Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Also, you could take 2-4 spotlights, give them these as gel maps, place them over the image and put each on a circular track, then you just loop the spotlights (pointing down) each moving randomly around a different track, creates extremely realistic movement, especially if you mess with their accelerations in the AML.
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In fooling around in the DTE I found a fairly nice way of simulating UW caustics using procedural textures: Here I used Voronai DistSq1 noise set to 3D and scaled to about 30 in all directions. Make the top color bead black, middle grey, bottom white and stick the texture on a light. you can animate the frequency in one of the directions or experiment with animating phase. just a quick render, I think with some fiddling the effect could be more convincing