Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 7:27 pm)
hehe... you and me both. I tried it using rigid and soft decorated groups, but it didn't work well. I tried constrained groups, and that didn't turn out good either. It just doesn't act like soft body dynamics would, and the simulation screws up the mesh on other body parts. I'm going to say it isn't possible. If someone can prove me wrong, I'd graciously take that back, but I don't think anyone will. ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
I seen a short viddy somewhere a few months back in which someone did the 'jiggle' with the girl wearing a t-shirt. Someone asked how he had done it and the dude wrote up a small tutorial. If I'm not mistaken, he did it the old-fashioned way... dials. Up-down-side-twist-etc. It may be more time-consuming, but it wouldn't hurt to try if you don't want to wait for a quick reply.
In fact, I've seen several Poser rendered clips where a girl 'bounces' or 'jiggles' and it looks very dynamic. It seems like they did something else besides using dials. But, it'll be a mystery until someone, out there, explains the secrets of the Jiggle.
:)
It can be done effectively by keyframing morphs and/or magnet deformers, but as you pointed out... it's time consuming. If you have an applicaton that supports softbody dynamics, it can be done very "easily", but you still have to wait for calculations just like you would with dynamic cloth. I think keyframing the motion is still the best way, if you have the patience. Because you'll have more control over the final output of the motion. If you don't care about control, or if it's not as important to you as getting "fast" realistic movement for such things, then exporting your animation to a software that has some form of editable Softbody Dynamics (Maya, 3dsmax, Lightwave, or C4D) is the answer.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Seeing as you are using P5, download two python scripts from Ockham, here in the freestuff area. One is called naturaliser, and adds automatic blinks and breathing, etc, and the other is called jiggles, and that does exactly what you are trying to achieve. It also adds momentum and inertia to other extremeties, like ponytails.
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Attached Link: Chest dynamics1
Select chest and animate the "breast up/breast down" as they have suggested, once you get a few that you like you can save them as animated pose files to your library here are some of my older attempts I prefer good old Vicky2 for such animationsyes she has a very nice morph bluntly named "breast bounce"... I love it!!!!
Attached Link: http://mdp.s18.xrea.com/
Here's Mask's site. Scroll down to find the download link.Coppula eam se non posit acceptera jocularum.
Doesn't work on that mesh---may have something to do with the triangulation of the mesh as opposed to it being a quad mesh, which is much easier to add dynamics to. What you're suggesting would work with animation master or some other quad/patch-based modelling system, but not Poser. I think the geometry you're working with in a Pz3 file actually is an .obj. Someone correct me if I'm wrong.
Why is it easier to add dynamics to a patch-based model? A polygon can have 4 sides too, and many polygon-based apps have soft-body dynamics.
The problem is, clothifying an object in Poser results in a totally different overall dynamic solution from what soft-body dyanmics would be. The clothification of a particular group of polygons on the model is causing that entire group to behave like cloth, which is not how a soft body object would behave.
Message edited on: 12/06/2004 23:24
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
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Is there any way to create a "jiggle" effect in P5 using the cloth room? I tried to clothify the mesh but it doesn't seem to work well. Thanks.