Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
THat's awesome, LD! I would imagine there is definite interest for something like this! Nice that you actually modelled a matress too, and didn't just make a deformable box. Not to mention the learning potential from looking at how you set the matress up! I love the fact that not only does it deform nicely around Furette, but it bounces back naturally as well. Shogakusha
Considering all of the post work and morph tricks that people have tried over the years to get some semblance of actual mattress compression from a figure? I'd be willing to be there would be enough interest. Particularly if it scaled enough to replace the static matress parts in some of the furniture sets already out there... Let's face it, more and more people have P5, and dynamic cloth and hair are finally having the brainpower applied to them from the community that transmaps and crosstalk did lo those many years ago, when P4 first reared its ugly bug-ridden head from the mire.... :P Is the depth deformation due to Furrette's location, or a change in the settings of the mattress's material?
Is the depth deformation due to Furrette's location, or a change in the settings of the mattress's material?
The cloth deformation is driven by collision with specified objects ... which, in this case, would be Furrette's body.
The actual cloth settings are as follows:
Fold Resistance 5.000<br></br>Shear Resistance 50.000<br></br>Stretch Resistance 480.000<br></br>Stretch Damping 0.1200<br></br>Cloth Density 0.0050<br></br><br></br>Cloth Self-friction 0.0000<br></br><br></br>Static Friction 0.5000<br></br>Dynamic Friction 0.0160<br></br>Air Damping 0.0200<br></br><br></br>Collision Friction (disabled)<br></br><br></br>Object vertex against cloth polygon (disabled)<br></br>Object polygon against cloth polygon (disabled)
And =how= much cheesecakebeefcake has driven Poser sales so far? Hmmmm? But actually, it's more a matter of new users buying the latest, or others finally getting into it. The P5 user base has just simply grown larger, and I think it outstrips the current P4PP installation base now. And if P6 has made some of the improvements that have been clamored for, and stabilized the new features....
What kind of polygon count is that? 5120 triangles. You could probably cut that in half by using quads, but I haven't tested a quadded version of the mattress. Most of that is in the top and bottom surfaces. I tried removing the bottom of the mesh to reduce the polycount, but its absence somehow caused the mattress to "sag" when calculating dynamics.
Nice little rough animation, visque! You might want to get Nerd's low poly 'booties' and 'mittens'. These smart prop to the hands and feet, are set to invisible, and when collision detection is enabled for them, tend to prevent the issue of fingers and toes sliding though the spaces in dynamic cloth polygons. About the only thing I would add to the anim is have her starting behind on and jumping onto the surface. What do your cloth settings look like, btw? That is probably the biggest pain regarding both cloth and hair rooms....the lack of real world references to make sense out of the undefined values we have to play with......
I've got my render system tied up, but I based the settings on little dragons (with less stretch resistence). I started off trying the "jumping on the bed" thing and it turned into a trampoline (sorta the way my mind works too).
I will post the settings when my system frees-up.
V
Message edited on: 02/04/2005 11:31
Quote - This mattress dead too?
Seems the thread is dead so I assume the mattress was never released. :(
There is no such thing as a "dead thread". All threads are relevant and contain information that is vital at some point or another either past or in the future if people are searching for something.
Rather than complaining about dead threads, why not ask if there is an updated link or be creative and click the "homepage" of the person's post and check out their free stuff, or send a site mail asking if the item in question is made available?
You can sent Little_Dragon a site mail at this link.
http://www.renderosity.com/homepage.php?page=5&userid=51892
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
The last relevant post or reply to this thread was 2005 and there seemed to be no response from LittleDaragon about the mattress or if it was going to be made available. So for me who doesn't know how to use magnets or the cloth room the rest of the thread becomes irrelevant.
I did in fact go to her homepage to check if it was posted there before i wrote what I wrote and it wasn't offered so I came back and guilt-free said what I said.
Also your "updated link" is no different than the original as far as final posts, contributing posts or final resolution go. Unless i am missing something it is just as useless to me as the original....that is of course, depending if I can wrap my reluctant brain around the dynamic cloth thing and/or magnets use which up to now I have met complete brain reluctance accomplishing.
I will go to Gepe's site (thanks for those links) and try his tutorial on magnet useses for the magnet user impaired hoping I can finally get it.
Also, this thread was NOT the only one that just died without accomplishing its intent.
There are many others out there started by well intended that just never finally give what everyone always seems to want...easy solutions or offerings that allow the impaired easy solutions.
Thanks.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2796942
the thread is a live again. I have just tested a great mattress and sofa by shuy which he's going to bring out here I think.Love esther
I aim to update it about once a month. Oh, and it's free!
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read the name ^_^ is there a mattress prop i can put in P5 cloth room and it acts like a real mattress and bends and everything when a character sits on it? "blanket over an outside frame" type sinks in the middle and using supports for the cloth in the middle give a very bad effect