Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:03 am)
Interesting.....I created a skull cap by loading V3 into wings and chopping vertices until I was just left with a cap. Resulted in a perfect fit. What base model do you use for the edgelooping? Use the Geometeries:DAZPeople:blar.obj file, rather than something you've exported from P5. Also, do you zero the joint because you imported the cap?
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You could try it the way Doc geep did in his skull cap tutorial..seems to be much easier and a better fit.Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Thanks for the feedback everybody, but the skullcap I'm creating is going to be a base for a commercial hair prop ala Quarker and Kozaburo. By copying mesh and spawning a prop from that, I would be violating DAZ's copyright. I am trying to avoid the Alex Nesterenko/Alexa problem at 3DCommune/Daz. -The Starkdog
I erred. I should have specified a Poser wireframe. The reason for seeing it there is so that it could be determined what the facets were doing inside poser, since that's the end program to be used. If netherwork's suggestion didn't help, then I'm going to suggest spawning a prop from within poser and seeing how that works.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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Okay, I am creating skullcaps as a base for hair creation. I have used Silo's topobrush to trace and create edgeloops, resulting in a tight fitting mesh. I then imported the mesh into Shade Standard7.2 for some tweaking. As a test, I then imported the obj into Poser5 to see how it looks. It looks terrible, the mesh doesn't cover Laura's head, leaving large gaps. I have to scale it up 103% to cover her head, but then the skull cap is hovering above her head. The beauty of using Shade, is that it exports obj's at Poser scale. However, everything I create in Shade, I have to scale up 101-103% to fit in Poser5. This is driving me nuts. I have attached two pics as an example. The first is in Shade. Notice that the mesh wraps cleanly and closely to Laura's head. Next, look at how Poser5 butchers the skullcap when imported in from Shade. I am at a loss here, because I loaded the skullcap in Amapi, as a test, and scaled it down to Poser scale. It fit nicely around Laura's head(forgot to get screengrab), but looked like crap in Poser5. What can I do to get something to actually work in Poser5? Thanks, -The Starkdog