Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Interesting.....I created a skull cap by loading V3 into wings and chopping vertices until I was just left with a cap. Resulted in a perfect fit. What base model do you use for the edgelooping? Use the Geometeries:DAZPeople:blar.obj file, rather than something you've exported from P5. Also, do you zero the joint because you imported the cap?
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You could try it the way Doc geep did in his skull cap tutorial..seems to be much easier and a better fit.Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Thanks for the feedback everybody, but the skullcap I'm creating is going to be a base for a commercial hair prop ala Quarker and Kozaburo. By copying mesh and spawning a prop from that, I would be violating DAZ's copyright. I am trying to avoid the Alex Nesterenko/Alexa problem at 3DCommune/Daz. -The Starkdog
I erred. I should have specified a Poser wireframe. The reason for seeing it there is so that it could be determined what the facets were doing inside poser, since that's the end program to be used. If netherwork's suggestion didn't help, then I'm going to suggest spawning a prop from within poser and seeing how that works.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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