Thu, Jan 30, 11:56 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Broken glass not broken?


JC_01 ( ) posted Wed, 24 September 2003 at 1:07 AM · edited Thu, 30 January 2025 at 11:54 AM

Attached Link: http://www.petersharpe.com/Tutorial2.htm

file_77408.jpg

Ok, just curious....I tried a tutorial for the first time, and followed the directions exactly....lol BUT it didn't turn out like it should.... The only variance, was I made the glass the red texture, cause I couldn't see the clear too well... Just curious to see if anyone else had this problem? Am using Bryce 5.1 if that makes a difference with booleans...lol Jen


JC_01 ( ) posted Wed, 24 September 2003 at 1:18 AM

hahahah winks and yes, the house is rendering still....lol I tried the layer thing, but I dont' think I did it right...LOL back to the old fashioned way


Darkginger ( ) posted Wed, 24 September 2003 at 2:00 AM

Looks like your rock didn't intersect the glass in a big enough way. 'Cos you've got that red sliver there, so you must have managed to 'cut' it out of the glass somehow! Might be my imagination, but I think I can see where the slver is missing from the glass - on the backside of it, on the right hand side. Try rotating the glass a bit, and see if it becomes clearer. If that isn't the problem, I'm stumped!


bikermouse ( ) posted Wed, 24 September 2003 at 2:28 AM

JC, Check to see that your booleans are properly positive and negative respectively. remember to group them too. Peter Sharpe's broken glass tutorial should work, nomatter which version of Bryce you're using. - TJ


JC_01 ( ) posted Wed, 24 September 2003 at 8:33 AM

According to all camera views, the rock is up front, slightly to the right, and I even grouped it two different ways, both with the same result. I do see the sliver where the rock and the glass met, but it didn't take out the whole chunk for some reason. In the un AA'd version, there's like a partial crack in the glass, although I didn't do the "crack part" of the tutorial. (I couldn't get the first part to work right so didn't try that part...LOL I grouped everything just as he said, and got this result, so after I posted this, I tried, ungrouping everything, and grouping into one group instead of several, but that produced the same result...LOL


electroglyph ( ) posted Wed, 24 September 2003 at 9:17 AM

Is it an imported glass? Make sure that solid when bolean rendering is checked. It's right under the smooth unsmooth part of the edit window. Sometimes how objects intersect affect how this works. Try shifting the rock just a bit. The short explination is you have to have an odd number (3) of points to draw a triangle for your mesh. If you only have 2 points intersecting that surface will not be created. By playing around with how the rock intersects sometimes you can overcome this by chance.


JC_01 ( ) posted Wed, 24 September 2003 at 9:29 AM

file_77409.jpg

ok, here's some wireframes if that helps....it looks ok as far as positioning goes.. the first is camera view, the second is from top... I've assigned colors to some of the things to make them easier to see thanks for all the help!


bikermouse ( ) posted Wed, 24 September 2003 at 10:19 AM

JC, Where'd you get the glass? Providing it's a freebe, If you post a link I'll play around with it some tonight if you want - I think there's something about imported meshes but I can't quite remember what it is. In the meantime try using bryce primatives and see if you get the same result. - TJ


JC_01 ( ) posted Wed, 24 September 2003 at 10:31 AM

I made the glass from spheres all the same time I tried the tut.... hahahaha that's what I get for actually reading and doing a tutorial...LOL would LOVE to see if you get the same results on it....thinking it's not my pc but something in B5 that makes it goofy... Jen


bikermouse ( ) posted Wed, 24 September 2003 at 11:16 AM

file_77410.jpg

JC Well as you can see not boolean wise. I just did it in B5 just now, with a glass I made from terrains some time back.There might be something colorwise I'll have to look at when I've got time. Ok start over. Import your glass do not ungroup it. make the whole group popsitive the reock negative it should work. at certain angles you might not see the break. If nothing else works, try moving the camera slightly. - TJ


bikermouse ( ) posted Wed, 24 September 2003 at 11:18 AM

pardon my poor spelling meant to say ... positive the rock negative...


bikermouse ( ) posted Wed, 24 September 2003 at 12:01 PM

JC, I wasn't trying to show off or anything just trying to show that it was possable to get the glass to look broken in B5. I thought of something I did to make it happen that I didn't mention. after making sure I intersected properly (front and side views) and that I had my booleans goung on, instead of selecting the group and the rock I selected the group by clicking on it them held down ctrl and selected the rock. I don't know that it makes a difference but you could try that too. cheers, - TJ


