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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Poser 6 Wishlist


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Mesh_Magick ( ) posted Mon, 21 July 2003 at 7:58 AM · edited Tue, 26 November 2024 at 9:30 PM

Well I can't think of too much to put on the wish list, But here goes. I would like to see Poser 5 in the way of a plugin or maybe in poser 6 get a way to render skys water and land like bryce, with a terrain water and sky in cloud maker. A truespace export plugin to keep the textures on figures intact when exported to truespace would be nice too. multiple cameras that can be setup in seperate parts of the workspace that can be parented to animated objects and figures, maybe a automated camera that can follow the animation as it happens by keeping it's view on the action no matter where the action moves to in the work space.. Animated textures, the ability to take a movie file and use it as a texture on figures and objects in any scene that has as many frames as the movie file.


mickmca ( ) posted Mon, 21 July 2003 at 8:37 AM

How about a few basics: 1. Levels of undo. 2. A Reset button or two for the Hair room. 3. Sensitivity settings and range defaults that have some sort of relationship with reality. (Anyone found a use for Hair Gravity settings of 5000.000? Or applying +100 Angry to a P5 head?) 3. Targeted collision detection (like the Cloth room options) for the Hair room. Either that, to get rid of the self-collision math that theoretically prevents the strands from colliding. In practice, the strands turn to dust bunnies and meanwhile, collisions with the head itself are allowed. So the best you can expect is untangled hair rammed into the skull. Is that, uh, backwards priorities? Prevent head collisions, or better yet, let me decide what the hair shouldn't collide with. 4. A walk designer that doesn't make Judy look like a Monty Python skit. 5. No more click twice to save. ("Uh, what?" the interface mumbles. "Oh, save, yeah.") 6. Figures that can be parented back to the Universe after you decide not to unparent them from something else, instead of having to parent them to the Ground. 7. Library and Current Element settings that don't "bounce" elsewhere randomly. Like the Hair room making the head the current element when you render so you can go find your hair group again, or the Pose library turning up at various critical moments as you do this and that. 8. Preferences that actually let me decide how I want things to look and work, instead of offering me basically two choices, with only the vaguest notion what the assumed difference is between an "interface" and a "document." (The Animation Loop button apparently is not stored in either....?) 9. And finally, intelligent I/O!!! Please!!! Go back to the last directory I loaded from. Do a Save As to the directory the original file came from. Let me set some default directories. I'm mortally tired of having to slog through six layers of folder to load ANOTHER texture from the same place. So much to ask? M


wrpspeed ( ) posted Mon, 21 July 2003 at 8:41 AM

my wish is that it would work as promised when i bought it.


Netherworks ( ) posted Mon, 21 July 2003 at 9:08 AM

hoo boy! add this: - native ability to reset the lights - preview mode 3D acceleration - ability to clear unused textures from memory - like mickmca said, at least the ability to jump to some favorite folders in the I/O - really, some better core functionality akin to modern standards - think its a bad idea to bolt anything else onto this program before cleaning it up to start with.

.


Anthony Appleyard ( ) posted Mon, 21 July 2003 at 9:17 AM

file_68040.jpg

I have Poser 4..3 without PPP. When I first made my new model of older-type UK naval type frogman's fins, its hierarchy was thus:- **objFile :Runtime:Geometries:aa:divers:fins:fin_rn_left_.obj 1 finfoot xyz 2 finblade zyx 2 finstrap zyx** and when I zscaled its finstrap, the scaling acted odd, as in this image. When I examined the faulty version's CR2 file, I found that its part `finfoot' had only these smoothScale channels:- **smoothScaleZ finblade_smooZ { name finblade_scaleZ ... otherActor finblade:2 ...** **smoothScaleZ finstrap_smooZ { name finstrap_scaleZ ... otherActor finstrap:2 ...** and its part `finstrap' had only these smoothScale channels:- **smoothScaleX finfoot_smooX { name finfoot_scaleX ... otherActor finfoot:2 ...** and its part `finblade' had only these smoothScale channels:- **smoothScaleX finfoot_smooX { name finfoot_scaleX ... otherActor finfoot:2 ...** That is, each pair of smoothScale channels that handles scaling astride one joint, is not a matching pair. But then I remade the model with its hierarchy thus:- **objFile :Runtime:Geometries:aa:divers:fins:fin_rn_left_.obj 1 finfoot zyx 2 finblade zyx 2 finstrap zyx** and when I scale **finstrap** , it behaves correctly. That is, for smoothScale at a joint to work properly with a matching pair of channels, the parent and the child must have the same coordinate axis as their first declared axes. This is a restriction and a nuisance. It would be useful if it could be put right in Poser 6.


