Fri, Nov 22, 2:28 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Animated underwater caustics


Hepcatbrandon ( ) posted Fri, 18 July 2003 at 11:45 PM · edited Fri, 22 November 2024 at 10:25 AM

file_67754.jpg

In fooling around in the DTE I found a fairly nice way of simulating UW caustics using procedural textures: Here I used Voronai DistSq1 noise set to 3D and scaled to about 30 in all directions. Make the top color bead black, middle grey, bottom white and stick the texture on a light. you can animate the frequency in one of the directions or experiment with animating phase. just a quick render, I think with some fiddling the effect could be more convincing


Zhann ( ) posted Sat, 19 July 2003 at 12:52 AM

Uh, tutorial with pics? I think I follow but I'm not sure...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


danamo ( ) posted Sat, 19 July 2003 at 1:15 AM

Cool! Nice to see a "native Bryce" solution to a question I had not long ago! The effect looks great in this pic!


Ornlu ( ) posted Sat, 19 July 2003 at 2:08 AM

Also, you could take 2-4 spotlights, give them these as gel maps, place them over the image and put each on a circular track, then you just loop the spotlights (pointing down) each moving randomly around a different track, creates extremely realistic movement, especially if you mess with their accelerations in the AML.


brholte ( ) posted Sat, 19 July 2003 at 7:50 AM

excellent!!! No more searching the web for caustic gels.


catlin_mc ( ) posted Sat, 19 July 2003 at 9:14 AM

Looks very realistic and sounds so simple, but I'm with Zhann, ie. unsure. Catlin


Hepcatbrandon ( ) posted Sat, 19 July 2003 at 1:13 PM

file_67755.jpg

Here's a screen capture. first create a light, in its edit window put a dot by Use Gel, click procedural, in the mat lab put a bead in the diffuse column then in the dte use the above settings. hope that helps. you could also try the texture as 2D instead of 3D I think you get fewer "clumps"


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.