Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
All you need now is a junk-yard dog.............
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
To draculaz and rickymaveety, I am interested in your comments. How about, I put up the tutorial (give me a week to prepare it) and then you could tell me your ideas on how to "mangle it"! I find I can manage some projects using gray scale and the terrain editor, but others elude me. Bryce is wonderful, but because it is so "clean" anything one makes using primatives is also "clean", yet reality is often very imperfect. So finding ways to make Bryce more like reality and imperfect (actually, that sounds kind of dumb, doesn't it?-- don't we strive for perfection-- no wait, that was my 6th grade teacher--) would be very interesting. Thanks for the comments!
I don't see that you could use grey-scale models to deform it out of plane, if I understand what you mean correctly. What would look good would be to have parts of the fence bending or bulging. Once you learn how to use them, the magnets in Poser are a really great feature, and having the same facility in Bryce would be very nice. It would work very well in deforming this fence realistically.
Phantast, if you are using a gray-scale image as the basis for a model, then the model itself is in Bryce as a terrain. All you have to do to deform the "model" is to alter the height map in the terrain editor (or in your 2D paint program). If each section of the fence is the same gray-scale image, then all that needs to be done is to edit a few sections in order to mess the fence up a bit. Although, I agree, having a simple method to deform a terrain section would be nice. Probably easier done in the 2D program than in Bryce.
Could be worse, could be raining.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.