Anthony Appleyard ( ) posted Mon, 21 July 2003 at 9:20 AM

Ability to let parentage or IK-parentage change during an animation. Ability to use any movie pose repeatable as a walk.


Anthony Appleyard ( ) posted Mon, 21 July 2003 at 9:22 AM

Ability to autopmatically delete unused materials from a model's CR2/etc file.


Marque ( ) posted Mon, 21 July 2003 at 9:26 AM

I hear you wrpspeed. Marque


Marque ( ) posted Mon, 21 July 2003 at 9:29 AM

No more wishlists for me, either fix 5 or don't expect me to shell out money for 6. Tired of promised features that aren't even addressed anymore. But that's ok, they will get enough new people from their ads, and those new folks will be in asking us why doesn't this work the way it says it does in the manual. We'll just smile and move on. Poser 5 works for me but doesn't do any of the things that I bought it for. It's great having a fan to blow the hair away from the face, until it impales your characters brain. Marque


mickmca ( ) posted Mon, 21 July 2003 at 9:37 AM

About deleting: Ability to delete from the Materials list, particularly since Poser characters seem to routinely come with materials that have absolutely no use. Judy comes with toenails and toeNails, for example.


Caly ( ) posted Mon, 21 July 2003 at 9:49 AM

Nevermind multiple Undos, how about Undos that always work? The amount of times that I have tried to Undo something and failed...!! Grr. :) Yes, a 'Lights go Bye bye' functionality built-in would be awesome. Everything that everyone's mentioned sounds good to me.

Calypso Dreams... My Art- http://www.calypso-dreams.com

Renderosity Gallery


smiller1 ( ) posted Mon, 21 July 2003 at 9:54 AM

The ability to select multiple objects and delete them all. An independant renderer that can queue requests, i.e. render frames 10, 15 and 20 of file x.pz3 render all of y.pz3 render every fifth frame of z.pz3.


LaurieA ( ) posted Mon, 21 July 2003 at 10:08 AM

My Poser 6 wishlist wish is Daz/Studio...LOL. I've read soooooo many posts about folks with Poser 5 (I don't have it) having problems that it's pretty much turned me off to ever getting it. Laurie



x2000 ( ) posted Mon, 21 July 2003 at 10:13 AM

Do you really think there will ever BE a Poser 6?


Jackson ( ) posted Mon, 21 July 2003 at 10:47 AM

Not if they never fix 5...which I doubt. They never addressed the problems in 4 because they were "working so hard" on 5. Everything was going to be fixed in 5 and the community believed them. Virtually none of the problems were fixed and 5 was built on top of the old core, bugs and all. I'm with Marque and LaurieA. Waiting for DAZ Studio.


jchimim ( ) posted Mon, 21 July 2003 at 11:19 AM

soft-body dynamics. :) (Not sure there'll be a Daz Studio either, haven't heard anything in how many months now?)


