Mon, Jan 20, 2:51 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: Character moves after being MPEd


Tiny ( ) posted Tue, 28 September 2004 at 8:05 AM · edited Mon, 20 January 2025 at 11:37 AM

file_131094.jpg

I've created a pose file using MAT Pose Edit 3. When pose is used on the character it moves slightly (se image). What have I done wrong? :o(

The steps I've done creating the pose file in MPE:
Morph and Pose channels
File/Import data
Enabled and set Actors properties
There is no Save option for this so one must close the MPE to get the 'Want to save' dialog.
Save the file.


I've tried using the File/Open/Character file (also tried the 'Multi char./Char with props) but get an error 9!? The only thing that works is the 'Import data' option.

And I've tried 'zeroed' characters too, but no difference.



lesbentley ( ) posted Tue, 28 September 2004 at 1:01 PM · edited Tue, 28 September 2004 at 1:01 PM

Unlike saving a pose from within Poser, MPE saves pose data for the BODY actor, this may be the problem. Apply the pose then check the figure for translations of the BODY or base (usually "hip") actor.

If you find any translations you can open the pz2 in MPE and zero those translation channels or delete them (which ever seems most appropriate to your intent).

Note that zeroing a figure in the Joint editor only zeros the rotations, not the translations.

Message edited on: 09/28/2004 13:01


scourge ( ) posted Tue, 28 September 2004 at 3:33 PM

Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/Downloads/MPE313b4.zip

You can try the WIP version of MPE (attached URL, replace the existing MAT Pose Edit.exe with the file in the zip) and see if the error 9 disappears. Many of the bugs of v3.1.3b3 are fixed in this version. Also, exactly what kind of a pose file are you after? Is it supposed to affect the materials, or morph and pose channels, or perhaps both?


Tiny ( ) posted Tue, 28 September 2004 at 5:45 PM

Thank you lesbentley and scourge!

lesbentley >> didn't know about the translation thingy. Will try that also.

scourge >> I've made material files which works fine. This problem occured for pose/morphs channels.
I will try the WIP file as soon as I've gotten some sleep. :o)



scourge ( ) posted Tue, 28 September 2004 at 6:05 PM

OK. You may want to read the MOR pose tutorial (especially steps 9-12) at http://koti.mbnet.fi/~ilaripih/MPEHome/. Though it may not be exactly what you need, you'll at least learn how to delete any unwanted data (like Translate and Offset channels) before saving the pose.


Tiny ( ) posted Tue, 28 September 2004 at 6:13 PM

Great! Can't get enough of them tutorials. :o)
I really want to understand it.
I have an enormous bunch of 'repeating' kind of work a head of me. That is why I figured I do some settings that can be used later.



Tiny ( ) posted Wed, 29 September 2004 at 7:36 AM · edited Wed, 29 September 2004 at 7:38 AM

file_131095.jpg

Went for the tutorials and realized I had done the once about materials. :o) Three links didn't work. (See pic #1) ------------------------ Using the MPE again, I noticed I got the error at same place every time. So I looked at the texture of 'Stirrup' and changed it to a more simple one. That worked! It seems MPE "choked" on the complexed material settings. (See pic # 2 and # 3).

Then I was able to load and save the pose file ok. I still have to look into the translation thingy since the figure "jumps around too much" :o)
edit: Using the WIP version.

Message edited on: 09/29/2004 07:38



scourge ( ) posted Wed, 29 September 2004 at 9:53 AM

Well, those 3 tutorials that couldn't be found aren't that useful anymore because they are for an earlier version of MPE.

Thanks for the screenshots, they will probably help me fix the bug. Would be nice if I could get a little larger image of the material settings so that I could reproduce the problem.

And yes, you need to delete the Translate channels. Usually it's best to delete everything you don't need.


Tiny ( ) posted Wed, 29 September 2004 at 9:53 AM

Works fine after I learned about the Channels being or not. :o)



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.