Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 11:46 am)
Attached Link: http://www.edesign.com/filters/
Promote your template to a layer and zap it with the eliminate white plugin (free at link),and you now have a wireframe on a transparent background. SWAMPAttached Link: http://www.unwrap3d.com
Still having problems? I have another suggestion for you. If you're a pc user (sorry mac!), Unwrap3d can export straight to a Photoshop layer! No fuss, no mess. Which is pretty cool if you like vector layers and stuff.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
OK, I've managed to create UV maps using UVMapper. Now I want to bring the UV map into Photoshop as a layer so I can use it as a guide to edit textures on other layers. My question is: how can I get Photoshop to display the white portions of the UV map as clear while keeping the black wireframe lines as perfectly opague? Right now I can only figure out how to reduce the transparency of the entire overlaying UV map, but this hazes out the texture beneath it.
Also, am I going about this the right way? Thanks!