Thu, Nov 14, 4:37 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: whats causeing this?


grid ( ) posted Sat, 15 May 2004 at 3:34 PM · edited Thu, 14 November 2024 at 4:33 AM

file_109450.jpg

Himmm I dont understand Whats causeing this? Ive Checked Everything Any one Ever run into this?


TrekkieGrrrl ( ) posted Sat, 15 May 2004 at 3:39 PM

Have you grouped it? And could those odd polygons somehow belong to another group (or material zone)? Looks very odd indeed.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



grid ( ) posted Sat, 15 May 2004 at 3:46 PM

Yea its Been Grouped To all the Right Groups. I even did it @ times to be safe... =( I will post the Group part to show


grid ( ) posted Sat, 15 May 2004 at 3:49 PM

file_109451.jpg

Here be the Image off The groups


nerd ( ) posted Sat, 15 May 2004 at 4:29 PM
Forum Moderator

You're going to need to re-do the UV mapping on this. The UV co-ords in that spot are messed up. Load it up in UV mapper, you'll probably find those facets off in one corner or something. Nerd


grid ( ) posted Sat, 15 May 2004 at 8:54 PM

I have Redone the Uv maps as well..


grid ( ) posted Sat, 15 May 2004 at 9:05 PM

Its The Same Thing on Both Sides Of the Item.. I Redid The Uvs and I still get the same thing I regropup It over and over


nruddock ( ) posted Sat, 15 May 2004 at 9:22 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1703140

If the item has double sided polygons and your using P5, then you need to add a tiny displacement to each material, and set the displacement bounds appropriately (see linked thread).


grid ( ) posted Sat, 15 May 2004 at 9:40 PM

OK THis is Whats Seems To be Going on. I Used UV Maper To Split The Shirt Front and Back. And This seems To Be causeing this. I i Dont use the Split by oritan and Keep it all together I dont get the mis place poly. This is strange. This Seems to happen With ever thing I made So far I just Check some other Iteams. Wounder why? sorry its p4


grid ( ) posted Sat, 15 May 2004 at 9:41 PM

file_109452.jpg

Image forgot


nerd ( ) posted Sat, 15 May 2004 at 10:06 PM
Forum Moderator

That's it. Those orphanded polygons actually face the back while the ones around them face the front. A better way to do this (This should be a tutorial) In UV mapper create a view from the side. Plannar. X axis


nerd ( ) posted Sat, 15 May 2004 at 10:11 PM
Forum Moderator

Now assign select the polygons that should face front and assign them to a region


nerd ( ) posted Sat, 15 May 2004 at 10:12 PM
Forum Moderator

Now invert the selection and assign the rest to a new region called "back"


nerd ( ) posted Sat, 15 May 2004 at 10:15 PM
Forum Moderator

With those polygons still selected assign them a new plannar map, don't split it and this time use Z axis


nerd ( ) posted Sat, 15 May 2004 at 10:17 PM
Forum Moderator

Now select the front region you saved earlier and give it the same style map


nerd ( ) posted Sat, 15 May 2004 at 10:19 PM
Forum Moderator

Now just resize your front and back halves to fill the template. Nerd


nerd ( ) posted Sat, 15 May 2004 at 10:26 PM
Forum Moderator

If you want to venture into unwrapping the model this is an easy one to start with. A cylindrical map with just a touch of offset on the z axis will unwrap the top nicely. Happy Rendering! Nerd


TrekkieGrrrl ( ) posted Sun, 16 May 2004 at 4:58 AM

Oh I would wish someone would do an easy-to-understand tutorial of the offset thingies in UVMapper (pro) I've simply never understood how they work. And being a total math-illiterate I always have to try them all to figure out which axis is x and which is z. The Y is USUALLY easy (from the top) but as soon as bu original ovj isn't facing straight ahead I'm lost. Help?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



nerd ( ) posted Sun, 16 May 2004 at 6:10 AM
Forum Moderator

Yeah and Poser's world being twisted 90 on the X axis doesn't help either. And don't feel bad I'm a math brain and I have to try them all first too. Nerd


grid ( ) posted Sun, 16 May 2004 at 7:45 AM

Yuper this is good stuff.... thx for the help.. its good to go now


Cyhiraeth ( ) posted Mon, 17 May 2004 at 4:09 PM

This is great, Nerd! This will help nicely with something I am texturing right now. Any chance you could do some more tutorials regarding this type of stuff? (pwetty pwease?) ;-)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.