pdxjims ( ) posted Mon, 21 July 2003 at 11:52 AM

LOL Marque! "until it impales your characters brain" Wish 1: Finish P5 and make it all work the way it says it's supposed to. Do that and I'll consider buying a P6. If you can't make something work properly, take it out and cut down on the overhead. If you can't make hair collision work, take out the d*mn option. We've been complaining about that since day 1, and it's never been addressed. Take out Content Paradise regardless. I can find the 'sity on my own, thank you, and their search engine is better. And don't release P6 early, knowing you have lots of problems because you have cash flow issues. If you can't manage your company without cheating your customers, get the hell out of business and let someone else try. Wish 2: P6 - Hardware acceleration please. Make use of current technology. Every other 3D program has used it since it came out. Wish 3: Modularize your code. If I don't use the hair or face rooms, why do I need the overhead? Wish 4: If you promise content, deliver. We're still waiting on the animals Kupa promised. Don and Judy still are deformed. Frankly, it doesn't really matter. Fool me once, shame on you. Fool me twice, shame on me. I was fooled once with P5, I think I'd have to be pretty stoopid to buy a "P6" until a LOT of other people had, and posted all their problems here. I won't read the "reviews" in the magazines. The reviewers don't do Poser the way we do here. And there will be a Daz Studio, but I think they're doing it right. Waiting until the thing is stable before releasing it, and most of the advertised functions atually work. Daz has too much riding on Studio to make the kind of mistakes and bad decisions CL did. At least we won't have to pay for their beta release. Threads like this open old wounds, sorry if I sound bitter. I just hate to be cheated.


SnowSultan ( ) posted Mon, 21 July 2003 at 12:07 PM

My Poser 6 wishlist: - Let Adobe make it. ;) SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


markdc ( ) posted Mon, 21 July 2003 at 12:12 PM
  1. A public SDK so we can add missing functionality ourselves. 2. A faster,higher quality renderer. (Why are so many people looking for ways to render poser content in other apps?) 3. OpenGL viewports so we can preview transparency. I hope there will be a Poser6, but I'm not holding my breath. -Mark


dan whiteside ( ) posted Mon, 21 July 2003 at 12:29 PM

Improved geometry handlers! and a real ray tracer.


Quoll ( ) posted Mon, 21 July 2003 at 12:47 PM

Hey, here's a wild thought. How about some animation tools worth actually using? And a reasonable character set up method that doesn't take days and countless hoops to jump through. An entirely new animation system is really needed, with a character rig that can handle the complexity of real human motion without folding limbs in half via garish creases. Then that interface should go out the window, and a binary file format established so the models are reasonably sized to work with. Then they need to optimize the code so the program runs faster and more reliably. Then add openGL support, a built in UV editor, a texture painting engine and multi-processor support. Then it should ship on time, and sell for a reasonable price, and be available on multiple platforms. But that would be a whole new program then , wouldn't it! ; )


Spit ( ) posted Mon, 21 July 2003 at 12:56 PM

NO NEW FEATURES Please stop asking for them or you might get them. :( Actually my wish for Poser 6 is: POSER PROPACK __all bugs fixed _____flexible library structure _________user font in parameter dials That's it. No OPENGL either. We're not really missing much without it. REALLY. and Poser has a lot of neat stuff that would go bye-bye if it switched. Not to mention the bugs we'd get if Poser switched to OpenGL. :(


jchimim ( ) posted Mon, 21 July 2003 at 1:01 PM

"- Let Adobe make it. ;)" And Curious Labs price it. :D


dirk5027 ( ) posted Mon, 21 July 2003 at 1:50 PM

BETTER LIGHTS..


praxis22 ( ) posted Mon, 21 July 2003 at 1:52 PM

6 huh? Well somebody else can pre-order this time, I'll pass. Personally I'd like a GL'ed version of 4, sod the extra's just make the old one faster. I could ask for such things as softbody dynamics, etc. But that just ain't going to happen... later jb


Quoll ( ) posted Mon, 21 July 2003 at 1:55 PM

That's it. No OPENGL either. We're not really missing much without it. >REALLY. and Interesting. You may be right that anyone doing still work wouldn't gain much from OpenGL, but the lack of it for animators makes the tool virtually useless. Seriously.


