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Subject: News on Anton's Maximus 1.0


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PheonixRising ( ) posted Thu, 29 January 2004 at 1:06 AM · edited Sun, 02 February 2025 at 11:21 AM

file_95822.jpg

Hi everybody, Just wanted to say he is coming along fine. Still haven't added brows or lashes but the joints are coming along so nicely(and no jcm either). The joints are fab if I do say so myself. Just feet and hand tweaks and then I am doing scale zones, those aweful things in Poser. lol. Anyway, site is starting on the site and I will be moving into UV mapping and morphs next week. Already collecting info for Venus 1.0 :) But she will come in time down the road. I should have done this 2 years ago. Bah oh well. Better late than never. Hope everyone is doing fine and I will keep you up to date about the site as well. -Regards, Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 29 January 2004 at 1:07 AM

Content Advisory! This message contains nudity

Just in case adding nudity tag.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Xena ( ) posted Thu, 29 January 2004 at 1:27 AM

Fab joints you say? Think you're understating it somewhat there mister ;) That knee bend especially is brilliant!


PheonixRising ( ) posted Thu, 29 January 2004 at 1:34 AM

file_95823.jpg

Hey thanks Xena. Poser is a pain in the but but it has it's moments of grace too. There is always some compromise but I am having fun. The key is to keep the details in the morphs. That is why fem figures and toons bend better. Too many cut details mangle the mesh when you bend it. I think it is better to let people choose the details they want. I like the way this pose responds. Not 100% real life, but way good for Poser.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 29 January 2004 at 1:51 AM

Content Advisory! This message contains nudity

file_95824.jpg

I know he looks funny without textures. Still working on feet. These are all test poses so sorry if they are rough or incomplete looking.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Fashionably_Late ( ) posted Thu, 29 January 2004 at 2:06 AM

I think he looks pretty impressive even without textures! Great elbows, they're always one of my pet peeves when it comes to posing most figures... I know you're still working on the feet, to me they need to be a bit thicker depth-wise. Had to sculpt a foot out of clay once in art school, boy was that a daunting task... anyhow, can't wait to see more of Maximus, he's looking superb!

~ Molly


lobo75 ( ) posted Thu, 29 January 2004 at 2:11 AM

anytime you need some peeps to work on some textures Anton, hit me up.

L.


soulhuntre ( ) posted Thu, 29 January 2004 at 2:28 AM

He is looking really good Anton, the joints are awesome and the mesh seems to handle deformation really well.


Staby ( ) posted Thu, 29 January 2004 at 3:02 AM

Very impressive Anton! I'm looking forward to see the morphs. Staby


PheonixRising ( ) posted Thu, 29 January 2004 at 3:57 AM

lol yeah me too. :) I am dying to tear into morphs but still tweaking mesh. I have some really killer things planned. This version isn't mirrored yet so that left foot is the older one. Still shaping foot but I agree it is too flat still. Lobo, I will be in touch for sure.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


neftis ( ) posted Thu, 29 January 2004 at 6:09 AM

Oh this is very impressive (As always) I really like the shape of the shoulders, and also the little details of the musculature.Sometimes it isn't much that makes a huge difference! You rock Anton! I wish I had your knowledge about joints tweeking! I am still fighting with Elle joints... I agree for the feet to flat, but it's easy to fix that. Can't wait to see the final version and some morphs. Again, excellent work!


AprilYSH ( ) posted Thu, 29 January 2004 at 6:25 AM

Hey Anton, looking great :) just watch the flattening of the thigh just above the knee bend there - the poser 4 figures did that really bad. I would also like to see a tiny bit of tendon detailing on the top of the hands like the hi res hand figures in poser 4. None of the full figures ever had them looking as realistic and I haven't found morphs to make them look right. Can't wait to see your morphs either! Keep having fun! :)

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Niles ( ) posted Thu, 29 January 2004 at 8:14 AM

Great Work, looking good... keep us posted.


Morris ( ) posted Thu, 29 January 2004 at 8:17 AM

Looks awesome!!! There are a lot of female figures, we need a male for sure! Thank you for sharing your progress with us!


Lyrra ( ) posted Thu, 29 January 2004 at 11:09 AM

Just the way this figure moves is lovely. this is a good neutral base to morph from too ...easy to make thinner or larger without fighting built in problems. Mike 1 is too beefy and Mike 3 too angular. Neck is a good length, head is the right size (according to classical measures) ...I'm happy. Whats the polycount/file size? and will there be a lores version as well (handy for crowd shots) Map this fella Anton and let the texturists get to work :)



PheonixRising ( ) posted Thu, 29 January 2004 at 2:44 PM

Lyrra he is roughly 40,000 polygons. I don't really plan to do any lower res versions since generally the damand doesn't equal the work involved. Maybe sosmeday but not now.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


aurick ( ) posted Thu, 29 January 2004 at 2:46 PM

I am very impressed with him, as well. I think you're dead-on with your intent to keep the mesh simple and build the character through morphs. Provided that there's enough geometry to support a variety of morphs, there's really no limit to what can be accomplished for him. I think it will also make the figure more resource-friendly, since the artist can put detail only where he needs it. Can't wait to see more!


