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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: packing it all up...


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logansfury ( ) posted Wed, 16 March 2005 at 5:58 PM

file_163108.jpg

and looks fine in this side view


logansfury ( ) posted Wed, 16 March 2005 at 5:58 PM

file_163109.jpg

as well as in this closeup. You really really dont give yourself enough credit as a modeller :)


Mordikar ( ) posted Wed, 16 March 2005 at 6:03 PM

lol they make her feet look big .. poset whined at me for an hour about how big her feet looked .. originally this project stopped over a year ago because i forgot to make the boots... and didn't feel like at the time re building the shins to fit over boots, and then my hard drive crashed and i lost all the poser versions so i had to start the poser process over as all i had were the rhino files .. i'm actually glad it's done .. and hope you uys enjoy it.


hauksdottir ( ) posted Wed, 16 March 2005 at 6:28 PM

At last! :) Thank you. Hopefully this weekend I'll see what this looks like on a mermaid. Instead of an axe or sword (there are several available already) what about a trident or other polearm? Carolly


svdl ( ) posted Wed, 16 March 2005 at 6:32 PM

file_163110.jpg

I slapped a simple P5 metal shader on the armor, added another Posette with grafixman's P4 Female Warrior outfit, added a simple environment and got this. Very simple, but I really like how the steel shader came out on the scales!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My galleryย ย ย My freestuff


logansfury ( ) posted Wed, 16 March 2005 at 6:41 PM

That does look great, and I like the texture you applied to the boots as well.


Mordikar ( ) posted Wed, 16 March 2005 at 6:55 PM

hauksdottir i have a trident some where .... i'm not sure how ghood it looked .. but i know i got one .. starts digging.


hauksdottir ( ) posted Thu, 17 March 2005 at 6:56 AM

The light on those scales is realllllllly nice!


vilian ( ) posted Thu, 17 March 2005 at 7:18 AM

back from being fainted Awesome ! This looks great, as soon as I'll be able to launch my P4 I'm gonna put my Posette in your shiny armor and another one in ISO's armor. Looks like Posette in your production will win by miles !!! It's gonna be my favourite suit, and the scales look fabulous. Marvelous modelling job bows



Outdated gallery over atย DeviantArt

Ficsย atย FanFiction.netย andย Archive of Our Own (AO3)


Mordikar ( ) posted Thu, 17 March 2005 at 7:39 AM

file_163111.jpg

Thank you vilian :) Found it hauksdottir here's a quickie render from rhino


Mordikar ( ) posted Thu, 17 March 2005 at 8:16 AM

file_163112.jpg

Coming soon to a free stuff near you? maybe? whaddya think? note these items aren't to scale... just merged a bunch of quick renders from rhino. I decided the bows not going in there ..it really belongs with the arrows, quiver, dagger, and sheath i made to be a set ..


randym77 ( ) posted Thu, 17 March 2005 at 8:46 AM

Wow, I love that trident! Very stylish.


svdl ( ) posted Thu, 17 March 2005 at 11:59 AM

Woohoo, those are great! The weapons all look great, and I especially like the leftmost shield - a pretty unusual design, but I think it will go very well with the scale armor! Maybe the trims on the two other shields are a bit too thick, and I think the square Roman shield could be "bent" a little more. Still, awesome work, and thanks!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My galleryย ย ย My freestuff


lmckenzie ( ) posted Thu, 17 March 2005 at 2:34 PM

Mordikar those weapons are stupendous. I love the detail on the axe-nice texturing as well. My ladies all carry silenced HK MP5's for social work but nothing beats a big hunk of cold steel for sheer intimidation.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Mordikar ( ) posted Thu, 17 March 2005 at 2:49 PM

thanks lmckenzie, though there's no texturs on any of the models.


lmckenzie ( ) posted Thu, 17 March 2005 at 2:55 PM

Even greater then :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


hauksdottir ( ) posted Thu, 17 March 2005 at 7:48 PM

Wow! And a similar enough aesthetic sense to the design that any of them can be carried by our warrior. :) The scutum or pavisse (rectangular shield) should indeed be slightly more curved. They needed to stand securely upright both to form a shield wall (in classical times) and as protection for crossbowmen (in medieval/renaissance times). Furthermore, by being curved, they deflected any blows. Many shields have a boss (hollowed out place for the hand). If not, they have a strap running full width to make carrying them possible. Scutum image: http://www.romans-in-britain.org.uk/mil_roman_soldier_shield.htm Pavisse image: http://www.theancients.ca/images/balestriere-davantidx.jpg Meanwhile, I'm going to nab that trident. With the twisted tines, it would be formidable, yet still elegant. Carolly


Mordikar ( ) posted Thu, 17 March 2005 at 9:09 PM

Actually i've fought with a scutum believe it or not :) i fight in the sca and even make my own leather armour. The scutum is a little more curved than it looks .. the trim makes it look flatter than it is .. but i agree it could probably use a little more bend... sounds like a good morph target! I built handles on the back side of the shields .. just wasn't comfortable enough modling straps..