jibrielson ( ) posted Mon, 21 July 2003 at 2:14 PM

Poser 6 ??? i hope it ship with MATERIAL ROOM EXPERT books


Khai-J-Bach ( ) posted Mon, 21 July 2003 at 2:17 PM

'That's it. No OPENGL either. We're not really missing much without it.' interesting point of view.. since Maya, Lightwave, Max, Truespace etc etc etc use both DirectX and OpenGl for the workspace, (and consequently the hardware acceleration of any standard 3D card, eg: Geforce), as standard? at this moment in time, Poser is sadly lacking in speed of figure manipulation because of this. So, a top end program down to a low end program use openGL and those of us that use Poser are not missing much without it? sorry mate.. I'd rethink that carefully.



queri ( ) posted Mon, 21 July 2003 at 2:39 PM

My Poser 6 Wishlist? Simple, that it turn into Poser Studio, an amalgam of Poser and Daz Studio, built over from the ground up, with the acknowledgement that most Poser artists work with Millenium figures at least part of the time. Gonna happen, no. But I can dream and hope that when Daz Studio comes into beta ware-- this is not a worse nightmare. Emily


Spit ( ) posted Mon, 21 July 2003 at 2:49 PM

Quoll has a point for animators. But I stand by what I said for stills. We'd lose most of our special display modes (which I use, btw). I can use full tracking while posing..I have no speed loss there. The programs I use a lot that have OpenGL are Bryce and Vue. In both I've gone back to wireframe. It's faster and less prone to (dare I say) crashing. Vue's slows down the entire interface for me. Bryce's works 99% of the time, it's that 1% I'm afraid of. I find wireframe (with the resolution higher than default) much easier to work with in Bryce. In Vue I'm not so lucky and have a hard time setting up scenes without it. Bryce was built so that OpenGL is an option. Vue was built expecting us to be able to use it. Your video card and drivers are going to be of utmost importance. With Poser now it works with everything (except for a few refresh problems here and there). What's the reaction going to be if you have to buy a new video card just to USE poser? People with Lightwave, Maya, Max, et al, are very conscious of what video card they have/get. The rest of the world that uses Poser is not. And most of all the switch will be painful, as in buggy. It aint going to be easy to completely redo their system from scratch. And I doubt it would ever be tested on more than a handful of systems. DAZ studio is built from the ground up to make use of it and the public testing will flush out most of the problems. A different ballgame. That's my take anyway. Arggghhhh. Can't wait 'til my new mouse gets here.


Quoll ( ) posted Mon, 21 July 2003 at 3:00 PM

The programs I use a lot that have OpenGL are Bryce and Vue. In both FWIW, both of those programs have horrible OpenGL implementations and should not be used as examples of the performance. In fact, it's so terrible they shouldn't even be able to claim they are using OpenGL! LOL I like Bryce and Vue, so please don't think I'm bashing them. To see OpenGL really being used right you need to look at Maya, Lightwave, C4D, and programs like that. Games also use OpenGL and DirectX, but in a somewhat different way. And you don't need a real monster video card to run it, but the more powerful the card the more you will get out of the implementation.


Spit ( ) posted Mon, 21 July 2003 at 3:14 PM

And, um, how do you expect the OpenGL in Poser would be implemented? Like Bryce/Vue? or like Maya? Look at the resources available. It would be great if it worked like it does in high-end programs, but I suspect that's not what we'd get.


Quoll ( ) posted Mon, 21 July 2003 at 3:22 PM

It would be great if it worked like it does in high-end programs, but I >suspect that's not what we'd get. And now you are getting to the thinly veiled sarcasm in my original post! ; )


Georgous ( ) posted Mon, 21 July 2003 at 3:23 PM

Actually gl or dx are preferrable,at least by pros,because its really nice to see the texture while you move the character around. and if your equipment is anything better than crap you should be able to use it just fine. How about a partial render box where i could just render a portion of the scene huh? I must admit that after shelling out alot of cash for p5 i was sadly dissapointed in the product that i got. It didnt have the promised features and was so slow in rendering,(almost as slo as advice from the tech staff) that i just went back to p4pro and since the hair studio is crap and the face studio only works on don and judy (who BTW are ugly as hell)why dont you just fix the damn thing..I was promised a plugin for max and it too almost 2 years to get one that i had to buy???WTF is that.like buying the meal deal at mcdonalds without the big mac an then having to pay for that again...Geez.....i wont buy p6 ill just wait for daz studio..At least their produts work...


