Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
blau, yes "select the home key" does mean press it. just my Scottish way of saying things! the catsuit is what I was doing when this whole thing started. if you're interested, I was trying out 'negative reflection maps' (which I call blackchrome maps). basically, all I did was invert a few reflection maps to see what would happen. it's interesting, but not quite there yet. if I get it sussed, I'll post it. maclean
Okay played with this and see what is happening. The left arrow - right arrow move the animation frame one frame at a time left or right. The home key takes you to the first frame and the end key to the last frame. Enter runs the animation (in box setting or whatever preview setting you have selected. Silly me, when you first described it I thought it was all happening in a single frame, somehow cycling one pose on top of another. Oh well.
Okay here is another shortcut. If you setup key frames in the animation, the tab button will advance to the next key frame. Thanks again for posting this. I find the keyboard shortcuts easier to work with then clicking on the little arrows to advance the frames in animation. Like Jim said, really cool!
yeah, this is basically an animation thing, which I don't do much of, so maybe that's why I never came across it. but for inventing new poses...wow, it's great! I already found the 'tab' key shortcut, shadownet, except I didn't have animation open when I was doing all this, so all it did was take me to the first pose. re the catsuit, I just found the most incredible combination of bump maps and 'blackchromes', and once I get it organised, I'll post the entire circus in one package. believe me, the possiblities are endless!! maclean
Maclean you deserve a medal for sharing this. An accident it may have been but the angels were guiding your fingers. Like some of the others I am not into animation so maybe those that are know all about this. Nerd and Rob Whisenant check this out it may have significance for your discoveries on EMCs I just tried a very simple little experiment and it worked beautifully. Load up your P4 figure select a pose (I chose one of Schlabbers standing models with arms behind her head) Enlarge e.g. her breasts to say double (I wanted to be able to see the effect), save the pose in your pose libray and say yes to the inclusion of morph channels. Bring the figure back to the basic pose, load another pose (I used another Schlabber standing pose with hands by her sides) this time reduce the breasts to smaller than normal and save the pose and morph channels into the library. Okay here goes, clear your figure, load up a new P4 fem and uncheck (inverse Kinetics, etc. by the way if you don't you get some other interesting effects) Pick one of your two saved poses, apply and then hit the home key, apply the second pose and play with the arrows and watch her move from pose to pose and watch her breasts change size incrementally. This has incredible potential, posing hair for instance or cloths, by simply loading up two poses with differing morphs applied a whole range of suble morphing effects and poses can be achieved. which can be saved as poses and MT's. Wow my mind is boggling. Just think using this method we can with a little bit of planning recreate the million dollar plus scene in the film "a Werewolf in London" where a man metamorphosises into a wolf, in Poser. Thank you maclean. STORM
Thanks Maclean. Another thought just entered my (by now) frenzied lump of jelly that calls itself a brain. If you play with this you notice that there are a number of incriment poses between the first and last (about twenty from memomy). However, instead of running through the sequence all the way, stop at say pose 5 and save it and the morph targets as a new pose then re-run the sequence again from the first pose with this new pose as the end pose. I have not tried it, but this should give a much more suble transformation sequence. One could then take the new saved pose as the next start point and redo the above saving the next no.5 pose as a new end point and get a second very subtle sequence etc etc until one ends up with hundreds of frames for a dozen or so sequences running between the very first two poses one used. Put all these together and..... I don't know anything about animation but this could be of great use to those into it. For instance one could, using a number of sequences generated by the above start changing the morphs, perhaps expanding the chest, if it works it could simulate breathing, or the effects of gravity on the muscles of a runner's face. Putting all the differing sequences together (which starts and finishes with the same two poses one first used) one could introduce breathing, gravity and a whole host of other effects really easily and quickly to produce highly realistic keyframe animation. Maybe all this is already being done by the animators and I am meerly stating the obvious. I dunno. STORM
I don't animate much either, but these shortcuts sound very cool! As for this part by Storm: "For instance one could, using a number of sequences generated by the above start changing the morphs, perhaps expanding the chest, if it works it could simulate breathing, or the effects of gravity on the muscles of a runner's face. Putting all the differing sequences together (which starts and finishes with the same two poses one first used) one could introduce breathing, gravity and a whole host of other effects really easily and quickly to produce highly realistic keyframe animation" This is exactly the effect JCM gives, except all you have to do implement it once in the CR2 and it will all happen automatically from then on. See more on it at Whiz and Nerd's sites, andor do it with three clicks and a number in CR2Edit. I would LOVE to start seeing some models using this, the excitement shown here is impressive, and it is SO easy to do if you are any good at all at making morphs or utilizing existing ones. I'm not, but there are sample pics of a JCM'ed figure here, and the CR2 is free: http://members.fortunecity.com/dwilmes/BreastJCM.html And here is a lousy animation: http://www.neca.com/~dwilmes/bounce.zip Dan http://www.neca.com/~dwilmes/cr2edit.html
Hi Dan Just been to your site and downloaded Cr2Edit(sent you an e-mail.) I have been looking at the morph channels in Pz2 files and as you say its just one figure that changes everything for a morph in the Pz2 files as well. Off the top of my head it strikes me that JCM's could be further refined by use of the morph chanels in Pz2 files and by the use of macleans incrimental posing discovery. I don't know enough about Jcm's but from what little I understand this seems to be possible, generating a double control effect on morphing and posing. Cutting and pasting sections of poses and morph chanels is so easy and fast it could easily be used with Jcm's to refine effects. I dunno, maybe I am spouting a load of blt as it is nearly 4AM here and I am dog-tired. STORM
Hi Storm, by now you have the reg. version and have had your questions answered. CR2Edit automates the cutting and pasting and control-ratio choosing that creates JCM. And you can create pose files for any part or parts in combination, the JCM will go along with the pose, just click on the body parts you want to include, watch the hourglass for maybe half a second, and you have a new pose file that will only effect the parts you have chosen, not the entire figure. Dan
have been playing with this, tweaking the morphs, and some of the effects are pretty impressive, I must say. using various face morphs (heroine, big nose, ears, etc) you can get some amazing pseudo-animation effects. it's all still a bit unpredictable (at least for me). sometimes it takes a while to get going, or I get the wrong sequence of poses, but it's still pretty mega-mind-blowing just to watch it. someone needs to do a mini-tutorial on this one. maclean
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