hauksdottir ( ) posted Thu, 17 March 2005 at 9:45 PM

A fair number of my friends are in the SCA. I was lucky not to get sucked in... it would have been a major time sump. Heather my landlady grew flax, harvested it, and pounded it into linen which she wove into a small neat kerchief. We still have woad growing next to the house (ever walk into a kitchen and smell sheep's urine bubbling on the stove?). The wool didn't take the dye that well in terms of depth of color, but it was permanent. When I was making icons for the AD&D Core Rules CD-Rom, the guys in the SCA were quite helpful about letting me see the insides of the armour and how the polearms were used (they only look like can-openers). ;^) But, yes, if you actually wear or fight in something, you get a lot better feeling for where the weight is or how it drapes... and why there needs to be padding under the helmet. Carolly


logansfury ( ) posted Tue, 22 March 2005 at 4:50 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=912643&Start=1&Artist=logansfury&ByArtist=Yes

Ok, Ive uploaded my first "full scene" render with this armor, in the Poser Fantasy section, although its nothing more than a medievalized pinup/pose scene, the ScaleMail rendered beautifully. I had several oopses, I missed a chainmail pokethru on one char, did a layer correction render to use in adobe, fixed that, reuploaded, then realized Id missed an abdomonal pokethru on a diff char, made another correction layer render, fixed that, re-reuploaded, and THEN noticed that I had inadvertantly swapped the metal/color settings on the shoulder piece of the ScaleMail character. Sigh. Another correction render and back into Adobe PS to incorporate the correction layer, merge and resave, Re-re-reuploaded to gallery and I think its finally a done deal. If youve time, please take a look. If youve already looked in the last 48 hours, um........please surf back, refresh and look again? *dives and rolls for hard-cover* Logan


hauksdottir ( ) posted Tue, 22 March 2005 at 11:41 PM

Logan, It is good at showing a variety of armor. For art's sake the background needs to have more depth (shadow under the arch?) the stones just look flat... painted rather than mortared. Your figures should throw a stronger shadow so that they will look more integrated with the scene. The armor with most contrast (Mordikar's) ought to go in the center OR you need something equally eye-arresting on the left edge to blance the picture. The lipstick red and white is crisp and nice! Iso's armor is what I'd want in a real down & dirty battle, though. A leader must be obvious to raise morale; a fighter just needs to keep alive to be effective. The armor on the left is oddly colored, so the material isn't obvious. For a science fiction setting, perhaps purple or blue plastics, for a neo-elf maybe green/gold/brown leathers. (I'd probably go electric blue with white strapping and a light-colored rapier blade pointing back into the scene. This would give the figure enough contrast to balance Mordikar's armor.) And no need to run for cover... none of your ladies are poking each other or leaning into the building or otherwise looking fake. Carolly


lmckenzie ( ) posted Tue, 22 March 2005 at 11:57 PM

Excellent pose-off Logan.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury ( ) posted Wed, 23 March 2005 at 12:03 AM

Hey thank you for the look and the critique Carolly :) Steven also was quick to catch the fact that I spent no time whatsoever with the vicki chars armor. Both PosetteV3's had thier armors attended to in either thier texture maps or the Material options or both, and for the Sudi armor I simply imported and rendered. Not very fair to the modeller of the Sudi armor, and definately an imbalance in the render that needs to be addressed. The Saga of Re-re-re-etcetera-add-nausea-Uploading continues ;) Shadow realism has been a great and recurring challenge/problem for me in PPP. I think im gonna rip this render apart, and make a few changes: -Do the Sudi armor some justice in Mat options -Move the Keep back a bit, showing more of the buildings second floor windows, and pulling all the detail further away from the discerning eye ;) -Delete All 45+ of the lights one by one (sigh) and then when im pitch black, give a radiosity pro lightset a whirl and see how it does the shadows! Thank you for the advice, your's is always a tremendous benefit :) Oh btw, I was only ducking cause I didnt want to be walloped for being a shameless trollop and dragging people back for more views of the edits! Logan


logansfury ( ) posted Wed, 23 March 2005 at 12:08 AM

Thanks Larry :) Hey man you did some brilliant renders of the iso armor! Dont keep us hanging, lets see a URL to a render with the Mordikar Scale Mail already!!


lmckenzie ( ) posted Wed, 23 March 2005 at 12:55 AM

'brilliant renders,' moi? Not by any stretch, but thanks. Other thsn the occasional crude political cartoon, I try to stick to programming and leave the art to those like you who have a genuine talent for it. I haven't actually even unzipped the scales yet. I'm still musing about something for the Sudi armor. Lighting those scales in P4 will be interesting. Maybe I'll try it in POVRay when I can let it run long enough :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury ( ) posted Wed, 23 March 2005 at 2:51 AM

file_163114.jpg

Your mention of green and leather stuck with me.