PapaBlueMarlin ( ) posted Thu, 29 January 2004 at 3:49 PM

I agree that he looks very impressive... can't wait to see the head morphs. Keep up the good work ;)



Laurie S ( ) posted Thu, 29 January 2004 at 4:21 PM

He is beautiful, moves like a dream, and the joints are amazing! I can not wait for the morphs ;-).


ronstuff ( ) posted Thu, 29 January 2004 at 6:30 PM

Anton, he looks great, and I think you have targeted a good polygon count. I think this one will finally be the universal man we have always wanted :-)


Ghostofmacbeth ( ) posted Thu, 29 January 2004 at 6:37 PM

Looks good Anton



ElorOnceDark ( ) posted Thu, 29 January 2004 at 9:32 PM

He's looking very nice Anton! I'm looking forward to seeing him with textures. And thank you SOOOOO much for "no JCM's"! Man they are a pain in the arse! A modeller's bane if you ask me!


PheonixRising ( ) posted Fri, 30 January 2004 at 1:50 AM

Yeah they aren't much good when noone puts them in clothes anyway. I'll keep ya posted. Trying to get an direct answer from Daz on which of Studio's figure rigging procedures, aside from the standard Poser switchover method, they are going to keep private to themselves only. Wish me luck.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


DigiCalimero ( ) posted Fri, 30 January 2004 at 4:51 AM

I think it's great that DAZ is getting some serious competition:) It's a very good model I think, you can see a personality behind the polys:) The one thing that strikes me a bit odd is that his body in certain areas looks a little "melted". The abdomen is so defined, yet his chest looks very clean. I think that if his abdomen and upper arms are going to be so defined, then he should look a bit more chiselled (the thighs, shins, chest, neck). But perhaps you have already modelled for that and it's just not showing for now.


ElorOnceDark ( ) posted Fri, 30 January 2004 at 10:50 AM

Good luck Anton! Keep us posted.


Lyrra ( ) posted Fri, 30 January 2004 at 11:41 AM

a 'softer' less defined base is easier to morph in both directions ... muscular and slender. Have you ever tried getting rid of Mike1's boobs? yah? its an incredible pain. With the softness of detail on the base, and with the higher polygon count and I'm certain Anton has put extra polys where they will be needed (right Anton?) I think this chap will be easier to work with than many models we've had in the past. Also, all the fancy gizmo's in the world mean nothing if nobody knows how to use or support the bloody things.



PheonixRising ( ) posted Fri, 30 January 2004 at 4:12 PM

I think textures, morphs, and bumps will make the difference. It can be odd looking at a solid colored statue. I really don't want to do the 70,000 polygons models people claim cause their computer's to chug so badly.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


shadownet ( ) posted Fri, 30 January 2004 at 8:17 PM

Anton, very impressive. Looks like the makings of a real winner. I'm noting in particular how smooth the bending of the joints appears.


PheonixRising ( ) posted Fri, 30 January 2004 at 8:30 PM

Thanks. There are always distortions and pulls in Poser but his range of moevement is quite advanced so far. Hoping to start Uv mapping tonight or tomorrow. This is the current process I am following 1) Collect reference data (done) 2) Design polygon flow and hierarchy (done) 3) Test and prove figure design (done) 4) Create base mesh at low res (done) 5) Subdivide base mesh, clean up and create cr2 with base joints (done) 5) Refine alpha shape and joints (done) 6) Add/splice in support parts like bodyhandles (done) 7) UV mapping (tonight or tomorrow) 8) Reference map and final shape/joint tweak (next week) --Base figure complete-- 9) Morphs 10) Final textures and poses 11) Hair and clothes 12) Release

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PapaBlueMarlin ( ) posted Fri, 30 January 2004 at 8:58 PM

Very exciting... let us know more as the figure continues to develop :)



fauve ( ) posted Fri, 30 January 2004 at 10:16 PM

OMG, a Poser figure that has shoulders which are correct and well-shaped instead of the usual bent-pipe bulging monstrosities! Anton, I could kiss you. Maximus looks amazing. When he makes his debut, I am so there.


Little_Dragon ( ) posted Sat, 31 January 2004 at 12:08 AM

Bodyhandles? Which, uh, parts are getting bodyhandles?



PapaBlueMarlin ( ) posted Sat, 31 January 2004 at 12:20 AM

I would assume the body handles would be for the joints, maybe that's how Anton's getting away with not having to worry about JMC's.