Tomsde ( ) posted Mon, 21 July 2003 at 3:26 PM

I was extremely disconcerted over Poser 5 and wished that I hadn't pre-ordered it. I still find myhself doing most of my posing in Poser 4 with PP and then bringing the scenes into Poser 5 for rendering with the Firefly engine (not to mention a lot of the python scripts I'd purchased for 4 won't even function in 5). I wished Poser 5 had fewer "new" features and more of the improvements that people here at the Renderosity Forum had asked for. I'm with everyone above that says finish Poser 5! Provide documentation that actually tells you how to do something as well. I hate the new materials room, which is so cryptic that I can't begin to figure it out, wish they had made dynamic cloth easier to use, and find good old fashioned hair peices with transparency maps far superior to "dynamic" hair (which mostly looks like a mop of straw on the models heads than real hair when I've attempted using it). Excuse me for being bitter, but I agree with the folks above that unless they make radical improvements that actually address what people really want, there won't be a Poser 6 in my future. I'm pinning my hopes on Daz Studio, which I hope will be both easier to use and actually give people the features that they've been asking for.


Phantast ( ) posted Mon, 21 July 2003 at 3:39 PM

Topics like this are self-defeating. It's the curse of software houses that every time they release a new version of a program they just tack on new features instead of making the old features work properly. It's like a builder trying to solve a problem of poor foundations by adding two extra storeys at the top. That's exactly what CL did with Poser 5. No wonder it collapsed in a heap of dust.


iamonk ( ) posted Mon, 21 July 2003 at 3:41 PM

Complimentary KY


Spit ( ) posted Mon, 21 July 2003 at 3:47 PM

Quoll: ;-)


Roy G ( ) posted Mon, 21 July 2003 at 4:06 PM

I really don't think there will be a Poser 6. And who would buy it after getting burned with Poser 5. As for Poser 5, if they fix it, they might start selling it. But didn't they lay off most of the enginers? I kind of think Curious labs is doomed, sorry.


drkmo ( ) posted Mon, 21 July 2003 at 4:08 PM

All above plus: Lights Memory dots (like the "pose and camera") And a real "copy and paste" function


xvcoffee ( ) posted Mon, 21 July 2003 at 4:30 PM

SnowSultan -18 NO WAY!!! Don't let Ablowme touch it, they're downscaling too.


xvcoffee ( ) posted Mon, 21 July 2003 at 4:47 PM

file_68041.jpg

That's ADOBE, force of abit

as for animated texture maps...


PapaBlueMarlin ( ) posted Mon, 21 July 2003 at 5:55 PM

Both more realistic and versatile people and animals. Don isn't bad, but Judy is a pain :(



SnowSultan ( ) posted Mon, 21 July 2003 at 8:45 PM

LOL xvcoffee, at least we don't have to update Photoshop with patches every week and reinstall it every other week because certain tools randomly stop working. ;) I kinda wish there would be an open-source Poser-like program that all of us here could work on and improve. Irfanview is the best graphic viewer anywhere in my opinion, and not only is it free, it was made by one man. Stepmania has more features than any home version of Dance Dance Revolution and it's a homemade job too (and free). Oh well, maybe someday. We've already had lots of practice improving upon what Metacreations and CL have given us in the past anyway, haha. :) Take care. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


mathman ( ) posted Mon, 21 July 2003 at 10:32 PM

How about full explorer functionality for the Library palette ?