Ang25 ( ) posted Wed, 24 September 2003 at 2:41 PM

I did fine right up to the "but wait theres more". When I duplicated the thing and then tried to intesect the rock with the glass it lost my ability to group it. Not sure if this is a mistake I'm making or a bug, but it bugs me. Going back to reread and try again. Angela


Ang25 ( ) posted Wed, 24 September 2003 at 3:24 PM

Ok, I went back and got it to work, this time when I got the part where you duplicate the group, I took the duplicated group into solo mode and did the ungroup-change rock to intersect-regroup and it worked. Go figure. I wouldn't be able to get by without that solo mode. Ang


bikermouse ( ) posted Wed, 24 September 2003 at 3:37 PM

Ang Great! A couple of tips on the tut (I finally went back and re-read it). Remember all you need to do on the duplicate is change the signs of booleans of the dup glass group and the dup rock. also I don't don't think I'd move the original. make the duplicate and then move IT only IF you want a broken glass rather than a cracked one. If you make a cracked glass and can't see the seam, move the duplicate only slightly. - TJ


Ang25 ( ) posted Wed, 24 September 2003 at 3:50 PM

:) boy do I feel silly. I went back and that was so much easier. I keep forgetting that you can do that. All I changed was the rock from neg to intersect on the duplicated one. Didn't need to change anything else. However, it is still much less confusing for me to take it into solo mode, that way I don't have an accident with something else. A couple of times when I was grouping I caught it taking the ground plane into the group with it. Not a good thing. Ok, I've rambled enough.


JC_01 ( ) posted Wed, 24 September 2003 at 3:51 PM

I'll have to try it again tonight.... I didn't import the glass I made it from scratch from spheres in bryce itself... I could be on the wrong angle but I did try moving the camera... I made the first sphere, applied texture, made positive. Duped it, shrunk, made negative. Grouped with first sphere. created cube moved and resized, textured, made negative and grouped with the two spheres. made a rock, textured, and moved it so it was half in and half out of the two spheres, then made negative and grouped with the 2spere and cube group. Then made a cylander, textured, and placed for the stem, created another spere, flattened, textured and made positive, crated a second cube, textured, positioned, and made negative. Grouped the whole thing and rendered.. no hole. So with the all selected, I pressed control D, and moved it, turned it, dropped it to the ground, ungrouped the rock only, select intersect, rgrouped, and dleeted the stem and base of the glass (they didn't go invisible)... rendered again, and the above was my result... maybe if I try it with an imported glass it will work better? The first time I did it, I tried with the plain glass texture, but was kinda hard to see, so I selected all and changed mat to crystal, like he used in the tut, still couldn't see it that well, so selected all again, and chose the red glass material...lol That's how I ended up with red glass...lol gonna try again, maybe all that stuff they gave me made me read wrong...lol (was kinda loopy after all...lol)


Ang25 ( ) posted Wed, 24 September 2003 at 4:29 PM

Jen, whats really importantant with the groups is they each have to be made positive before each added negative item. its a bit of a pain creating your own glass and it might be easier to try with an imported glass. I followed the same tut you did and had some trouble with it at first. But you don't need to ungroup anything and you shouldn't, that just gets downright messy. Instead simply pick the 2nd rock out of the bottom bar and go into its attributes and change it to an intersect. It will still be in the group but it will change its function. Another thing about imported vs own, I can't make a nice rounded rim in bryce. I'm sure its possible but its just easier using a premade glass. FWTempest made some beautiful glasses, they may still be in the freebie section. And if you get real loopey from the meds you may want to model your own in Wings3D. Its free and it can do quite alot. Also, I do hope your feeling well again soon. Ang


JC_01 ( ) posted Wed, 24 September 2003 at 7:31 PM

lol I did get wings3D last night and tried to figure it out...lol came up with some funny looking thing....took me about 1/2 hour to figure out where to start...LOL I have NO idea how some of you guys can make such awesome models in there....it's hard as heck to make anything...LOL gonna try that model thing later, after diner....hopefully the house render will be far enough along to get something going in it too...LOL I had some MAJOR fixes to do in it...I saved the house as an object and put it in it's own pic to blow up and shrink for details...LOL Still have some stuff to do before I do anything with the model, but those things are small enough they don't show in this picture, but will in something closer...LOL Jen


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.