PheonixRising ( ) posted Sat, 31 January 2004 at 1:25 AM

Content Advisory! This message contains nudity

file_95825.jpg

no no no. heheh. The bodyhandles are just for additional posing like on the spywear outfits for Vicki2 and Stephanie1.0 The joints are just good joints. No gimmicks. They allow extra posing and such. Just bonus features. Bodyhandles aren't actually even posed or active in any of the images I have shown so far.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Sat, 31 January 2004 at 1:28 AM

Basically the handles allow for flesh movement instead of relying solely on morphs. Examples: -Ability to lift pecs up and down without morphs -Bulging biceps and hahstrings without morphs -Allowing tesicles and ears to pose ehile keeping the area one structire so it is still easy for people to do morphs.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Sat, 31 January 2004 at 1:35 AM

Content Advisory! This message contains nudity

file_95826.jpg

I should probably not have shown this one now. :) You know how people love to scoop up ideas. Also added some long overdue material zones for each joint area. I am trying to keep in mind that some people are still learning how to make clothes fit and respond properly. So I added material zones for these three zones that can be made invisible to address poke-thru if it happened with thrid party clothes or something. Just something to make people's lives easier since different people's clothes fit diifferently.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PapaBlueMarlin ( ) posted Sat, 31 January 2004 at 1:40 AM

very cool :)



ablc ( ) posted Sat, 31 January 2004 at 2:36 AM

Hey anton, great job with him, but you forget some points in your post number 29, between 11 and 12: 11.1 Lw rigging 11.2 Saslite hair creation .... Just kidding but I keep thinking there is a market for him in LW users here, or in general.... have a good weekend


PheonixRising ( ) posted Sat, 31 January 2004 at 2:47 AM

lol. I you know anyone with experience in this or fbx please have them contact me. I asked before but noone responded.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


judith ( ) posted Sat, 31 January 2004 at 5:06 AM

Can't wait to see this one finished, he looks great!

What we do in life, echoes in eternity.

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ElorOnceDark ( ) posted Sat, 31 January 2004 at 1:34 PM

Hey Anton, I hope it doesn't come back to haunt you for showing it, but the separate joint material zones is a great idea! Very nice of you to look out for the newbies.


PapaBlueMarlin ( ) posted Sat, 31 January 2004 at 8:08 PM

file_95827.jpg

I know M3 and V3 have material zones for the scalp, but there are impractical because they don't even remotely approach the hairline. Also some textures that have the hair already on them can look odd because of the lack of depth. So my suggestion would be to create another material zone on Maximus' head and use Cath's displacement mapping.

This pic should give you a good ideas of what the hairline might look like.



PheonixRising ( ) posted Sat, 31 January 2004 at 8:17 PM

the hairline material on the mil figyres were to remove poke-tru on hair and hat props when scaling isn't friendly. I have ideas for hair and stuff i am designing. Thanks for the suggestion.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Sat, 31 January 2004 at 10:48 PM

file_95828.jpg

"This little piggy went to market. This little piggy stayed home...." Oh can you imaging the pain this cramp causes? :) Anyway, Toes are posable now. Still need to refine shape but on to Mapping. This was something I wanted for V3 but alas it was not meant to be.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PapaBlueMarlin ( ) posted Sat, 31 January 2004 at 11:19 PM

Very cool... that is something I would never thought of :)



quinlor ( ) posted Sun, 01 February 2004 at 7:28 AM

Mmm, I dislike all this additional material zones. The make tweaking the material settings a pain, and I always tweak my shaders for every render, it makes so much of a difference. I strongly would prefer a few big material zones and a set of simple black and white maps that can be used as transmaps and to blend different shaders. Easier to use and more powerful and versatile. All these material zones where just a work around for the primitive material system of P4 and just make the life difficult in P5. The may be good for quick, one click, changes, but for really working out the materials of an character, the hurt more than they help, IMHO. Great modeling and joint work, looking forward to the finished product. Like the fact that the base shapes are more neutral than usually, that will make morphing a joy. Stefan


PheonixRising ( ) posted Sun, 01 February 2004 at 3:33 PM

That's an idea. I will consider the maps instead though people may not want large areas as transparent dots. The above zones are only three named: ElbowJoints, KneeJoints, and ArmpitJoints. I will keep what you said in mind though.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


quinlor ( ) posted Sun, 01 February 2004 at 3:43 PM

Oh yes, these stupid dots. One of the things that make poser less fun to use as it could be.


soulhuntre ( ) posted Sun, 01 February 2004 at 7:32 PM

Personally, I think more material zones are a good thing, the flexability is very useful. What we need is a Python tool that will let us select a material zone as a source and then one or more material zones as a target and then set the targets to match the source. Even the standard Vicki is a pain in the ass to experiment with, so something like this is needed anyway.


PheonixRising ( ) posted Sun, 01 February 2004 at 9:54 PM

What I have always wanted is the ability to select polygons and toggle them hidden or visible without need for materials.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


quinlor ( ) posted Mon, 02 February 2004 at 3:48 AM

Soulhuntre, I have contemplated to write such a script myself many times, but it seem that the P5 shader trees are not exposed to phyton. And the workarounds of writing temporary pose files seems a little bit to messy for my tastes. It is a shame: This program has this very powerful scripting language and this great shader system and they are not connected. Stefan


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