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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Animated underwater caustics


Hepcatbrandon ( ) posted Fri, 18 July 2003 at 11:45 PM · edited Sat, 27 July 2024 at 10:21 PM

file_67754.jpg

In fooling around in the DTE I found a fairly nice way of simulating UW caustics using procedural textures: Here I used Voronai DistSq1 noise set to 3D and scaled to about 30 in all directions. Make the top color bead black, middle grey, bottom white and stick the texture on a light. you can animate the frequency in one of the directions or experiment with animating phase. just a quick render, I think with some fiddling the effect could be more convincing


Zhann ( ) posted Sat, 19 July 2003 at 12:52 AM

Uh, tutorial with pics? I think I follow but I'm not sure...

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danamo ( ) posted Sat, 19 July 2003 at 1:15 AM

Cool! Nice to see a "native Bryce" solution to a question I had not long ago! The effect looks great in this pic!


Ornlu ( ) posted Sat, 19 July 2003 at 2:08 AM

Also, you could take 2-4 spotlights, give them these as gel maps, place them over the image and put each on a circular track, then you just loop the spotlights (pointing down) each moving randomly around a different track, creates extremely realistic movement, especially if you mess with their accelerations in the AML.


brholte ( ) posted Sat, 19 July 2003 at 7:50 AM

excellent!!! No more searching the web for caustic gels.


catlin_mc ( ) posted Sat, 19 July 2003 at 9:14 AM

Looks very realistic and sounds so simple, but I'm with Zhann, ie. unsure. Catlin


Hepcatbrandon ( ) posted Sat, 19 July 2003 at 1:13 PM

file_67755.jpg

Here's a screen capture. first create a light, in its edit window put a dot by Use Gel, click procedural, in the mat lab put a bead in the diffuse column then in the dte use the above settings. hope that helps. you could also try the texture as 2D instead of 3D I think you get fewer "clumps"


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