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Subject: Chaim Link Model in Bryce Tutorial Possibility


clyde236 ( ) posted Tue, 02 March 2004 at 3:14 PM · edited Fri, 25 October 2024 at 4:27 PM

file_100881.jpg

Hi All, Okay, this is dumb, but would any of you be interested in learning how to make a scale model of a chain link fence using Bryce 5? I am thinking of posting a tutorial on the subject. I'm not sure why, it just was an interesting model to build. I think I have seen some chain link fence models somewhere, but I forget where, and rather than dig around, I just went ahead and designed one of my own after measuring a few fences I found in my neighborhood. These things are rather prolific, probably because they are inexpensive and relatively easy to put up. Most of the fences I found in my neighborhood were in good shape, but a few were banged up. Unfortunately, since Bryce 5 can't deform 3-D objects (now THAT would be a nice feature to add-- hint, hint!), the model I can show you how to make will be pretty straight and "perfect". I'll show you how to make it look weather worn, but I don't know how to twist and bang the thing up like my neigbor did when he backed his car into his fence! So, for models that show a run down industrial complex with a chain link fence, this probably won't do. My model can be built entirely in Bryce 5 and uses a special mesh for the chain links that I created in PhotoShop, which I will provide with the tutorial. The model has some interesting parts, but they are easy to make with the Bryce primatives, so anyone can do it who knows how to click on an item in the create palette! Since tutorials take a lot of time to write (at least the way I do them-- but folks seem to appreciate the effort) I don't want to rush into this unless there is a genuine interest and value for the Bryce community. Let me know! Best Clyde236


rickymaveety ( ) posted Tue, 02 March 2004 at 4:01 PM

Sure, I think that would be great. Even if people don't need to make a chain link fence, tutorials on gray scale models are in short supply, and someone might be able to adapt what they learn in your tutorial to another modeling project.

Could be worse, could be raining.


draculaz ( ) posted Tue, 02 March 2004 at 4:03 PM

you can actually deform it using gray scale models. m


rickymaveety ( ) posted Tue, 02 March 2004 at 4:14 PM

True, true. You'd just need a separate gray scale map for any sections of the fence you wanted to mangle.

Could be worse, could be raining.


TheBryster ( ) posted Tue, 02 March 2004 at 6:59 PM
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clyde236 ( ) posted Tue, 02 March 2004 at 8:10 PM

To draculaz and rickymaveety, I am interested in your comments. How about, I put up the tutorial (give me a week to prepare it) and then you could tell me your ideas on how to "mangle it"! I find I can manage some projects using gray scale and the terrain editor, but others elude me. Bryce is wonderful, but because it is so "clean" anything one makes using primatives is also "clean", yet reality is often very imperfect. So finding ways to make Bryce more like reality and imperfect (actually, that sounds kind of dumb, doesn't it?-- don't we strive for perfection-- no wait, that was my 6th grade teacher--) would be very interesting. Thanks for the comments!


Vile ( ) posted Tue, 02 March 2004 at 11:37 PM

Yes and I could use one with a spiral razor wire so sure IM me when you do this!


rickymaveety ( ) posted Wed, 03 March 2004 at 12:02 AM

Sounds good to me. I'm looking forward to seeing the draft.

Could be worse, could be raining.


Phantast ( ) posted Wed, 03 March 2004 at 10:07 AM

I don't see that you could use grey-scale models to deform it out of plane, if I understand what you mean correctly. What would look good would be to have parts of the fence bending or bulging. Once you learn how to use them, the magnets in Poser are a really great feature, and having the same facility in Bryce would be very nice. It would work very well in deforming this fence realistically.


rickymaveety ( ) posted Wed, 03 March 2004 at 10:33 AM

Phantast, if you are using a gray-scale image as the basis for a model, then the model itself is in Bryce as a terrain. All you have to do to deform the "model" is to alter the height map in the terrain editor (or in your 2D paint program). If each section of the fence is the same gray-scale image, then all that needs to be done is to edit a few sections in order to mess the fence up a bit. Although, I agree, having a simple method to deform a terrain section would be nice. Probably easier done in the 2D program than in Bryce.

Could be worse, could be raining.


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