Here is a lot of the sci-fi (to my eye) additions transparentized out, and a run thru the Material Options. I am trying to decide if the chrome and green works or if I should go all green or all chrome......whaddaya guys think?


hauksdottir ( ) posted Wed, 23 March 2005 at 7:37 AM

This would work if you move the red/white scales to the middle. This could balance with the Yuroi suite, leaving the focus on the armor with most contrast. It still has a bit of science fiction look, despite the material change, mostly because of the "hot pants". Changing the pose might make that less obvious. I'd suggest either greenish boots or adding a green vinelike design (similar to what is on the sword) up the outside of the foot and onto the shins. That would help pull it together. Carolly


lmckenzie ( ) posted Wed, 23 March 2005 at 4:26 PM

Ah, had to scrunch up close to see any green--probably my monitor is making it all look black. I personally like the black chrome effect on the breastplate, thigh and armguards. Either I'd go for that all the way or use a more contrasting color green or whatever on selected pieces of trim. Mind you that's just my untutored esthetic view. I don't know perspective from objective. A great idea to remove some pieces using transparency. You could create a series of MAT poses to get a lot of different looks that way. For some reason, I find those little "wings" coming off the lower neck piece a bit distracting. With her hair, they just kind of look like they're floating out there. They don't seem to have a utilitarian purpose (protecting some vital artery)? A joke of course, none of this is supposed to be especially practical. Speaking of which, I wonder where my Barbarella outfit is?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury ( ) posted Wed, 23 March 2005 at 10:59 PM

file_163116.jpg

OK I finally brought the gold into the mix!!

Gorrodin's Gold scale mail for Vicki, changed the chrome buckles and buttons to gold, and all the chrome armor to Green Metallic. Colored every part of the hands to the brown leather that matches the boots. Without a leather texture map, applying green to the boots made em look kinda funky to my eye. Anyhow, whatcha think Carolly and Larry?

Logan


hauksdottir ( ) posted Thu, 24 March 2005 at 1:20 AM

Much better! You might make the forearm leather-brown, too (I'm seeing a bit of the chain mail at the wrist). This is looking effective as armor, yet still sexy and interesting. Carolly


lmckenzie ( ) posted Thu, 24 March 2005 at 2:27 AM ยท edited Thu, 24 March 2005 at 2:32 AM

Looks like a little gold on her inner right forearm too but other than that, this rocks! Maybe do one with deep burgundy and silver scales too-might have to change the boot color to get a good combination, dunno, Versacci I ain't.

Message edited on: 03/24/2005 02:32

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


ynsaen ( ) posted Thu, 24 March 2005 at 7:32 AM

hee hee -- told ya, Mordikar :D

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


logansfury ( ) posted Thu, 24 March 2005 at 1:17 PM

AHEM Hey there Mordikar, as of this morning, my newest gallery submission featuring your ScaleMail Armor, which was uploaded on March 21, 2005 has just become my most viewed gallery image, passing up my previously most popular image - the first I ever uploaded - added to the gallery back in Sept 18, 2004!! I knew this was gonna happen, it was just a matter of when :)


logansfury ( ) posted Sat, 26 March 2005 at 5:38 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=917250&Start=1&Artist=logansfury&ByArtist=Yes

Ive uploaded a second version of this render using the green and gold Sudi armor. The lights are giving me a huge problem, the retail lightsets wont cast any shadow on horizontal surfaces :/ Whats uploaded is using just default lights so everything is dark, but ive ground shadows. Ready to go round two with the retail lighting.


lmckenzie ( ) posted Sat, 26 March 2005 at 10:01 PM

It's just a tad dark but not excessively so. The detail on the background is really nice. Have you tried any of the simulated global illumination lightsets? RDNA has some fake HDRI sets though the recommend that they be used with the matching backgrounds.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury ( ) posted Sat, 26 March 2005 at 10:45 PM

Hello Larry, What ive most often used is the Daz Complex Global Lighting sets, (1 and 2) and found that they give brilliant, vibrant colors thru the render, but just dont seem to cast any ground shadow. Let me do my render layer of the girls so that I can get rid of the poke thru (normally for small pokethru spots I would just clone tool out in APS but I wanted to retain the proper reflection on the yori gauntlets so Im doing a layer where the yori chainmail is invisible and the gauntlets dont get poked thru by the chain sleeve. This will be the layer I erase down to to keep all the reflection/refraction looking sharp and detailed, and then put the signature on) and ill upload. Youll see that the Radiosity Pro Lights is rendering a BEAUTIFUL shadow of the chars, but that it presents this shadow in a "slotted" effect, its visible on the vertical only and dissapears on the tops of the steps, the ground, the tops of the handrail, etc.


lmckenzie ( ) posted Sat, 26 March 2005 at 11:41 PM

Yeah, may be the shadow cams or one of those other esoteric lighting hangups. Maybe post a thread on it. I'm sure some of the lighjting gurus probably have an answer. Somewhere between here and selling blood to buy a copy Pixar's PRMan renderer, you'll get it.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


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