Anthony Appleyard ( ) posted Tue, 22 July 2003 at 12:18 AM

with a character rig that can handle the complexity of real human motion without folding limbs in half via garish creases For example, the human knee in detail moves more complicatedly than merely a simple hinge with one hinge axis. Next time you have a complete leg of lamb for dinner, examine its bones and knee joint ligaments afterwards.


mpcollin ( ) posted Tue, 22 July 2003 at 4:05 AM

hmm...poser 6 wishlist: 1. DAZ Studio


JohnRender ( ) posted Tue, 22 July 2003 at 1:52 PM

If, and I really mean IF we ever see Poser 6... 1) OpenGL preview. This has only been around for a few years, so we may not see it until Poser 7 or 8. I think CL is still waiting to see if "OpenGL" and "DirectX" will catch on with the public. 2) BETTER INTERFACE. Do away with the "fancy" tools and replace them with buttons that actually SAY what they are: "Gee, is that hand pointing up a camera contol? Is that for the Y axis or rotate?" Make the interface like Lightwave or 3D Studio Max. I'm betting that it takes less resources to draw a square button than a half-sphere. 3) Focus issues. How come the delete figure "dialog box" is displayed, yet hitting "Enter" doesn't work? Answer: Poser switched "focus" from the box back to the document window- hitting Enter changes the document to "box mode". 4) More streamlined "Save Pose" feature. Just save the **** pose, don't make me click OK 5 times! Or worse, make me hit Enter (to accept) and then, on the 4th box, lose focus and make me actually click the button with the mouse. 5) Better testing of the "finished" product. If CL wants to release Poser 6 in an unfinished form and with 200+ bugs so the public can test it, that's fine. Just don't ask people to pay $350 for it... and don't ship it in a box that claims to do things that it can't do. 6) Better pricing and/ or affiliate control. Like most people, I found it to be a major slap in the face when Amazon.com sold the fully-boxed Poser 5 for only $99.00 (after rebate). And I though I was getting the "super-special" price by pre-ordering it early. Nope, it cost me $249. 7) Follow the golden rule of programming: do not break any existing features. Yes, it's good that Poser 2 and 3 figures can be used in Poser 5, but what's with the floating Parameters Palette? Especially when it breaks the existing feature of using the keyboard shortcuts. Again, the focus issue: when you're working on the Parameter Palette, Poser doesn't have the "focus" to accept shortcut keys. This particular issue was fixed in a service pack, but how did it get through testing? Did NO ONE at CL try typing Ctrl-Z to undo something after changing a parameter dial value? 7a) Second golden rule of programming: don't break the interface. Why do things jump around the screen when I switch from the Pose Room to the Face Room to the Materials Room? I want my camera controls on the left, dammit! Don't be moving them all around. Did I tell you to move them? That's NOT where I want them! 8) Quality Control: I have one thing to say: missing content on CD 2. So, no one at CL thought to check the CD's before they were shipped to make sure everything worked properly?


Anthony Appleyard ( ) posted Tue, 22 July 2003 at 2:45 PM

If I delete a character or prop, let there be an option to delete all characters and props which are in the tree parented to it. E.g. if I delete a scuba diver, and I want all his equipment to disappear also, and many of the parts of his equipment are characters because they have movable parts.


Jim Burton ( ) posted Tue, 22 July 2003 at 4:08 PM

Poser 6 wishlist- Your kidding, right? ;-)


Mesh_Magick ( ) posted Wed, 23 July 2003 at 6:35 AM

I understand that many people are disapointed with poser 5,But try to see it from this standpoint we all could be still useing poser 4, And poser 5 does have a better renderer and some neat stuff and allows us to make are own figures. I for one know that im going to run into some of these problems with poser 5 sooner or later but im very happy happy to see the new renderer and other features, I think the materiels room is a little bit of a learning curve and the figure creation room but I think it was worth it and hey even if the hair room is a little crappy right now it can only get better by poser 6;.


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