( ) posted Tue, 27 May 2003 at 7:32 PM

Maybe you keep getting the same message because Poser is asking for the map on each body part. So, keep pointing it to the correct map, and after a multitude of times, you will get to the end of the process and the maps will work. This happens to me sometimes. Once you finish the process, it will not occur again for that model/texture combination.


Philywebrider ( ) posted Tue, 27 May 2003 at 7:45 PM

RCT Can you show a screen shot of the "materials window", after you clicked the bump load? I'd like to see what the texture files look like in the resulting window. Don't forget to do the reinstall first.


Spit ( ) posted Wed, 28 May 2003 at 12:50 AM

No NO NO ProPack doesn't need BUM files. It can use JPG directly. You can save yourself a LOT of harddrive space. If the MAT calls for a .bum, you can open it in a text editor and replace all .bum with .jpg. Or use Correct Reference to do it for you.


Wizzard ( ) posted Wed, 28 May 2003 at 2:20 AM

Hoi.... multiple solutions 8 cr2edit do a global search&replace .bum .jpg Popular Mac text editor, same thing. open Poser.. load teh various bump maps onto the ground plane.. cancel when finished.. tell POser to forget loading anything it can't find. and load them manually... end result whichever method you choose the first loading will be a bear and slightly painful. once you've successfully loaded the file and all the maps are applied.. resave it. I'm not too knowledgeable about Mac's but so far the options for a wintel machine is simular 8 ) Cheers


MartinC ( ) posted Wed, 28 May 2003 at 3:34 AM

Attached Link: http://www.soft-rabbit.com/

OK, first of all, if Poser stops converting the .jpg's then either Poser is garbled, or (more likely) it is a QuickTime problem, because it massively uses the QT kernel to import the textures. Therefore, it could be a problem with *too much* memory for Poser: If you allocated everything to Poser then it may be too little for the system to "breathe", and if QT tries to open a huge file it fails and throws back an inernal error message. As far as textures go, Poser will never tell you about internal errors and just continues as if the texture doesn't exist. So the first thing to try: Check your (physical) memory size, check the partition that you allocated to Poser and make sure to let several MBs available for the system for additional services. Otherwise you could do this: get GraphicConverter and my SpeedBump filter set from www.soft-rabbit.com, open the .jpg in GC, convert it to "Poser4 bumpmap" and then save it from GC as .bum (there is a selector popup for this). Then run Macinstaller to adjust the references to the newly created .bum files, and then everything *should* work fine... :-)


TheWingedOne ( ) posted Wed, 28 May 2003 at 11:24 AM

Hi Robert,

have you tried the Graphic Converter for Mac? It's the best proggie you can use for these "missing BUM-file issues".
Just go to this webpage:
http://www.lemkesoft.com/en/graphcon.htmI use it all the time to convert my *BUM.jpg files into *BUM.bum files. There's also a batch utility included which helps you to convert several files altogether.
If you have further questions just send me an IM or email me under nonhuman-being@gmx.net

Hope this helps,
Phil


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